planetguy Posted September 19, 2014 Posted September 19, 2014 I got around 3 FPS out of Terasology on my computer (which isn't exactly a gaming machine). I think I'll stick to Minetest. I wonder if a Forge mod to let Minetest mods be loaded in Minecraft would be possible.
Amaxter Posted September 19, 2014 Author Posted September 19, 2014 I got around 3 FPS out of Terasology on my computer (which isn't exactly a gaming machine). I think I'll stick to Minetest. I wonder if a Forge mod to let Minetest mods be loaded in Minecraft would be possible. Perhaps a CC add on with lua?
planetguy Posted September 19, 2014 Posted September 19, 2014 Perhaps a CC add on with lua? It'll probably look a bit like CC under the hood (I'm using the same Lua implementation), but it's not going to expose functionality to CC. It won't be able to define blocks/items at runtime (at least not right off the bat) so you'll need to distribute modpacks containing everything pre-installed to the clients.
Amaxter Posted October 6, 2014 Author Posted October 6, 2014 It'll probably look a bit like CC under the hood (I'm using the same Lua implementation), but it's not going to expose functionality to CC. It won't be able to define blocks/items at runtime (at least not right off the bat) so you'll need to distribute modpacks containing everything pre-installed to the clients. Any progress updates?
planetguy Posted October 6, 2014 Posted October 6, 2014 Any progress updates? No test and only a bit of source so far, and school started and I've started several other projects, so I lost interest in this. I can post what source I have if you'd like to take a stab at it.
Moderators Munaus Posted December 13, 2014 Moderators Posted December 13, 2014 found another Minecraft copycat, with technology attached to it; FortressCraft Evolved. http://store.steampowered.com/app/254200 It's Early Access on steam with mostly positive reviews. Could be a hit or miss, thought I'd mentioned it here anyway.
Melfice Posted December 13, 2014 Posted December 13, 2014 Ah, FortressCraft. That's the one where one of the PR guys pulled some shit, shouting that Mojang was suing them because of reasons, I believe. And then it kinda disappeared off the radar for me.
Amaxter Posted December 29, 2014 Author Posted December 29, 2014 I kind of gave up on this topic some time ago but I think I'm going to be continuing to update it now.
Kmetadata Posted January 16, 2015 Posted January 16, 2015 How about freeminer?http://freeminer.org/ . Freeminer is a opensource fork of minetest. It is availble for Mac, windows, linux, android, freebsd, and openinidaina in binary or source packages. The game is also compatable with both minetest and freeminer servers. also you can't install the deb on ubuntu 14.04 with out both the main .deb and the freeminer data deb, there is also a server deb file you should install. Please not you can't install freeminer and minetest at the same time as you will wander into a dependacy issue with minetest-data. This does not effect the mac/windows verson. also if you are running android for your main desktop please note most voxal open world games on the google play store are pirated illegal forks of minetest that violate the GPL so it is best to stay away from them. also how about voxelands http://voxelands.com/ and terasology http://blog.movingblocks.net/blockmania/, voxelands is another game like minetest and I think it is a fork of minetest, but don't quote me on it, and is an opensource voxal game for mac, windows and linux. Terasolaogy is another minecreaft like game and when people see it they often think it is just a texture mod at first. Both are good games to be on this list. And of chorse there is minetest its self http://minetest.net/, minetest is updated regulerly and it is worth installing their ppa to get the latest verison of minetest. As you know minetest has a decent amount of mods for how big it is and unlike minecraft all the mods mostly work as long as you got the minium version the mod needs, like for example a mods needs build .82 and you got .98 the mod will still work, unlike in minecraft , just be aware that lots of mods are depentant on other mods so you will offten have to go through the arcives in the mod forum to fide the old mods, for example lots of mods need the fire or wool mods and those are in the arcived mods section, so you should get to know the forum, also minetest now has an online mod repo, just know it does not work correctly as of yet. Minetest is available for OSX, widnows, linux, freebsd, solaris, andorid (unofficle, and officle as whell as illegal forks), openindiana, PC-BSD, and there is an OUYA port as whell.
Melfice Posted January 17, 2015 Posted January 17, 2015 Gotta be honest. The wall of text SCREAMS spambot. My finger was on the trigger. Try to work some paragraphs in there. It makes your story a lot easier to read. As it stands now: EH;DR (Eyes Hurt; Didn't Read).
