Sturlie Posted September 18, 2014 Posted September 18, 2014 Okay so first I'm not asking when, I'm asking if. As is and as near as I can tell Tekkit is currently operating off of Minecraft 1.6 (if I'm reading it right) I'm just curious if there are plans to update to 1.8 at some point in the future (obviously after it becomes possible to do so, I heard about the forge bug)
EvilOwl Posted September 18, 2014 Posted September 18, 2014 (edited) You are way ahead in the future and request information that nobody has. Forge for 1.8 development started couple days ago and nobody knows when (or if) it will end. Ask again in January.... 2016 Edited September 18, 2014 by bochen415
Curunir Posted September 18, 2014 Posted September 18, 2014 (edited) The next big step will be the transition to 1.7.10, which has not even been announced yet for Tekkit. If the modpack remains in active development, it will certainly make the transitions together with the rest of the mod world. But there is also the looming question what will happen to the Minecraft mod world after the Microsoft deal. It might even delay or prevent the 1.7.10 transition. Nobody knows at this point. Edited September 18, 2014 by Curunir
EvilOwl Posted September 18, 2014 Posted September 18, 2014 We need to hurry to keep up. FTB is going live right now with serious alpha 1.7.10 packs.
Kezr Posted September 18, 2014 Posted September 18, 2014 But FTB is also computer-meltingly resource intensive, so I would say it's not a direct competitor to Tekkit.
EvilOwl Posted September 18, 2014 Posted September 18, 2014 But FTB is also computer-meltingly resource intensive, so I would say it's not a direct competitor to Tekkit. This is true only for the biggest packs (Monster) and version prior to 1.6.4. The current trend is different.
jakalth Posted September 19, 2014 Posted September 19, 2014 I believe I can answer this whole question with one simple response: Maybe. But I think it just got delayed by another twelve shovels of gravel for this post alone....
EvilOwl Posted September 19, 2014 Posted September 19, 2014 (edited) Imagine how much it costs the devs to dig through the pile of code to actually make something work. Edited September 19, 2014 by bochen415
Sturlie Posted September 21, 2014 Author Posted September 21, 2014 "99 bugs in the code, 99 bugs in the code, take one down patch it around, 128 bugs in the code" Anyway, sorry to be a pest, I'm just not really sure how the system works or whats really considered normal so I thought here might be the best place to ask. Thanks to everyone for the help.
Kalbintion Posted September 22, 2014 Posted September 22, 2014 Thats more or less how bugs seem to work Sturlie, fix one bug and there may be another that popped up into its place because of the fix. Regardless, with the Microsoft deal having gone through now, little is known on their stance on the modding world. The modders will continue to do what they do until told otherwise and I do not foresee it stopping anytime soon. However for a 1.8 update to occur, Forge has to update (which only barely started to work a few days ago) and then the mods have to update to the new forge. And with forge probably having to update quite a bit for 1.8 still, it may take a few months at minimum before modders would feel safe to use forge to mod with.
Curunir Posted September 22, 2014 Posted September 22, 2014 Fun detail about bugs: Sometimes fixing one does not cause others, but simply unmasks them. Consider the bug that was fixed in Java 8 Update 20, which was hiding a Forge bug. Result: Tekkit cannot run at all on that Java runtime. Because a bug was fixed.
Kalbintion Posted September 22, 2014 Posted September 22, 2014 True Curunir, but those types of bugs causes a bug to arise elsewhere. Plus those types of fix/bug relationships are much less common and often only result in a major update to java (ie: Java 7 to Java 8....major revision change, therefore chances are more probable) - this is true about anything that relies on a library outside of itself.
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