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Posted

Over the course of tekkit and technic's development, a few good mods were lost, like forestry and railcraft.

Tekkit lite is my favorite modpack of all time. But it does need a few more mods. This is why I have created my own pack that's adds like 5 or 6 mods such as forestry and railcraft back to the modpack. Also a couple of small mods I think should have been in it. This is how Tekkit Lite should have been:

Mods in my pack:

--------------------

Optifine

Railcraft

Forestry

ICBM

Bibliocraft

Damage UI

+ All 79 mods in Tekkit Lite 0.6.5

---------------------

I update it every month or 2 and have a good description and change-log and i'm working on better art. I have the server files and pack files for the newest 2 version up for download in description.

http://www.technicpack.net/modpack/details/enhanced-by-jarjacksn.24143

I would love feedback and ideas of mods to add. I am currently working on version 1.3 and version 1.2 is standard now. As far as I know everything works fine and about 10 people have regularly used it. By this time its been opened 312 times.

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Posted

No, that's Tekkit Lite how you think it should have been. Don't state it like it's fact.

Problems I have with your addititonal mod list:

Optifine is not allowed to be in Modpacks, and doesn't help everyone's fps.

Railcraft's author has a serious problem with technic, and you won't see his mod in any official packs.

Sengir has made poor choices in the past, and we aren't going to risk another exploding bees incident.

ICBM is a UE mod, and war is not the intent of Tekkit.

Posted

1. Ok sorry, how I think Tekkit Lite should be.

2. I know that it doesn't you're right that is an issue. Maybe I will remove it. On worse computers I get more FPS but on really good computers I get worse FPS.

3. I know Railcraft won't be in any packs so that's why I added I, durr.

4. I know its never going to be in tekkit, so thats why I added Forestry back too.

5. I know ICBM is a UE mod therefor you can't use all of it, but it does add some nice explosives you can use and crafted with UE. The part about war not being the intent is arguable.

Posted

The only thing that would make this pack better is some bugfixing, 1.6.2 update, and a few more mods. The it would be the most perfect pack yet. Although Minecraft and Updates make this impossible, it's nice to dream.

Posted

I wish Tekkit lite would update, get buxfixes and new mods. It's like they didn't understand how much of a good pack they created and just ditched it. Why? It is soooo good, but not perfect. They could of made it perfect. Theres like a 10% chance they'll ever touch it again. There spending too much time on hexxit (which is good) and the "New" Tekkit (which is utter dog shit).

That's why I made my own pack and will continue to update and improve it. Expect an update to it soon.

Posted

"New" Tekkit (which is utter dog shit).

That's rude. And your opinion, which is not shared by the team. Theirs is the one that matters.

Tekkit Lite was a test. How well does Mystcraft work? Factorization? Thermal Expansion? How long can we use Railcraft before CJ adds malware? (Lol, jk) Which is better, ChickenChunks or Dimensional Anchors?

The test was cut short when Redpower didn't update, and IC2 stalled. Tekkit is a refinement of Tekkit Lite, and imo a successful result.

Posted

That's rude. And your opinion, which is not shared by the team. Theirs is the one that matters.

Tekkit Lite was a test. How well does Mystcraft work? Factorization? Thermal Expansion? How long can we use Railcraft before CJ adds malware? (Lol, jk) Which is better, ChickenChunks or Dimensional Anchors?

The test was cut short when Redpower didn't update, and IC2 stalled. Tekkit is a refinement of Tekkit Lite, and imo a successful result.

1. Yes I agree Tekkit Lite was kind of a test in a sense, but a good one that made an awesome and stable pack.

2. I agree the "new" Tekkit is technically a refinement of Tekkit Lite, but:

a. They took out a bunch of good mods, including some big core ones.

b. It is developed and made for 1.5. But jeb and all his shitness is updating minecraft so fast. Tekkit will just not update and they will have to make a new pack if they want to upgrade to a new version. Basically, Tekkit is stuck on 1.5 and won't be upgraded and then it will be abandon just like tekkit lite.

c. It has a terrible name. Seriously, just "Tekkit". Who knows if i'm talking about Tekkit Classic or Tekkit Lite. They couldn't of just called it Tekkit 4?

