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Gildan27

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Everything posted by Gildan27

  1. Read errors? Exactly. Something is sending bad packet IDs and bad data, and causing protocol errors. Unless he's connecting with the wrong client or something.
  2. For some reason, this almost feels like bad RAM or a bad network card to me...
  3. Using a dimensional anchor to keep the chunk loaded?
  4. Here's a runthrough of an early biofuel setup I had. Some of it is wrong (liquid tesseracts don't have limits, the loss of energy tesseracts is 20% now), and some stuff can be done better (Rednet works better than the RS-NOR latch I have, and negates the need of having so many energy tesseracts, coffee beans work better than wheat), but the idea is still there. There's also a thread around discussing the use of Liquid Managers for biofuel storage instead of tanks. Also, sheep produce the same amount of sewage as cows as far as I know. The system fully manages itself without any help. http://imgur.com/a/1StxZ
  5. Yeah, I came to this same conclusion as well... it works very well!
  6. I would also add that if you send power to one Energy Tesseract from multiple sides, you will also see more on the other side. It seems that each side of the Tesseract is a seperate "session" as far as the limit is concerned. This probably occurs because you're just sending more power to the channel. Liquid Tesseracts/Item Tesseracts have no limits, but Liquiducts do.
  7. The OS of the server is Windows 8? What type of interface do you have for running your JAR? Like a command where you type something? If you have some web control panel or something, can you post a screenshot? You can run Java and point it at the JAR. I'd need to see what mechanism you have for starting an application on your host.
  8. Cool, learn something new every day. I got the other value from a wiki, guess that's wrong. Either way, that's way too much power to be going through....
  9. Just curious, where did you get the 10000 ticks?
  10. One bucket of Biofuel = 1333 MJ. If you're breezing through 12,000 buckets of Biofuel, that's like 16 million MJ overnight going through your Biofuel Generators. That's an insane amount of power... what in the world is eating all that? I'm not sure if this will work or not, but if you press F9, you can see chunks. I tried this, and the block keeping my base loaded lit up blue and I could see it through walls. I'm not sure what all blocks that detects, but maybe that will help.
  11. Are you both logging in with the same user account? You both need to have your own registered Minecraft username to play multiplayer.
  12. And you're doing it this way (in httpd.conf)? <VirtualHost *:80> ServerName yourdomainnamehere.ca ProxyRequests Off ProxyPreserveHost On <Proxy *> Order allow,deny Allow from all </Proxy> ProxyPass /mcma/ http://localhost:9001/ ProxyPassReverse /mcma/ http://localhost:9001/ RewriteRule ^/mcma$ http://yourdomainnamehere.ca/mcma/ [R,L] </VirtualHost> /yoursite/mcma should not exist or be a symlink to anything, and 9001 should of course be the port of the MCMA server.
  13. Are you trying to have the Apache actually host the pages for McMyAdmin? Or, are you trying to leave McMyAdmin where it is and access it via web pages through Apache? This second way is what the link you provided is doing: Apache is just passing the traffic off to port 9001, making it look like Apache is hosting it, when it is actually not. If the second way as outlined in the link is acceptable (for upgrading the McMyAdmin installation, this certainly seems like the easiest way), then if you're getting errors about modules not loading, it's possible they simply aren't installed. Can you post the error log you're getting when Apache fails to start?
  14. I wasn't able to observe that in my little test (too small), but that's really good to know. I would agree that covering the bottom with Liquiducts would not be the best solution then... just not a fan of all the piping on top; that prevents one from expanding it upward when more storage is needed, unless that was on the bottom. Maybe Liquid Tesseracts could be on the bottom instead... multiple tesseracts on an in channel and multiple ones on an out channel, then you expand the system upwards. Yes...
  15. Excellent work sir, I've been waiting for Liquid Manager-based storage systems to take off and for someone else to try something with them. Right now, I am using this: Input on one side and output on the other, with tesseracts on bottom. Hmm... If you're storing one liquid, can you just combine the ins and outs? That is, have the bottom layer just be liquiducts? The following seems to work (placing a Liquid Manager off the output causes the first Liquid Manager to drain): So if you have a layered system like this (this is the best I could come up with that wasn't based on your designs, 12 Liquid Managers in a 6x6 area, not more efficient than your 7x7 one, couldn't come up with anything with more in a smaller space [EDIT: I guess I could add four more, one in each of the corners, for 16 in a 6x6 space]): ...could you just have the bottom layer be just liquiducts/redstone with tesseracts out front?
  16. A single BioReactor with 9 items in it can keep 10 BioFuel Generators fully stocked with they are running at full power.
  17. Take a look at the Applied Energistics mod (http://ae-mod.info/ME-Network/). Once you have a network set up, you can insert your items (I put in my quarry items via an Item Tesseract/ME Interface). Then use one of the flavors of the ME Export Bus to put items into the machines. An ME Interface or ME Import Bus can pull the items back into your network. If you need more details or have questions, feel free to ask.
