Zervanic Posted April 27, 2014 Posted April 27, 2014 (edited) Hello everyone! This is my first post here and I may not have picked the right place to post it, but it looked like my best option. I've been discussing some modpacks with my friends, but we can't seem to agree because there's always something missing or something which ruins the modpack (such as gregtech...) so I've started looking for information on how to make your own modpack. Ultimately, I am no programmar, though I know a very few basics. What I've been doing this far, is looking up which mods I want to have in my modpack. We'll be using MC version 1.6.4 and I've downloaded all mods for 1.6.x I also have MC Forge 9.11.1.965  This is my modpack: http://www.technicpack.net/modpack/details/beyond-infinity.343981 I have a few questions though. I see a lot of modpacks (if not all I've played so far) use something related to voxelsomething. Is this a requirement? Also, is there any of you who know some of these mods will have issues with each other? I'm not looking to complete this modpack within a month because of exams and other things going on, but I'd like to try and finish this by the start of the summer. I'm not planning on releasing it to start a community and public server and stuff, I just want a bunch of mods that don't require constant updating to have some fun on a private server with friends. As we all know, the Internet is an endless void, which is why I turn to you, the wonderful community of MC, because for someone like me, it's not easy to teach myself everything. So any help/tips/tricks are welcome about making your own modpack and getting it to work Have a nice day! Zervanic  EDIT: whoa I have no idea why the list is so dark o.O Edited June 4, 2014 by Zervanic
Discord Moderator plowmanplow Posted April 27, 2014 Discord Moderator Posted April 27, 2014 This probably belongs somewhere under Platform Pagoda. Â "Voxelsomething" is maybe Zan's Minimap which is the minimap mod used by many packs. If you want a minimap in your pack you will likely use one of REIMinimap, ZansMinimap or MapWriter. I recommend using copy.com to host your pack. Has no bandwidth limits, is easy to use, and can easily have direct download links (add "?download=1" without quotes to any public share URL). Thermal Expansion/CoFH can provide flat bedrock functionality. You don't need a stand-alone mod for that. I recommend adding something that gives you large, multi-block tanks. OpenBlocks does this as well as more "cornerstone" style mods like RailCraft and Mekanism. If you are going to use IC2 Experimental for Forge/MC 1.6.4 I recommend checking out this thread post:
Zervanic Posted April 27, 2014 Author Posted April 27, 2014 Well I'm not going to use Railcraft as it uses an unstable version of IC and IC is one of the main posts I want to have, so it's not the experimental version I'm going to use. So I can remove the flat bedrock mod? I'd prefer to not add mods like mekanism just for one of their features, as I don't want to end up with a shitload of items that will never be used. Thanks for your response!
Discord Moderator plowmanplow Posted April 27, 2014 Discord Moderator Posted April 27, 2014 Yes, you can remove FlatBedrock and just set CoFH/ThermalExpansion configs to make bedrock flat. Â RailCraft and IC2 Experimental work fine together. Quite stable. Â Totally agree that adding a large mod for one thing like multiblock tanks is like attacking an anthill with a MIRV.
Zervanic Posted April 27, 2014 Author Posted April 27, 2014 (edited) I've looked into Railcraft and noticed that's the mod that adds worldanchors/crowbars, which is something I'd like to have... So if I add Railcraft, I should remove those IC 2's from my list and just download that IC2 Experimental? Does it have everything these multiple files have that I have at the moment? This page claims it's still quite unstable: http://ic2api.player.to:8080/job/IC2_experimental/ Also, as I already have REI's minimap, there's no need for me to download ANYTHING Voxel related, or is there? Because what I've found (http://www.voxelmodpack.com/modpacks.html#download_link) it looks like it's something for mod developers, which I certainly am not Edited April 27, 2014 by Zervanic
Discord Moderator plowmanplow Posted April 27, 2014 Discord Moderator Posted April 27, 2014 Yes, if you are using REI's you probably don't need any Voxel stuff. Â IC2 Experimental works fine and is quite stable in a large, well used modpack/server I maintain. Does it have a few "gotchas"? Sure, but not all that much different than just about any other major mod out there. Â This is my big "tech" modpack: http://www.technicpack.net/modpack/details/jacksoncraft.150290 Â It has a ton of stuff in it and is quite stable in both SSP and SMP.