3. Minecraft should just put like a few months of good coding and bug fixing into one LTS stable minecraft update and keep it like that so that modders can have time to catch up and get used to one version, then modpacks could be good.

4. Because of all this, I feel like the community should adopt tekkit lite (like me) and then improve it and update it.

Posted

1. Yes I agree Tekkit Lite was kind of a test in a sense, but a good one that made an awesome and stable pack.

1. I agree the "new" Tekkit is technically a refinement of Tekkit Lite, but:

a. They took out a bunch of good mods, including some big core ones.

b. It is developed and made for 1.5. But jeb and all his shitness is updating minecraft so fast. Tekkit will just not update and they will have to make a new pack if they want to upgrade to a new version. Basically, Tekkit is stuck on 1.5 and won't be upgraded and then it will be abandon just like tekkit lite.

c. It has a terrible name. Seriously, just "Tekkit". Who knows if i'm talking about Tekkit Classic or Tekkit Lite. They couldn't of just called it Tekkit 4?

2. Minecraft should just put like a few months of good coding and bug fixing into one LTS stable minecraft update and keep it like that so that modders can have time to catch up and get used to one version, then modpacks could be good.

3. Because of all this, I feel like the community should adopt tekkit lite (like me) and then improve it and update it.

  1. What you define as core mods are no longer an option. IC2 has show some quite modpack-unfriendly release scheduling (Yes, I know, they have a legit excuse, but the fact is there is no official release for 1.5) and RP2 has not updated, everybody know that. And Tekkit is a fine name. People will know when you are talking about Tekkit Classic or Tekkit Lite because you'll say so.
  2. I don't think that's really relevant. The fact is that isn't how it works so we all just deal with it.
  3. Why would we stick with an old version of Minecraft just because Redpower hasn't updated yet when there are so many bugfixes and new features in both vanilla and mods? Amazing new content is coming in TE 3.0, hoppers and horses are only underrated by those who haven't used them, even IC2 is getting new content in 1.6, (Ooo, CESU's! Shiny!) Buildcraft 4.0, awesome new multiparts and frame machines, and much, much more.

Give me a good reason why Tekkit won't be updated to 1.6 and beyond.

Posted

  1. What you define as core mods are no longer an option. IC2 has show some quite modpack-unfriendly release scheduling (Yes, I know, they have a legit excuse, but the fact is there is no official release for 1.5) and RP2 has not updated, everybody know that. And Tekkit is a fine name. People will know when you are talking about Tekkit Classic or Tekkit Lite because you'll say so.
  2. I don't think that's really relevant. The fact is that isn't how it works so we all just deal with it.
  3. Why would we stick with an old version of Minecraft just because Redpower hasn't updated yet when there are so many bugfixes and new features in both vanilla and mods? Amazing new content is coming in TE 3.0, hoppers and horses are only underrated by those who haven't used them, even IC2 is getting new content in 1.6, (Ooo, CESU's! Shiny!) Buildcraft 4.0, awesome new multiparts and frame machines, and much, much more.

Give me a good reason why Tekkit won't be updated to 1.6 and beyond.

1. I don't agree at all. It's much easier to say "Tekkit" than "Tekkit Class" or "Tekkit Lite" while playing. Coudn't they have called it Tekkit 4? I just sounds so good.

2. I know it sucks. Fucking jeb updating too fast. Fuck jeb.

3. First of all, the classic 3 mods for tekkit are IC2, redpower, and buildcraft. Then there are many expansion to these that build off of them. The "new" tekkit removes 2/3. And buildcraft is like the least important one. Yes I do understand there are a couple of other mods that are rising up but nothing makes up for them. Second of all, Jeb just coppies mods and does a shitty job of it, taking bits and pieces of mods that the modders did better and slapping them in. Third, I can't wait until redpower and ic2 update (maybe even ic3 oohhhh) then they can make a good pack. Maybe even all the little expansion mods and add-ons people made for them.

Posted

1. I don't agree at all. It's much easier to say "Tekkit" than "Tekkit Class" or "Tekkit Lite" while playing. Coudn't they have called it Tekkit 4? I just sounds so good.

