Gorian Posted February 16, 2014 Posted February 16, 2014 I'm wondering if anyone has experience in getting Dynmap to work with tekkit 1.1.10? I have dynmap up and running (currently online if the tekkit server is, moving to a dedicated web server is later on my todo list) http://map.tekkit.pr.clan.ws seems that it has support for some blocks, like ComputerCraft and Greg's Lighting, but not for anything from Steve's Carts, immibis MicroBlocks, or MFR (at least, not MFR rednet cables) There may be more, but most of my mod-specific blocks are inside building, so I haven't had a chance to do much testing information: Tekkit Version: 1.1.10 (recommended) Server: Ubuntu 12.04 LTS MCPC+ versions: git-MCPC-Plus-jenkins-MCPC-Plus-Legacy-646 (MC: 1.5.2) (Implementing API version 1.5.2-R1.1-SNAPSHOT) dynmap version: core=1.9.2-1885, plugin=1.9.2-310 Quote
rcmaehl Posted February 17, 2014 Posted February 17, 2014 I'm wondering if anyone has experience in getting Dynmap to work with tekkit 1.1.10? I have dynmap up and running (currently online if the tekkit server is, moving to a dedicated web server is later on my todo list) http://map.tekkit.pr.clan.ws seems that it has support for some blocks, like ComputerCraft and Greg's Lighting, but not for anything from Steve's Carts, immibis MicroBlocks, or MFR (at least, not MFR rednet cables) There may be more, but most of my mod-specific blocks are inside building, so I haven't had a chance to do much testing information: Tekkit Version: 1.1.10 (recommended) Server: Ubuntu 12.04 LTS MCPC+ versions: git-MCPC-Plus-jenkins-MCPC-Plus-Legacy-646 (MC: 1.5.2) (Implementing API version 1.5.2-R1.1-SNAPSHOT) dynmap version: core=1.9.2-1885, plugin=1.9.2-310 That's because it's designed for Vanilla minecraft (and a few popular mods). It doesn't come with EVERY SINGLE texture known to minecraft. You can try googling the texture packs for Dynmap and then putting them in /plugins/dynmap/texturepacks/standard/<modname>/ but you can't expect it to come with everything. Quote
TonyVS Posted February 19, 2014 Posted February 19, 2014 I have it working on mine, you need to install dynmap-forge in your mods dir on the server ONLY, then you need dynmap-cbbridge in your plugins folder if you want it to show things like residences, citizens mobs and so on Quote
Gorian Posted February 20, 2014 Author Posted February 20, 2014 You need to more than just add more texture. According to Mikeprimm, after adding textures, you need to edit shaders.txt and change the texturepack: standard to texturepack: <filename.zip>, though this still didn't work for me. On top of that, you can't texture block dynmap doesn't know about. After a lot of research and poor documentation, it seems that you have to actually write models files to tell dynmap about custom blocks. @TonyVS problem is not dynmap not working. Have it working great. Custom CSS, bukkit permissions integrations, custom config,etc. Problem is not rendering custom blocks (I.E. from mods in tekkit) About custom textures: https://github.com/webbukkit/dynmap/issues/730 about defining custom blocks: https://github.com/webbukkit/dynmap/wiki/Custom-Block-Definitions Quote
TonyVS Posted February 20, 2014 Posted February 20, 2014 ahh ok, because everyone on my server uses their own texturepack (usually with optifine) and since connected textures don't work with dynmap, we just left it with the default textures. and the dynmap forge has all the textures for every possible mod I have tried and are using so never keep looking Learn something new didn't even know dynmap had this functionality nor did I look cause I never fathomed someone would even want to cool. well best of luck to you Quote
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