Zervanic Posted April 27, 2014 Author Posted April 27, 2014 That pack looks quite alright But it misses a few things I'd like to have. I'm sending you a personal message!
Zervanic Posted April 28, 2014 Author Posted April 28, 2014 (edited) So I've got all the mods I want now and I tried to run it in the technic launcher to see if there were anything files missing or something. Of course nothing happened after the loading and I went back to the technic launcher. Apparently this is because of ID-conflicts. What's the best way to solve these? I know I'll probably have to do a lot of work on that and I'm willing to do so, but I don't know how to. Is there like a program to check which ones are conflicting? Also, right now I had to reüpload my modpack each time and change the link for the technic launcher everything I changed something (e.g. add a modpack). This takes a tremendous amount of time and I can hardly imagine that's the way those big modpacks were edited each time, so I'm wondering if there's some sort of program to load a modpack rather than reüploading and redownloading/installing my own mod over and over to check for bugs etc... So basically, right now I'm nowhere, I just got a bunch of mods but I need to solve all the ID-conflicts and whatever else there is to it.  EDIT:  I see you use IC experimental in your modpack, but you also got a few extra files (addons?) for that IC. Are these required or would just recommend them? Or is just the IC 2 experimental all you need? Edited April 28, 2014 by Zervanic
Discord Moderator plowmanplow Posted April 28, 2014 Discord Moderator Posted April 28, 2014 You'll need to provide links to your Technic pack page (preferred) and/or your direct download URL before debugging can continue. Â I include Immibis' Microblocks mod in order to provide microblock coverage of IC2 cables. They don't work with Forge Microblocks. I include IC2Fixes to repair the display of some recipes for IC2 items in NEI. I include Immibis' Advanced Machines to provide upgraded/different IC2 processing machines (as apposed to Atomic Stryker's, just personal preference). I include Immibis' Advanced Repulsion Systems to provide an alternative to Calclavia's Modular Force Field's Interdiction Matrix. I include Sentimel's Advanded Solars to provide higher tier solar panels (at very high cost/energy requirements). I include IC2 Nuclear Control to provide some fancy control interfaces and those cool Information panels. I include PortableJim's fork of PowerCrystal's Power Converters mod to provide conversion between different forms of energy. As for ID conflicts, you could start by using IDFixMinus if you don't care to learn the intricacies of resolving ID conflicts manually. If you read through the proper way to use this it will probably fix most (or all, just depends) of your ID conflicts. Personally, I recommend learning how to do it yourself (even if the need mostly goes away from 1.7.x on) instead of relying on an automatic ID fixer because when/if that fails you won't know what to do about it. I'm much more of a "teach a man to fish" than a "give a man a fish" kind of guy. Â When you try to launch the client it will either show a warning that there are conflicts and create an IDConflicts.txt file or it will simply crash and you'll need to check your ForgeModLoader-Client log and crash-report for specifics.
Zervanic Posted April 28, 2014 Author Posted April 28, 2014 Alright, I'll try re-uploading (I guess it's written like this rather than reüpload ) with the IDFixMinus and see what I get. Should that magically solve all the conflics, what else do I need to do then? Should I create a world and test as much as possible to see if there are certain things that crash and such? Also, how can I make sure there's server files for my modpack? Thanks for your kindness, fast responses and clear explanations!
Zervanic Posted April 28, 2014 Author Posted April 28, 2014 http://www.reddit.com/r/feedthebeast/comments/1ri52v/stepbystep_custom_modpack_building_tutorial_eg/ Does what this guy says sound good? Use this MultiMC and stuff?