2. I know it sucks. Fucking jeb updating too fast. Fuck jeb.

3. First of all, the classic 3 mods for tekkit are IC2, redpower, and buildcraft. Then there are many expansion to these that build off of them. The "new" tekkit removes 2/3. And buildcraft is like the least important one. Yes I do understand there are a couple of other mods that are rising up but nothing makes up for them. Second of all, Jeb just coppies mods and does a shitty job of it, taking bits and pieces of mods that the modders did better and slapping them in. Third, I can't wait until redpower and ic2 update (maybe even ic3 oohhhh) then they can make a good pack. Maybe even all the little expansion mods and add-ons people made for them.

  1. Tekkit 4.0 would be a significant update to the original Tekkit (classic), which left of with 3.1.3. A completely new pack, with mostly different mods and a new direction should start out at 1.0, like Tekkit did. (My point that Tekkit Lite was a test is further renforced by the fact that it started as 0.5) Eventually, we may see, for example, Tekkit 4 for Minecraft 1.12.
  2. Lol, most people would consider this a good thing.
  3. The core mods for Tekkit Classic are RP2, IC2, and Buildcraft 3. The coremods for Tekkit, a completely new pack, are (mostly) completely new mods. Thermal Expansion, Galacticraft, MineFactory Reloaded, etc. Don't get me wrong, I love the feel of RP2, but Eloraam's update schedule (stupid RL) is not player or modpack friendly at all, which is why I'm watching Project Red, an open source clone. Also, IC3 isn't happening, IC2 v2.0 is. Public Dev builds are avaliable, and Direwolf has shown some new features in his recent videos and promised a spotlight eventually, in case you're curious.
Posted

1. I don't agree at all. It's much easier to say "Tekkit" than "Tekkit Class" or "Tekkit Lite" while playing. Coudn't they have called it Tekkit 4? I just sounds so good.

2. How dare Jeb update his game! He has a debt to modders that he allows to modify a program he helped write to not do anything to it until all of them can catch up

3. I like 3 mods most and 2 of them got removed because the authors haven't updated them yet for reasons of their own. I can't be bothered to try anything else that does the same because I'm too stubborn - they obviously can't be anywhere near as good because they have different names. [RandomIrrelevantRant]Jeb uses the same stuff as mods! It's not as if there's a clause in the Minecraft license that everyone who bought Minecraft agreed to that says he can do that or anything![/RandomIrrelevantRant]. I want my favourite mods to update, because then I can put them in a pack and play with them together on a newer version of Minecraft

1. Most people refer to it as Tekkit Main because of the folder name - I think they called it that because they wanted it to be considered a new Tekkit - the main, proper version to be updated. It is confusing, though.

2. I'm pretty sure Jeb puts his job before modders. Some of them take ages to update for real life reasons or even just because of the size of their mod, so it wouldn't make sense to wait for, as an example, Redpower - Eloraam has things going on IRL which prevent her from putting as much work into her mod from what I understand - whatever her reasons, Redpower isn't going anywhere particularly fast and it could be months until an update for all we know. Why should Jeb put the job that he's paid to do on hold to wait for people who do it for free that he doesn't know are even going to update? Wish all you like, but it's not going to happen.

3. That's an opinion. They were certainly the largest and most used mods in older editions (bar, perhaps, EE2), but if they aren't going to update then any modpack overly reliant on them won't either. Most of their features have been replaced by other mods, which are well worth checking out - specialisation can lead to some impressive and interesting features. These more than make up for them, you just need to give up on stubbornness and play them. Jeb "copying" ideas from mods (as he is well within his rights to do, however controversial it may be) is pretty irrelevant to everything else you just said. Keep in mind that there are so many mods with so many features that it would be pretty impressive if Jeb managed to not copy a mod in some way or other when adding content. The last part I do agree with though, I wouldn't mind seeing updated versions of IndustrialCraft and Redpower - they're good mods and their lack of updating doesn't change that. They're just not so good that it's worth dropping everything else just to wait for them to update.

