Cactusman Posted May 28, 2012 Posted May 28, 2012 I always thought that Balkons Weapon Mod was a brilliant feature and an almost essential for the mod pack. I was just wondering why It got removed off the mods list. On the older version of tekkit it works fine? Any Help Here?
PsychoBob Posted May 28, 2012 Posted May 28, 2012 What? Balkons got removed? Well..that sucks, I loved that mod...
RedStoner Posted May 28, 2012 Posted May 28, 2012 this is a terrible thing. I am truly gonna miss taking down creepers with my rifle. no more "get the gun" moments... aww.
Forum Administrators KakerMix Posted May 28, 2012 Forum Administrators Posted May 28, 2012 Because newer versions are not as clean as we like, stable, or useful. Lots of server operators had issues with certain plugins because of how Balkon's was made, since they don't count as vanilla weapons for lots of plugins. Basically it didn't satisfy our 'quality quota' and has been removed in Tekkit.
The_DarthMoogle Posted May 28, 2012 Posted May 28, 2012 Perhaps this could be a good time to have a mooch around Flan's stuph. Great benefits could be had in Tekkit, which is all I play these days.
leddy231 Posted May 28, 2012 Posted May 28, 2012 maby now its the time to add SDK guns mod, they are a little bit Over Powered, but if I remember right you could turn dow the damage done from the bullets, and they are a bit more industrial. PS: i think someone sugested this before and the answer was "maby"
The_DarthMoogle Posted May 28, 2012 Posted May 28, 2012 maby now its the time to add SDK guns mod SDK's stuph relies on ModLoaderMP, which is scary and hates Forge. Mainly because SDK hasn't touched it since 1.7.3
Kionashi Posted May 29, 2012 Posted May 29, 2012 any chance to take this as an opotunity to bring the Nerdy boy's Battlegear mod to Tekkit??
PsychoBob Posted May 29, 2012 Posted May 29, 2012 Balkon's weapon nooo!! why Because newer versions are not as clean as we like, stable, or useful. Lots of server operators had issues with certain plugins because of how Balkon's was made, since they don't count as vanilla weapons for lots of plugins. Basically it didn't satisfy our 'quality quota' and has been removed in Tekkit.
ChrisHasABomb Posted May 29, 2012 Posted May 29, 2012 Well that sucks, over the weekend i really got into the mod on technic, and thought it would be awesome to use in tekkit.
hellow12327 Posted May 29, 2012 Posted May 29, 2012 I'm a assuming that if I was to install it as a plugin for my server, it would have a seizure, fill the GUI with errors, then crash violently? Or will it do the impossible and succeed in having all its item ID's openly compatible with (as vanilla as a mod-pack can be) Tekkit?
Ez0lv Posted July 3, 2012 Posted July 3, 2012 According to the poll on the thread, I can assume he will be using PlayerAPI in the next version, it may relieve the bugging and all, but it may not help compatibility. Still very sad, I always loved Weaponmod, the guns fit the theme of MC and the melee weapons were plain awesome. SDK Weapons could work (balance/theme wise) but all the times I have seen it the weapons seem really overpowering.
Milk Posted July 3, 2012 Posted July 3, 2012 According to the poll on the thread, I can assume he will be using PlayerAPI in the next version, it may relieve the bugging and all, but it may not help compatibility. Still very sad, I always loved Weaponmod, the guns fit the theme of MC and the melee weapons were plain awesome. SDK Weapons could work (balance/theme wise) but all the times I have seen it the weapons seem really overpowering. What? What is this? Just another random necropost? Hey, guy, I'm fairly sure this thread isn't relevant anymore. I seem to vaguely recall it being mentioned that there's a rumour around that supposedly Balkon's might be back in Tekkit, in the dev build.
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