Discord Moderator plowmanplow Posted April 28, 2014 Discord Moderator Posted April 28, 2014 Let's get your client modpack working before addressing the server. You should be using something like my BareBonesPack to test your pack locally before assembling the public pack download URL and publishing it somewhere.  http://www.technicpack.net/modpack/details/barebonespack.271497  This will let you methodically build your pack and tweak all the config files as necessary before you assemble the pack for your own.  IDFixMinus: The forum post seems to be pretty clear on its use  http://www.minecraftforum.net/topic/1928632-164smpforge-idfix-and-idfix-minus-mods-for-resolving-id-conflicts/  As I mentioned, I don't use it. I just use the FMLClient log and the IDConflicts.txt file to resolve conflicts.
Zervanic Posted April 28, 2014 Author Posted April 28, 2014 Yeah, I'm not going to use it either, I'll do it manually. I'll look into it later, kinda busy atm
Zervanic Posted April 29, 2014 Author Posted April 29, 2014 (edited) I think we need to take a step back... I tried loading tha BareBonesPack but it has no option for 1.6.4... So what I have at the moment, is a folder in which I have a bunch of mods. Then I have MC somewhere on my computer as well. I have no idea whether I need to run something first or not... Using that MultiMC5, I could load the mods but java showed quite some errors, some of which seemed not to be related to ID conflicts. This is what I get:  Apr 29, 2014 2:24:49 PM net.minecraft.launchwrapper.LogWrapper log INFO: Loading tweak class name cpw.mods.fml.common.launcher.FMLTweaker Apr 29, 2014 2:24:49 PM net.minecraft.launchwrapper.LogWrapper log INFO: Using primary tweak class name cpw.mods.fml.common.launcher.FMLTweaker Apr 29, 2014 2:24:49 PM net.minecraft.launchwrapper.LogWrapper log INFO: Calling tweak class cpw.mods.fml.common.launcher.FMLTweaker 2014-04-29 14:24:49 [iNFO] [ForgeModLoader] Forge Mod Loader version 6.4.49.965 for Minecraft 1.6.4 loading 2014-04-29 14:24:49 [iNFO] [ForgeModLoader] Java is Java HotSpot 64-Bit Server VM, version 1.7.0_55, running on Windows 7:amd64:6.1, installed at E:Programs 2014-04-29 14:24:49 [WARNING] [ForgeModLoader] The coremod codechicken.core.launch.DepLoader does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:49 [WARNING] [ForgeModLoader] The coremod codechicken.core.launch.CodeChickenCorePlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:50 [WARNING] [ForgeModLoader] The coremod cofh.asm.LoadingPlugin does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:50 [WARNING] [ForgeModLoader] The coremod denoflionsx.denLib.CoreMod.denLibCore does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:50 [WARNING] [ForgeModLoader] The coremod denoflionsx.DenPipes.Core.DenPipesCoreMod does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:50 [WARNING] [ForgeModLoader] The coremod mods.immibis.microblocks.coremod.MicroblocksCoreMod does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:50 [WARNING] [ForgeModLoader] The coremod ic2.core.coremod.IC2core does not have a MCVersion annotation, it may cause issues with this version of Minecraft 2014-04-29 14:24:50 [iNFO] [sTDERR] java.lang.NoClassDefFoundError: org/apache/logging/log4j/LogManager 2014-04-29 14:24:50 [iNFO] [sTDERR] at ic2.core.coremod.IC2core.<init>(IC2core.java:12)  And then the red part goes on for quite a bit. When I want to test my mod, do I run this MultiMC, first run the 1.6.4, exit, add Forge, run and then exit again and then add some mods one by one? Because that's what that thread said, but I tried to add like a few core mods, but even that failed to load and I don't see how I can see which ID's are having conflicts. I tried to add just a few mods and run, which seems to be working, though there are a few things in the console:  2014-04-29 14:46:25 [iNFO] [fml.ItemTracker] The mod MagicBees is overwriting existing item at 1754 (hive from MagicBees) with net.minecraft.item.ItemMultiTextureTile  This is one of the things. I guess these are the ones referring to ID conflicts?  