Posted

  1. Tekkit 4.0 would be a significant update to the original Tekkit (classic), which left of with 3.1.3. A completely new pack, with mostly different mods and a new direction should start out at 1.0, like Tekkit did. (My point that Tekkit Lite was a test is further renforced by the fact that it started as 0.5) Eventually, we may see, for example, Tekkit 4 for Minecraft 1.12.
  2. Lol, most people would consider this a good thing.
  3. The core mods for Tekkit Classic are RP2, IC2, and Buildcraft 3. The coremods for Tekkit, a completely new pack, are (mostly) completely new mods. Thermal Expansion, Galacticraft, MineFactory Reloaded, etc. Don't get me wrong, I love the feel of RP2, but Eloraam's update schedule (stupid RL) is not player or modpack friendly at all, which is why I'm watching Project Red, an open source clone. Also, IC3 isn't happening, IC2 v2.0 is. Public Dev builds are avaliable, and Direwolf has shown some new features in his recent videos and promised a spotlight eventually, in case you're curious.

1. Could you rephrase this i'm not understanding what you're trying to say.

2. Yeah for most regular people who just play vanilla, but not technic team, modders, modpacks, or people who use mods.

3. I understand, as I mentioned before, other mods such as those you listed have risen up. But some of these mods that have risen up are even in Tekkit Lite. Any i'm not ready to let go of ic2 and redpower, they're just too good and too big.They don't seem to encompase as much stuff as some of the newer mods. I love buildcraft, but honestly, it's just a companion to rp3 and ic2, especially with power converters.

1. Most people refer to it as Tekkit Main because of the folder name - I think they called it that because they wanted it to be considered a new Tekkit - the main, proper version to be updated. It is confusing, though.

2. I'm pretty sure Jeb puts his job before modders. Some of them take ages to update for real life reasons or even just because of the size of their mod, so it wouldn't make sense to wait for, as an example, Redpower - Eloraam has things going on IRL which prevent her from putting as much work into her mod from what I understand - whatever her reasons, Redpower isn't going anywhere particularly fast and it could be months until an update for all we know. Why should Jeb put the job that he's paid to do on hold to wait for people who do it for free that he doesn't know are even going to update? Wish all you like, but it's not going to happen.

3. That's an opinion. They were certainly the largest and most used mods in older editions (bar, perhaps, EE2), but if they aren't going to update then any modpack overly reliant on them won't either. Most of their features have been replaced by other mods, which are well worth checking out - specialisation can lead to some impressive and interesting features. These more than make up for them, you just need to give up on stubbornness and play them. Jeb "copying" ideas from mods (as he is well within his rights to do, however controversial it may be) is pretty irrelevant to everything else you just said. Keep in mind that there are so many mods with so many features that it would be pretty impressive if Jeb managed to not copy a mod in some way or other when adding content. The last part I do agree with though, I wouldn't mind seeing updated versions of IndustrialCraft and Redpower - they're good mods and their lack of updating doesn't change that. They're just not so good that it's worth dropping everything else just to wait for them to update.

1. Yeah its confusing and no I don't think people refer to it as Tekkit Main. Tekkit 4 sounds like a good name because that implies they'd make a Tekkit 5, and it's just a good name. If its suppost to be the main, updated version, then they did a SHIT job of it.

Posted

that implies they'd make a Tekkit 5.

...But they don't want to make a Tekkit 5. That's the whole point of just calling it Tekkit - they want one modpack which they update, not tonnes of dead packs which they're never going to so much as glance at again.

Posted

"new" Tekkit should be Tekkit 4

1. Most people refer to it as Tekkit Main because of the folder name - I think they called it that because they wanted it to be considered a new Tekkit - the main, proper version to be updated. It is confusing, though.

2. I'm pretty sure Jeb puts his job before modders. Some of them take ages to update for real life reasons or even just because of the size of their mod, so it wouldn't make sense to wait for, as an example, Redpower - Eloraam has things going on IRL which prevent her from putting as much work into her mod from what I understand - whatever her reasons, Redpower isn't going anywhere particularly fast and it could be months until an update for all we know. Why should Jeb put the job that he's paid to do on hold to wait for people who do it for free that he doesn't know are even going to update? Wish all you like, but it's not going to happen.

