Jump to content

Recommended Posts

Posted

I'm wondering if anyone  has experience in getting Dynmap to work with tekkit 1.1.10? I have dynmap up and running (currently online if the tekkit server is, moving to a dedicated web server is later on my todo list) http://map.tekkit.pr.clan.ws

seems that it has support for some blocks, like ComputerCraft and Greg's Lighting, but not for anything from Steve's Carts, immibis MicroBlocks, or MFR  (at least, not MFR rednet cables) There may be more, but  most of my mod-specific blocks are inside building, so I haven't had a chance to do much testing

 

information:

Tekkit Version: 1.1.10 (recommended)

Server: Ubuntu 12.04 LTS

MCPC+ versions: git-MCPC-Plus-jenkins-MCPC-Plus-Legacy-646 (MC: 1.5.2) (Implementing API version 1.5.2-R1.1-SNAPSHOT)

dynmap version: core=1.9.2-1885, plugin=1.9.2-310

Posted

I'm wondering if anyone  has experience in getting Dynmap to work with tekkit 1.1.10? I have dynmap up and running (currently online if the tekkit server is, moving to a dedicated web server is later on my todo list) http://map.tekkit.pr.clan.ws

seems that it has support for some blocks, like ComputerCraft and Greg's Lighting, but not for anything from Steve's Carts, immibis MicroBlocks, or MFR  (at least, not MFR rednet cables) There may be more, but  most of my mod-specific blocks are inside building, so I haven't had a chance to do much testing

 

information:

Tekkit Version: 1.1.10 (recommended)

Server: Ubuntu 12.04 LTS

MCPC+ versions: git-MCPC-Plus-jenkins-MCPC-Plus-Legacy-646 (MC: 1.5.2) (Implementing API version 1.5.2-R1.1-SNAPSHOT)

dynmap version: core=1.9.2-1885, plugin=1.9.2-310

 

That's because it's designed for Vanilla minecraft (and a few popular mods). It doesn't come with EVERY SINGLE texture known to minecraft. You can try googling the texture packs for Dynmap and then putting them in /plugins/dynmap/texturepacks/standard/<modname>/ but you can't expect it to come with everything.

Posted

I have it working on mine, you need to install dynmap-forge in your mods dir on the server ONLY, then you need dynmap-cbbridge in your plugins folder if you want it to show things like residences, citizens mobs and so on

Posted

You need to more than just add more texture. According to Mikeprimm, after adding textures, you need to edit shaders.txt and change the texturepack: standard to texturepack: <filename.zip>, though this still didn't work for me. On top of that, you can't texture block dynmap doesn't know about. After a lot of research and poor documentation, it seems that you have to actually write models files to tell dynmap about custom blocks.

 

@TonyVS problem is not dynmap not working. Have it working great. Custom CSS, bukkit permissions integrations, custom config,etc. Problem is not rendering custom blocks (I.E. from mods in tekkit)

 

About custom textures:

https://github.com/webbukkit/dynmap/issues/730

 

about defining custom blocks:

https://github.com/webbukkit/dynmap/wiki/Custom-Block-Definitions

Posted

ahh ok, because everyone on my server uses their own texturepack (usually with optifine) and since connected textures don't work with dynmap, we just left it with the default textures. and the dynmap forge has all the textures for every possible mod I have tried and are using so never keep looking

 

Learn something new didn't even know dynmap had this functionality nor did I look cause I never fathomed someone would even want to

 

cool.  well best of luck to you

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...