then there are a bunch of these (I won't list all)  2014-04-29 14:46:26 [sEVERE] [ForgeModLoader] Found anonymous item of class forestry.farming.items.ItemFarmBlock with ID 1395 owned by mod Forestry, this item will NOT survive a 1.7 upgrade! 2014-04-29 14:46:26 [sEVERE] [ForgeModLoader] Found anonymous item of class net.minecraft.item.ItemMultiTextureTile with ID 1754 owned by mod MagicBees, this item will NOT survive a 1.7 upgrade!and some of these:  2014-04-29 14:46:26 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/blocks/.png 2014-04-29 14:46:27 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: minecraft:textures/blocks/MISSING_ICON_TILE_3705_extratrees.block.machine.png 2014-04-29 14:46:27 [sEVERE] [Minecraft-Client] Using missing texture, unable to load: forestry:textures/blocks/wood/planks.giganteum.png Edited April 29, 2014 by Zervanic
Discord Moderator plowmanplow Posted April 29, 2014 Discord Moderator Posted April 29, 2014 If you are going to deploy your pack using the Platform, then you should develop your pack using the Platform. Here's the steps to use my BareBonesPack: Add BareBonesPack to your launcher: http://www.technicpack.net/modpack/details/barebonespack.271497 Click the settings icon (little gear) for the pack and select "1.6.4_9.11.1.965". Launch the pack and close the client immediately after it starts. You now have a "clean" Platform based environment to start working on your pack. Â As for your errors, ignore the ones about textures. And yes, it looks like there are some ID conflicts you'll need to resolve. Â Also, make sure you have ONLY the latest version of Java 7 JRE for your OS.
Zervanic Posted April 29, 2014 Author Posted April 29, 2014 So what you're saying is that I should add my mods to this newly created 'BareBonesPack' and look for the errors there? Because that sounds a bit like what MultiMC does, but with an extra console showing the errors and stuff. (Indeed, there is 1.6.4, don't know how I missed that the first time...)
Discord Moderator plowmanplow Posted April 29, 2014 Discord Moderator Posted April 29, 2014 (edited) It is always best to develop a system like this in an environment as representative of the production environment as possible. It "might" work fine to use MultiMC, but there might be gotchas between that and the Platform which using the Platform to develop/debug will show. Â The launcher can show the console as well, if you want (see settings of the launcher). Also, all the console output shows up in the FML Client log anyway. Edited April 29, 2014 by plowmanplow
Zervanic Posted April 29, 2014 Author Posted April 29, 2014 Alright. Maybe I'll try to do both to see if it works on both... whatever you call them (or would you advice me not to do that?) Also, is this: Â 2014-04-29 17:21:17 [sEVERE] [ForgeModLoader] Found anonymous item of class forestry.farming.items.ItemFarmBlock with ID 1395 owned by mod Forestry, this item will NOT survive a 1.7 upgrade! 2014-04-29 17:21:17 [sEVERE] [ForgeModLoader] Found anonymous item of class net.minecraft.item.ItemMultiTextureTile with ID 1754 owned by mod MagicBees, this item will NOT survive a 1.7 upgrade! Â Also and ID conflict? Or is it something I should ignore as I'm sticking to 1.6.4?
Zervanic Posted April 29, 2014 Author Posted April 29, 2014 (edited) EDIT #lostcount: wrong version of a mod again. Â This time I normally tried to launch with all the correct versions of the mods, but it gets stuck on the mojang loading screen and stops responding. Except for a bunch of error messages/warnings about IDS that won't survive an update to 1.7, I don't see anything wrong :/ Edited April 29, 2014 by Zervanic
Discord Moderator plowmanplow Posted April 29, 2014 Discord Moderator Posted April 29, 2014 You can safely ignore the "this won't survive an upgrade to 1.7" warnings. This is all on the mod author to fix.
