Jaxon.Wyatt Posted May 4, 2014 Posted May 4, 2014 Hello, recently i have tried installing a texture pack for Attack Of The B Team. I have downloaded both: - Sphax BDCraft 128xMC16 -Sphax BDCraft AOTBT patch I have used WinRAR to open and both extract Sphax BDCraft AOTBT assests (The mod texture packs) and move them into the Sphax BDCraft 128xMC16. I have then discarded the Sphax BDCraft AOTBT and moved the Sphax BDCraft 128xMC16. into my .technic>modpacks>AOTBT>Resourcepacks folder (Still zipped) Everytime i try to open Attack Of The B Team and seclect options>Resourcepacks>Sphax, it crashes me instantly Thanks for the help Could you please respond with your own ways to install or parts i have missed, thanks!
Turgle Posted May 4, 2014 Posted May 4, 2014 Perhaps try using the lighter 64x version instead. It runs 4 times faster than the 128x pack.
Raveline Posted May 4, 2014 Posted May 4, 2014 Make sure you're using more than 1GB of memory. This is set up through the launcher (in the little gear icon, on the top right of the window).
Melfice Posted May 4, 2014 Posted May 4, 2014 Yeah, I'm seconding Turgle's suggestion. Use a lower resolution. 128x is extremely heavy on your PC. Try 64x or even 32x. Turgle 1
IDED Posted May 5, 2014 Posted May 5, 2014 (edited) I'd like to add that as it says on the website you should try to use x64 rather than x32 as some textures are not available in the x32 version Here's a link to the 64x version already packed with MC1.6 sphax textures to save you the hassle http://www.mediafire.com/download/81jpug8ppf4d9od/MC_+_Attack_of_the_B-Team_64x.zip As a side note AOTBT is a very demanding mod pack resource wise anyway for example I run it with Nvidia 750 TI oc Gfx card, 4gb ram allocated and High quality shaders and get around 60+ fps but even using the 64x version of Sphax for AOTBT after its loaded all chunks I only get around 19-29 fps so the real question is are you willing to suffer that sort of performance drop just to have this texture pack? (as beautiful as it is) Edited May 5, 2014 by IDED
iEmeraldGolem Posted May 5, 2014 Posted May 5, 2014 Did you move the folders in the assets file in the patch to the assets file in Sphax? If you didn't that could be the problem.
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