3. That's an opinion. They were certainly the largest and most used mods in older editions (bar, perhaps, EE2), but if they aren't going to update then any modpack overly reliant on them won't either. Most of their features have been replaced by other mods, which are well worth checking out - specialisation can lead to some impressive and interesting features. These more than make up for them, you just need to give up on stubbornness and play them. Jeb "copying" ideas from mods (as he is well within his rights to do, however controversial it may be) is pretty irrelevant to everything else you just said. Keep in mind that there are so many mods with so many features that it would be pretty impressive if Jeb managed to not copy a mod in some way or other when adding content. The last part I do agree with though, I wouldn't mind seeing updated versions of IndustrialCraft and Redpower - they're good mods and their lack of updating doesn't change that. They're just not so good that it's worth dropping everything else just to wait for them to update.

2. What are you trying to say? I'm saying Jeb is taking small pieces out of Tekkit mods and putting them in Vanilla which is a bad idea for many reasons. First, he does them worse then the modders. Second, they're not big enough to do anything. Third, if you want these things, just play Tekkit.

3. It's not an opinion that the three core mods have been ic2 and rp3 and buildcraft for a long time. And yes I know the core mods have changed in Tekkit 4 (i'll just call it that) because they threw out the old core ones for many reason's (yes i know they had too). Coudn't they have just stuck with Tekkit Lite, and made a stable 1.0 version. Who cares about updates to minecraft itself. Yes most of the old core mods features have been replaced, but I like veriatey in my modpack. In tekkit lite there are many ways to do one task and that's limited in Tekkit 4. The new mods are a change, but just don't cut in my opinion. And I know Jeb isn't really relavent because I got off-topic with the post talking to dwwojcik. And yes, IC2 update and RP3 update would be amazing. If they added that to Tekkit 4 I would use it probably.

...But they don't want to make a Tekkit 5. That's the whole point of just calling it Tekkit - they want one modpack which they update, not tonnes of dead packs which they're never going to so much as glance at again.

Well they already go buy the "put tons of love and care into a pack and make it good, only to throw it away" ideology.

Posted

1. Could you rephrase this i'm not understanding what you're trying to say.

2. Yeah for most regular people who just play vanilla, but not technic team, modders, modpacks, or people who use mods.

3. I understand, as I mentioned before, other mods such as those you listed have risen up. But some of these mods that have risen up are even in Tekkit Lite. Any i'm not ready to let go of ic2 and redpower, they're just too good and too big.They don't seem to encompase as much stuff as some of the newer mods. I love buildcraft, but honestly, it's just a companion to rp3 and ic2, especially with power converters.

1.

  1. Tekkit Classic is currently at version 3.1.3.
  2. Tekkit Lite is currently at version 0.6.5.
  3. Tekkit is currently at version 1.1.8.

Calling Tekkit "Tekkit 4" would be saying Tekkit is on version 4.x. Obviously, not the case.

2.

Mojang's job is to update Minecraft, not accomidate people who modify it.

3.

This is your personal opinion. The mods in Tekkit encompass just as much as in Tekkit Lite, if not more. In Tekkit Lite, there were handheld drills, solar panels, a different type of pipe, and frames. In Tekkit, there is the moon, space stations you can design and build yourself, lots more MFR content, lots more DimDoors content, lots more vanilla content, (Hoppers alone are worth the update) and much much more. My personal opinion, and that of much of the community is that the opposite is true.

EDIT: Don't triple post.

Well they already go buy the "put tons of love and care into a pack and make it good, only to throw it away" ideology.

I seem to recall there being 1 pack that this has happened too: Tekkit Lite.

Technic lasted a really long time.

Tekkit Classic lasted a long time.

Tekkit Lite had mods die on it.

Hexxit looks to be healthy and ready to last a long time.

Tekkit looks to be healthy and ready to last a long time.

Posted

I seem to recall there being 1 pack that this has happened too: Tekkit Lite.

Technic lasted a really long time.

Tekkit Classic lasted a long time.

Tekkit Lite had mods die on it.