Zervanic Posted April 29, 2014 Author Posted April 29, 2014 So I've been looking for the railcraft config (found it) because apparently 4 items ID's are in conflict with the vanilla MC. Thing is, nowhere in the Railcraft config files are these ID's mentioned.2014-04-29 20:21:21 [iNFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 328 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla 2014-04-29 20:21:21 [iNFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 342 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla 2014-04-29 20:21:21 [iNFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 343 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla 2014-04-29 20:21:21 [iNFO] [fml.ItemTracker] The mod Railcraft is overwriting existing item at 407 (net.minecraft.item.ItemMinecart from Minecraft) with mods.railcraft.common.carts.ItemCartVanilla Now I can imagine that this is meant to be, as it possibly uses its own carts and such . Â Still don't know why the modpack won't load though. Still a not responding on mojang screen. Â
Discord Moderator plowmanplow Posted April 29, 2014 Discord Moderator Posted April 29, 2014 Yes, those are "expected" overwrites by Railcraft. You might see something like that with some mods overwriting slabs.
Zervanic Posted April 30, 2014 Author Posted April 30, 2014 (edited) http://paste.ee/p/ThZhD At line 555 things start to go wrong and I have no idea what's causing it... There was only 1 real ID conflict earlier on, I fixed that. The rest are expected overrides as far as I know... I also edited a few of the configs files, just changing true into false here and there or editing some values I want to be changed EDIT: later on apparently it says 'IDConflict' but there is no file for worldgen or something like that about the binnie mod. It doesn't show which ID's are in conflict either, just some Java and numbers... This is the crash report, in case it helps:  ---- Minecraft Crash Report ---- // Who set us up the TNT? Time: 4/30/14 11:25 AM Description: Initializing game java.lang.ArrayIndexOutOfBoundsException: 4256    at codechicken.nei.IDConflictReporter.blockConstructed(IDConflictReporter.java:81)    at net.minecraft.block.Block.<init>(Block.java:347)    at binnie.extrabees.worldgen.BlockExtraBeeHive.<init>(BlockExtraBeeHive.java:23)    at binnie.extrabees.worldgen.ModuleGeneration.preInit(ModuleGeneration.java:28)    at binnie.core.BinnieCoreMod.preInit(BinnieCoreMod.java:92)    at binnie.extrabees.ExtraBees.preInit(ExtraBees.java:49)    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)    at java.lang.reflect.Method.invoke(Unknown Source)    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)    at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)    at java.lang.reflect.Method.invoke(Unknown Source)    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)    at com.google.common.eventbus.EventBus.post(EventBus.java:267)    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)    at java.lang.reflect.Method.invoke(Unknown Source)    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)    at com.google.common.eventbus.EventBus.post(EventBus.java:267)    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)    at net.minecraft.client.main.Main.main(SourceFile:101)    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)    at java.lang.reflect.Method.invoke(Unknown Source)    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)    at java.lang.reflect.Method.invoke(Unknown Source)    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:214)    at org.multimc.EntryPoint.listen(EntryPoint.java:165)    at org.multimc.EntryPoint.main(EntryPoint.java:54) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Head -- Stacktrace:    at codechicken.nei.IDConflictReporter.blockConstructed(IDConflictReporter.java:81)    at net.minecraft.block.Block.