Neowulf Posted February 3, 2015 Posted February 3, 2015 So I'm going to reiterate my interest in minetest. Why? Because the modding API uses LUA, and I bet it would be a weekend project to convert Blockly to output LUA in the correct format. Wouldn't even have to know LUA to mod at that point. Just drag&drop blocks, make the correct connections, and enjoy new content.
planetguy Posted February 3, 2015 Posted February 3, 2015 https://github.com/espertus/blockly-lua has a Lua code generation backend for Blockly, although it has the ComputerCraft API baked in. That shouldn't be too hard to change, though. I don't know about Minetest. I really want to like it but something just doesn't quite feel right. Maybe it's that running scripts only server-side rules out client-side prediction and makes the game feel a bit choppy, or maybe it's the lack of mobs making the world feel a bit dead. Caving is a pain, what with the current default lighting table - you need to spam torches on almost every available surface to be able to see anything. I looked into implementing the MT Lua API on Forge, but I didn't have the knowledge or the time and it never went anywhere. Maybe a Blockly backend for Forge mods would be a better use of the time.
Neowulf Posted February 4, 2015 Posted February 4, 2015 It could be done with java and forge, but it would be MUCH more complex and round about. You'd either have hundreds of function call blocks, or a small amount with hundreds of mutator selections. Not sure how reflection would work. Maybe terasology? It's java and their modding uses gradle so deploying mods would be easier.
planetguy Posted February 4, 2015 Posted February 4, 2015 I was thinking not expose all of Forge, but maybe implement it as an alternate code generator for the Minetest thing.
Moderators Munaus Posted May 1, 2015 Moderators Posted May 1, 2015 I feverishly search through steam queue for a new M&B game clone but instead I find voxel games, this one is worth mentioning: One Last Day http://steamcommunity.com/sharedfiles/filedetails/?id=302340274 it's Minecraft + DayZ. not much else to say, but it got greenlit so who knows what the future will have for this one... two features to note: Dynamic weather system with consequences too, you can see the stormy clouds coming from the horizon Vehicles! Right now you can drive a 4x4 car, motocross bike, quad bike and a helicopter
Amaxter Posted May 14, 2015 Author Posted May 14, 2015 I'll add it, but for future reference I'm mainly paying attention to http://forums.technicpack.net/topic/112577-craft-quest-searching-for-the-next-voxel-sensation/
Moderators Munaus Posted May 14, 2015 Moderators Posted May 14, 2015 as soon as you copy all the links to the games mentioned here to that one, I might actually notice it. But for now, I'll stick with this thread
Amaxter Posted May 16, 2015 Author Posted May 16, 2015 as soon as you copy all the links to the games mentioned here to that one, I might actually notice it. But for now, I'll stick with this thread Fair enough, but the forums editor in its current state is a bit lacking unfortunately, I'll try my best but right now I'm struggling to insert images into posts with plain BBCode, which is a bit of an issue.
Moderators Munaus Posted May 16, 2015 Moderators Posted May 16, 2015 I could merge the two threads.... but I can't predict what a mess that would create...
Amaxter Posted May 16, 2015 Author Posted May 16, 2015 I could merge the two threads.... but I can't predict what a mess that would create... No worries, after some blood, sweat, and tears I've made the formatting all fancy! Here's to hoping it doesn't break, let the suggestions continue!
Moderators Munaus Posted February 6, 2016 Moderators Posted February 6, 2016 Portal Knights http://store.steampowered.com/app/374040/ now this looks quite neat. It's Early Access so keep an eye out on this one.
Amaxter Posted February 15, 2016 Author Posted February 15, 2016 On 2/6/2016 at 6:08 PM, Munaus said: Portal Knights http://store.steampowered.com/app/374040/ now this looks quite neat. It's Early Access so keep an eye out on this one. Will add, looks very promising!
Moderators Munaus Posted December 30, 2017 Moderators Posted December 30, 2017 (edited) and we are back in business! Thanks Bochen! So, next meal on the menu is called Total Miner. A rpg, open world voxel game that looks, feels and smells exactly like Minecraft. But this one has skills and ingame-tools for those who want to create an adventure for others. Even dialog trees for NPCs. It's Early Access so look for it whenever you're on Steam to see if it changes to its own thing. http://store.steampowered.com/app/347600/Total_Miner/ It also allows mod support with C# programming. Perhaps something to look out for for those that still don't java. Edit. Someone has made a good yt video of this fairly recently, voiced by Braveheart. Edited December 30, 2017 by Munaus
Melfice Posted December 30, 2017 Posted December 30, 2017 There's also Ylands that came out recently. I have it, and I've messed about with it. It could be something! It has a survival mode, but it also has a game-building function where you can make your own (mini)games. Here's Keralis playing it:
Moderators Munaus Posted December 31, 2017 Moderators Posted December 31, 2017 that looks like something I could get into. I've seen siege machines in there. And sailing boats, which I bet wont lag or explode when they hit water lily's. Made by Bohemia Interactive, the guys who made Operation Flashpoint that I was fond of.
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