Arkaedan Posted June 10, 2012 Posted June 10, 2012 The other day i opened up technic launcher to play tekkit and it did an update so i was like yay it is for minecraft 1.2.5 then i went on my world and my farms and electric engines were gone. so i looked up these things in too-many-items thinking that the block IDs must have changed but nothing from forestry was there. and i don't really care about the farms that much but now i can't power my quarries with my geothermal power or wind turbines! Quote
Zuthilios Posted June 10, 2012 Posted June 10, 2012 You sure your on 1.2.5 now that 3.0.3 is the recommended and default version? Quote
Arkaedan Posted June 10, 2012 Author Posted June 10, 2012 yes tekkit 3.0.3 is for minecraft 1.2.5 Quote
Zuthilios Posted June 10, 2012 Posted June 10, 2012 So, you read forestry and all that was removed in the patch right? Quote
Forum Administrators sct Posted June 10, 2012 Forum Administrators Posted June 10, 2012 If he read that would he be asking this question? Probably not. Quote
Zuthilios Posted June 10, 2012 Posted June 10, 2012 If he read that would he be asking this question? Probably not. I was only hoping he wasn't so dense as to not read the patch notes before asking questions about missing items. >_< Quote
Arkaedan Posted June 10, 2012 Author Posted June 10, 2012 where does it say that forestry was removed? Quote
danidas Posted June 10, 2012 Posted June 10, 2012 where does it say that forestry was removed? In about 50 threads all over the forums as well as on the front page of the site for awhile - http://www.technicpack.net/a-note-on-forestry/ It is also no longer listed on the tekkit mod list - http://www.technicpack.net/tekkit/ Basics are that the creator of the mod decided he no longer wanted it in technic or tekkit and went to extreme measures to have it removed. Before you ask, it will never be added back no matter what due to said extreme measures. Learn to use the energy links in power converters to power your quarries. Quote
aidanhd500 Posted June 10, 2012 Posted June 10, 2012 i am gonna quote someone else's post i saw on another forum: "I'm not advocating that mod authors shouldn't be able to choose their methods of distribution. My question is, why does it matter?" Quote
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