<init>(Block.java:347)    at binnie.extrabees.worldgen.BlockExtraBeeHive.<init>(BlockExtraBeeHive.java:23)    at binnie.extrabees.worldgen.ModuleGeneration.preInit(ModuleGeneration.java:28)    at binnie.core.BinnieCoreMod.preInit(BinnieCoreMod.java:92)    at binnie.extrabees.ExtraBees.preInit(ExtraBees.java:49)    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)    at java.lang.reflect.Method.invoke(Unknown Source)    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)    at sun.reflect.GeneratedMethodAccessor2.invoke(Unknown Source)    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)    at java.lang.reflect.Method.invoke(Unknown Source)    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)    at com.google.common.eventbus.EventBus.post(EventBus.java:267)    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)    at java.lang.reflect.Method.invoke(Unknown Source)    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)    at com.google.common.eventbus.EventBus.post(EventBus.java:267)    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)    at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473) -- Initialization -- Details: Stacktrace:    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)    at net.minecraft.client.main.Main.main(SourceFile:101)    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)    at java.lang.reflect.Method.invoke(Unknown Source)    at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)    at net.minecraft.launchwrapper.Launch.main(Launch.java:27)    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)    at java.lang.reflect.Method.invoke(Unknown Source)    at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:214)    at org.multimc.EntryPoint.listen(EntryPoint.java:165)    at org.multimc.EntryPoint.main(EntryPoint.java:54) -- System Details -- Details:    Minecraft Version: 1.6.4    Operating System: Windows 7 (amd64) version 6.1    Java Version: 1.7.0_55, Oracle Corporation    Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation    Memory: 819112064 bytes (781 MB) / 1248854016 bytes (1191 MB) up to 2863661056 bytes (2731 MB)    JVM Flags: 4 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xms512m -Xmx3072m -XX:PermSize=256m    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used    Suspicious classes: FML and Forge are installed    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 76 mods loaded, 76 mods active    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized    FML{6.4.49.965} [Forge Mod Loader] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized    Forge{9.11.1.965} [Minecraft Forge] (minecraftforge-9.11.1.965.jar) Unloaded->Constructed->Pre-initialized    CodeChickenCore{0.9.0.9} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized    denLib{3.2.6} [denLib] (minecraft.jar) Unloaded->Constructed->Pre-initialized    ImmibisMicroblocks{57.6.4} [immibis's Microblocks] (immibis-microblocks-57.6.4.jar) Unloaded->Constructed->Pre-initialized    Micdoodlecore{} [Micdoodle8 Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized    NotEnoughItems{1.6.1.9} [Not Enough Items] (NotEnoughItems 1.6.1.9.jar) Unloaded->Constructed->Pre-initialized    PowerCrystalsCore{1.1.8} [PowerCrystals Core] (PowerCrystalsCore-1.1.8-9.jar) Unloaded->Constructed->Pre-initialized    DenEvents{1.0} [DenEvents] (DenEvents.jar) Unloaded->Constructed->Pre-initialized    DamageIndicatorsMod{2.9.2.3} [Damage Indicators] (1.6.4 DamageIndicatorsv2.9.2.3.zip) Unloaded->Constructed->Pre-initialized    bspkrsCore{v5.2(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.2.zip) Unloaded->Constructed->Pre-initialized    mod_ReiMinimap{v3.4_01 [1.6.2]} [mod_ReiMinimap] ([1.6.4]ReiMinimap_v3.4_01.zip) Unloaded->Constructed->Pre-initialized    TreeCapitator{Forge 1.6.4.r09} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r09.Universal.zip) Unloaded->Constructed->Pre-initialized    