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Posted

If you have any new and exciting idea's of how to keep creepers and more mobs out of my base. Please note I am not extremely rich, and do not have bulk recourses. My base has a waterfall entry, which means you walk through a waterfall to get into my base. Any ideas would be appreciated. Thanks!

  • 2 weeks later...
Posted

a bukkit plugin called residence is what I used to use, then had ICBM mod installed and I let the laser turrets take care of it, now I just live in my glacticraft spacestation and they don't spawn there

Posted

Skipping past MFFS to talk about other things first, Kotja's suggestion is still is the most basic method. I bet you could automate filling a vanilla dispenser with arrows with some AE magic. Some of the OpenCCSensors can be combined with ComputerCraft scripts to react on a couple of events like proximity or time of day. It's just a new trigger for old trap types.

Now I'll return to MFFS. The Modular Force Field System has a block called the Interdiction Matrix which can do things like stop mobs and friendly mobs from spawning, kill mobs and/or friendly mobs, attack players and a few other things. It's an end game thing though as it takes a sizable amount of power. The Tekkit wiki is rather bare on MFFS but search Youtube. The mod overviews explain how to use the mod but it's fairly straight forward.

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