Hexxit looks to be healthy and ready to last a long time.

Tekkit looks to be healthy and ready to last a long time.

All the old packs are abandon though, Tekkit Lite, Classic, Technic. They're all abandon.

Posted

So they're not allowed to change that? Just because some versions were left as they were doesn't mean that all versions should do the same. What's your problem with them having one Tekkit which they just update, rather than loads of little dead modpacks?

Posted

So they're not allowed to change that? Just because some versions were left as they were doesn't mean that all versions should do the same. What's your problem with them having one Tekkit which they just update, rather than loads of little dead modpacks?

I want them to have one tekkit that they update. Thats what Tekkit is intended to do. Thats why it was named "Tekkit".

Tekkit Classic isn't a dead little modpack, it's the mighty Tekkit 3! It is last in the line of the original epic tekkit modpacks! Someday, when all other packs fade from memory, Tekkit Classic will remain strong in our minds- The modpack loved by millions of Yogscast fans, the first multiplayer modpack. But nothing lives forever. All good things must come to an end, eventually. Times change, modders fall out, projects stall. But we had to move on. Were we going to sit around on MC1.2.5 while our nemesis, FTB, triumphantly updated to the latest!?! No! So a new modpack was released, a test, to see if a larger modpack that shipped without bukkit could work. It did work. Many happily played Tekkit Lite for hours on end, including me. But once again, a lack of updates killed a perfectly good modpack. With it's head gone MIA, IC2 languished. The only word of a RedPower update were 2 tweets 6 monts ago and rumors of a 1.5 dev build on Forgecraft. 2/3 of Tekkit Lite's core mods were gone. Yet, through the darkness, a glimmer of hope shone. TE could replace IC2, MFR had much more content than before, and a new mod was on the rise- Galacticraft! No longer would players be limited to earth! Now we could rise up out of the depths into the light, and towards the stars!

That was fun to write.

Posted

So they're not allowed to change that? Just because some versions were left as they were doesn't mean that all versions should do the same. What's your problem with them having one Tekkit which they just update, rather than loads of little dead modpacks?

Nothing, but not if that one Tekkit is bad, and already out of date with not signs of update.

I want them to have one tekkit that they update. Thats what Tekkit is intended to do. Thats why it was named "Tekkit".

Tekkit Classic isn't a dead little modpack, it's the mighty Tekkit 3! It is last in the line of the original epic tekkit modpacks! Someday, when all other packs fade from memory, Tekkit Classic will remain strong in our minds- The modpack loved by millions of Yogscast fans, the first multiplayer modpack. But nothing lives forever. All good things must come to an end, eventually. Times change, modders fall out, projects stall. But we had to move on. Were we going to sit around on MC1.2.5 while our nemesis, FTB, triumphantly updated to the latest!?! No! So a new modpack was released, a test, to see if a larger modpack that shipped without bukkit could work. It did work. Many happily played Tekkit Lite for hours on end, including me. But once again, a lack of updates killed a perfectly good modpack. With it's head gone MIA, IC2 languished. The only word of a RedPower update were 2 tweets 6 monts ago and rumors of a 1.5 dev build on Forgecraft. 2/3 of Tekkit Lite's core mods were gone. Yet, through the darkness, a glimmer of hope shone. TE could replace IC2, MFR had much more content than before, and a new mod was on the rise- Galacticraft! No longer would players be limited to earth! Now we could rise up out of the depths into the light, and towards the stars!

That was fun to write.

That was epic and inspiring. I hate FTB and all it stands for. Technic forever. WE WERE HERE FIRST. Tekkit Classic will be in our hearts forever.

That doesn't change the fact that the new Tekkit isn't very good and Tekkit Lite was awesome and should of gotten worked on and updated. I can't wait until a day where the new tekkit, brandished with IC3 and RP4, and Buildcraft and over 100 more mods that all work together perfect. It is an inspiring thought.

Posted

Nothing, but not if that one Tekkit is bad, and already out of date with not signs of update.

Tekkit lite was not bad, but it was out of date with no possibility of an update. It was for our own good that it was ended early. Many of us have already moved on.

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