IC2{2.0.397-experimental} [industrialCraft 2] (industrialcraft-2_2.0.397-experimental.jar) Unloaded->Constructed->Pre-initialized    ImmibisCore{57.2.0} [immibis Core] (immibis-core-57.2.0.jar) Unloaded->Constructed->Pre-initialized    AdvancedMachines{57.3.3} [Advanced Machines] (advanced-machines-57.3.3.jar) Unloaded->Constructed->Pre-initialized    BiblioCraft{1.5.4} [biblioCraft] (BiblioCraft[v1.5.4].zip) Unloaded->Constructed->Pre-initialized    ExtrabiomesXL{3.15.7} [ExtrabiomesXL] (ExtrabiomesXL-universal-1.6.4-3.15.7.jar) Unloaded->Constructed->Pre-initialized    BuildCraft|Core{4.2.2} [buildCraft] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized    Forestry{2.3.1.0} [Forestry for Minecraft] (forestry-A-2.3.1.0.jar) Unloaded->Constructed->Pre-initialized    BinnieCore{1.8.0} [binnie Core] (binnie-mods-1.8.0.jar) Unloaded->Constructed->Pre-initialized    ExtraBees{1.8.0} [Extra Bees] (binnie-mods-1.8.0.jar) Unloaded->Constructed->Errored    ExtraTrees{1.8.0} [Extra Trees] (binnie-mods-1.8.0.jar) Unloaded->Constructed->Pre-initialized    BuildCraft|Builders{4.2.2} [bC Builders] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized    BuildCraft|Energy{4.2.2} [bC Energy] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized    BuildCraft|Factory{4.2.2} [bC Factory] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized    BuildCraft|Transport{4.2.2} [bC Transport] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized    BuildCraft|Silicon{4.2.2} [bC Silicon] (buildcraft-A-1.6.4-4.2.2.jar) Unloaded->Constructed->Pre-initialized    CarpentersBlocks{2.0.8} [Carpenter's Blocks] (Carpenter's Blocks v2.0.8 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized    CoFHCore{2.0.0.0} [CoFH Core] (CoFHCore-2.0.0.0.jar) Unloaded->Constructed->Pre-initialized    CoFHLoot{2.0.0.0} [CoFH Loot] (CoFHCore-2.0.0.0.jar) Unloaded->Constructed->Pre-initialized    CoFHMasquerade{2.0.0.0} [CoFH Masquerade] (CoFHCore-2.0.0.0.jar) Unloaded->Constructed->Pre-initialized    CoFHSocial{2.0.0.0} [CoFH Social] (CoFHCore-2.0.0.0.jar) Unloaded->Constructed->Pre-initialized    CoFHWorld{2.0.0.0} [CoFH World] (CoFHCore-2.0.0.0.jar) Unloaded->Constructed->Pre-initialized    DenPipes-Forestry{1.1.8} [DenPipes-Forestry] (DenPipes-Forestry-1.6.4-1.1.8.jar) Unloaded->Constructed->Pre-initialized    DenPipes{2.1.18} [DenPipes] (DenPipes-1.6.4-2.1.18.jar) Unloaded->Constructed->Pre-initialized    EnderStorage{1.4.3.6} [EnderStorage] (EnderStorage 1.4.3.6.jar) Unloaded->Constructed->Pre-initialized    EE3{0.1} [Equivalent Exchange 3] (EquivalentExchange3-1.6.4-0.1.140.jar) Unloaded->Constructed->Pre-initialized    ForestryExtras{0.6.4} [Forestry Extras] (ForestryExtras v0.6.4.zip) Unloaded->Constructed->Pre-initialized    GalacticraftCore{2.0.12} [Galacticraft Core] (Galacticraft-1.6.4-2.0.12.1010.jar) Unloaded->Constructed->Pre-initialized    GalacticraftMars{2.0.12} [Galacticraft Mars] (Galacticraft-Planets-1.6.4-2.0.12.1010.jar) Unloaded->Constructed->Pre-initialized    IC2Fixes{1.0} [iC2 Fixes] (IC2Fixes.jar) Unloaded->Constructed->Pre-initialized    IC2NuclearControl{1.6.2} [Nuclear Control] (IC2NuclearControl-1.6.2.zip) Unloaded->Constructed->Pre-initialized    inventorytweaks{1.56} [inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized    IronChest{5.4.1.677} [iron Chest] (ironchest-universal-1.6.4-5.4.1.677.zip) Unloaded->Constructed->Pre-initialized    Thaumcraft{4.1.0g} [Thaumcraft] (Thaumcraft4.1.0g.zip) Unloaded->Constructed->Pre-initialized    LogisticsPipes|Main{0.7.4.dev.172} [Logistics Pipes] (LogisticsPipes-MC1.6.4-0.7.4.dev.172.jar) Unloaded->Constructed->Pre-initialized    Railcraft{8.4.0.0} [Railcraft] (Railcraft_1.6.4-8.4.0.0.jar) Unloaded->Constructed->Pre-initialized    MagicBees{2.1.12} [Magic Bees] (magicbees-2.1.12.jar) Unloaded->Constructed->Pre-initialized    