  18. A little, yeah... but keep in mind that I'm losing a fourth of them due to the 25% loss on tesseracts. My previous tests show that the mining laser needs 400MJ/t to run at full speed, which would be 27 biofuel generators (so you're really really close to maximum usage, unless my tests are wrong--they're a couple pages back). One of my cores should be able to run the mining laser and a few quarries ( Core 4), and I figured I'd need some power for force-fields when I upgrade (Core 3), and then my friend has some stuff running on Core 2. Yeah, it's a bit much, but I figure once all four are going, I should be good to go on power forever and can focus on other things.... I dunno.
  19. Thanks guys! It would be fun to check it out, look forward to seeing it in person, done. Hopefully this quick shot of the three components of the whole system helps (with cutaway): http://imgur.com/d3u3szV It's a web of alternating stone/cobblestone Buildcraft pipes, to prevent the biofuel from looping around. I didn't realize how awesome liquiducts are and suspect that one could just fill the whole inside with liquiducts and be fine. The blue wool lines illustrate where the Liquid Tesseracts go. The tesseracts don't need wooden pipes to pull the biofuel out.
  20. It has four internal tanks, each of which holds the equivalent of two normal glass tanks. The UI on the block allows you to combine these four tanks into one tank. I'll enjoy it in the meantime, though.... I'm sure the intention is to have a way to handle inputs from carts carrying multiple types of liquid to eventually transfer to other storage.
  21. Haha, that's pretty slick, and it looks slick, too! Hope you don't mind if I steal some of that idea. My assembly table is lasered up from underneath, I didn't think to embrace the lasers to make something that looks cool. Nice! My base is still a work in progress, all work so far has gone to building the structure just to a point where I could put get biofuel power generation going. So I still need landscaping and general cosmetic finishing on the outside/road to the dock/whatever. But so far I'm happiest with the structure in general, and with my four power cores/general crafting area. Some shots: http://imgur.com/a/7yGxV
  22. The other day I made the statement on this thread that I thought that a Bio Reactor transfers biofuel out faster if you use two Liquid Tesseracts. I set up a timed test and found this to be false. Liquid Tesseracts have no speed limits and no quantity limits, and a single one will draw the liquid out as fast as it can be produced. This actually had been bugging me, as my previous and incorrect conclusion was contradictory to the Wiki. I won't bother posting the test unless someone wants to see it. Anyway, I wanted to come up with a compact way to store all the biofuel, as my current way uses lots of tesseracts and uses Buildcraft pipes (fail), and only stores like 16 tanks. The Liquid Manager from Steve's Carts seems to be a good way to store items compactly, as it will store the equivalent of eight tanks in one block. To this end, I came up with this, which I share in the event someone else finds it useful or has any suggestions for improving it: http://imgur.com/qwfclvl Each set (two pictured) stores the equivalent of 48 tanks of biofuel in a very small and attractive space. It has an input tesseract (front) that places biofuel into storage down the right side. It is then drawn out to the output tesseract in the back. I have it tiled (there will be four total) because I have four separate power "cores" and don't want Biofuel shortages on one core to affect the others, even though my 192 Biofuel Generators will be backed up by 20 Bio Reactors and should thus not run out via the 10:1 ratio. But systems that can just have a shared biofuel pool could just have one, and it could obviously be stacked higher or the tesseracts moved to the bottom. While this really is nothing epic and ground-breaking, I think it should would well for storing biofuel without having to have room for lots of tanks. Any thoughts or suggestions?
  23. Looks very nice! Actually 1x1x2, with Sewer and Composter below, like:
  24. LOL, not at all. Although I don't think you'll have happy cows. That's gotta be uncomfortable. If it helps, per http://wiki.technicpack.net/Sewer, sheep and cows each produce 26mB seward/tick. If the Composter is directly below the sewer, the ratio of cows/sheep per sewer is 23:1 as that many will completely fill the sewer at the exact rate that the Composter can turn it into fertilizer (without a net gain or loss of sewage). My early tests were 24:1, but it's easy enough to test, just watch the levels as you add more animals. More than 25 per hole and it's wasting cows... Hopefully that helps... Since I only needed 10, my setup could easily be done like I have it with diamond transport pipes. But since you're trying to fit as many as possible in that space, extra props if you set it up in a checkerboard pattern, as you'll get way more out of the space: http://imgur.com/wtKqjx6 Regarding the Laser Drill... I guess what I'm trying to say is, the Laser Drill has a maximum speed at which it can run, which is 400MJ/t, so that's the max it can use, no more. This is provided by 4 Prechargers each giving it 100MJ/t.
  25. Haha, thanks. I experimented with other designs that could be grass + sheep = wool + sewage, but it was cumbersome for the amounts of sheep that I was planning on having (I was going for compact) and I figure if I need wool for something like that, I could just have another sheep farm. When the structure is a little further along, I'll post some pictures. Should have a "Show off your base" thread to share all these different designs in... Regarding the noise, When I first designed the plant, it seemed further away than it was, it needs to be a bit deeper. I just don't want to move it again... bleh. And my work computer also lagged a little when it ran... so the overnight thing is working pretty well for me at this point...
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