Gildan27 Posted July 24, 2013 Share Posted July 24, 2013 A single BioReactor can support half a dozen or more BioFuel Generators (others have taken the time to figure it out more exactly but I haven't paid close enough attention). A single BioReactor with 9 items in it can keep 10 BioFuel Generators fully stocked with they are running at full power. Link to comment Share on other sites More sharing options...
Grantypoo Posted July 24, 2013 Author Share Posted July 24, 2013 Well, it looks like I have an entire mod to learn to get my cheap power... I might stick with the nether lava solution I have going right now, it's basically just something I have to move every 2-3 days of nonstop pumping. Maybe what I need to do is set up some kind of system so I can turn off the power in the nether... that might be nice. That way I could stop the pump when I am not using power. Here's a question... does the pump move lets say 5 buckets a second nonstop no matter what the need is on the other end? Or does it only pump when it can tell the liquiduct has a draw on it from a machine? If that's the case, then I dont need any kind of switch on the pump, because it's only drawing out lava when it's needed. But if it's just constantly pumping (which doesnt seem accurate but I have to ask) then that would explain why in two days I drained an entire area of lava... I had thought that would be unlimited power but it lasted literally 48 hours, no more. Link to comment Share on other sites More sharing options...
Grantypoo Posted July 24, 2013 Author Share Posted July 24, 2013 After watching part two of Direwolf's videos on AE, I think I might have done things wrong. He uses some kind of processor that lets the network know that iron can change into refined iron by being put into a furnace. I've basically all of my dusts and other raw materials and changed them into ingots already, which isnt BAD I guess, but it would be better to leave them in their "rawest" useable state and let the network process them only if I call for a certain item that needs them in a more processed state. Hope that makes sense. But long story short, I think I might work on that tonight, rearrange and make patterns or whatever its called so that my network is smarter/mo betta. And then I'll work on producing bio for powering it all. Link to comment Share on other sites More sharing options...
PessimiStick Posted July 25, 2013 Share Posted July 25, 2013 That's not always the best way. Furnace isn't instant, so if you're making something that takes a bunch of Iron, it's faster if your MAC already has bars available. I prefer to have almost all of it smelted except for a small reserve in case I need Invar/Electrum/etc. Link to comment Share on other sites More sharing options...
Grantypoo Posted July 25, 2013 Author Share Posted July 25, 2013 That's not always the best way. Furnace isn't instant, so if you're making something that takes a bunch of Iron, it's faster if your MAC already has bars available. I prefer to have almost all of it smelted except for a small reserve in case I need Invar/Electrum/etc. That makes sense. I think I saw a video of an item that will hold a certain amount aside, right? Like for instance, I can have my auto smelting process going on to make refined iron, but tell the network to hold 64 regular iron aside and not smelt it? Link to comment Share on other sites More sharing options...
TokiWartooth Posted July 25, 2013 Share Posted July 25, 2013 have it set up to only work when supplied a redstone signal, then use an ME level emitter, set to the quantity you want to maintain such that it emits the signal only if you are above that quantity, also allow a fudge factor of about 5 bars in this sometimes it has a couple seconds to update everything. Link to comment Share on other sites More sharing options...
Grantypoo Posted July 25, 2013 Author Share Posted July 25, 2013 Perfect, thank you. Link to comment Share on other sites More sharing options...
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