NEIAddons{1.10.4.64} [NEI Addons] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized    NEIAddons|AE{1.10.4.64} [NEI Addons: Applied Energistics] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized    NEIAddons|MiscPeripherals{1.10.4.64} [NEI Addons: Misc Peripherals] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized    NEIAddons|ExtraBees{1.10.4.64} [NEI Addons: Extra Bees] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized    NEIAddons|Forestry{1.10.4.64} [NEI Addons: Forestry] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized    NEIAddons|CraftingTables{1.10.4.64} [NEI Addons: Crafting Tables] (neiaddons-mc164-1.10.4.64.jar) Unloaded->Constructed->Pre-initialized    NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized    NetherOres{1.6.2R2.2.2} [Nether Ores] (NetherOres-2.2.2-55.jar) Unloaded->Constructed->Pre-initialized    PluginsforForestry{3.2.30} [PluginsforForestry] (PluginsforForestry-1.6.4-3.2.30-hotfix.jar) Unloaded->Constructed->Pre-initialized    PowerConverters{1.5.1R2.3.2B1} [Power Converters] (PowerConverters.jar) Unloaded->Constructed->Pre-initialized    UniversalElectricity{3.1.0} [universal Electricity] (Universal-Electricity-3.1.0.88-core.jar) Unloaded->Constructed->Pre-initialized    ForgeMultipart{1.0.0.244} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.244.jar) Unloaded->Constructed->Pre-initialized    ProjRed|Core{4.3.2.26} [ProjectRed] (ProjectRedBase-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized    ProjRed|Transportation{4.3.2.26} [ProjectRed-Transportation] (ProjectRedMechanical-BETA-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized    ProjRed|Exploration{4.3.2.26} [ProjectRed-Exploration] (ProjectRedWorld-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized    ProjRed|Compatibility{4.3.2.26} [ProjectRed-Compatibility] (ProjectRedCompat-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized    ProjRed|Integration{4.3.2.26} [ProjectRed-Integration] (ProjectRedIntegration-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized    ProjRed|Transmission{4.3.2.26} [ProjectRed-Transmission] (ProjectRedIntegration-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized    ProjRed|Illumination{4.3.2.26} [ProjectRed-Illumination] (ProjectRedLighting-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized    ProjRed|Expansion{4.3.2.26} [ProjectRed-Expansion] (ProjectRedMechanical-BETA-1.6.4-4.3.2.26.jar) Unloaded->Constructed->Pre-initialized    Roguelike{1.3.0} [Roguelike Dungeons] (roguelike-v1.3.0-forge-1.6.4.zip) Unloaded->Constructed->Pre-initialized    TwilightForest{1.20.3} [The Twilight Forest] (Twilight-Forest-Mod-1.6.4.jar) Unloaded->Constructed->Pre-initialized    Waila{1.5.2a} [Waila] (Waila_1.5.2a.zip) Unloaded->Constructed->Pre-initialized    XplosionCore{1.0.1.0} [Xplosion Core] (XplosionCore-1.0.1.0.zip) Unloaded->Constructed->Pre-initialized    McMultipart{1.0.0.244} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.244.jar) Unloaded->Constructed->Pre-initialized    ForgeMicroblock{1.0.0.244} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.244.jar) Unloaded->Constructed->Pre-initialized    Launched Version: 1.6.4    LWJGL: 2.9.0    OpenGL: GeForce GTX 780/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation    Is Modded: Definitely; Client brand changed to 'fml,forge'    Type: Client (map_client.txt)    Resource Pack: Default    Current Language: English (US)    Profiler Position: N/A (disabled)    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null Edited April 30, 2014 by Zervanic
Discord Moderator plowmanplow Posted April 30, 2014 Discord Moderator Posted April 30, 2014 Your worldgen block IDs need to be <= 4095. Look at your forestryextrabeesmain.conf file and see if anything in the "block" section is higher than that.
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