ragdim Posted November 22, 2013 Posted November 22, 2013 I couldn't find anything on the wiki about this, so I'll ask here: is the treecapitator mod supposed to work on player housing? I built a log cabin, and have treecapitated (as in every log in the roof and on the outside collapses) it no less than 3 times now by accidentally chopping a wood pillar in the center of the house. The part that baffles me is that the wood pillar isn't connected to any of the other logs in the house, just plank slabs/planks. Here's some pics of the house setup (thanks in advance): Quote
weirleader Posted November 22, 2013 Posted November 22, 2013 I think it's a glitch that has to do with destroying blocks with the Power Fist; I haven't had it happen to me in a while (I started a new server since then), but I think destroying blocks with the Power Fist will 'treecapitate' any wood connected to it. Not even sure it has to do with the mod, but it might. You might try destroying a wood block (in a test case, of course) with just an axe and see if it works better. Quote
ragdim Posted November 22, 2013 Author Posted November 22, 2013 Thanks. I was prompted by your response to test things out, and found that it is more specifically the axe module on the powerglove that causes the issue. I was able to use the powerglove without issue once I removed the module. Quote
badkruka Posted November 22, 2013 Posted November 22, 2013 I'm guessing you have increased the radius on the axe module. A friend had maxed radius and overclock and was gonna breake a block, I think it was a wooden chest when we played Tekkit 1.0.6. He had build the house with wood and planks and on hit and all woods on his house was gone. Oh man what a sight it was. :D Quote
weirleader Posted November 22, 2013 Posted November 22, 2013 oh, that makes so much sense -- I'll have to take a look at the settings again. Quote
phazeonphoenix Posted November 22, 2013 Posted November 22, 2013 There are subtle differences between the power tool's axe module and an actual axe. The axe module doesn't use treecapitator and uses it's own logic. It doesn't work on all things wooden like axes. It's unpredictable compared to treecapitator and I've cut down houses another player was working on by accident. It also doesn't remove the leaves like treecapitator either. This last one is at least fixable with a different module either the blade launcher or the leaf blower. I still use axes because of the subtle irregularities of the axe module. Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.