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danidas

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Everything posted by danidas

  1. danidas

    XyCraft

    Nothing as the valves are smart enough to only share liquids if they are the same.
  2. Another option is a infinite villager breeder which uses a villager in a mine cart that takes him to a fake house above a pen of villagers. Which triggers them to breed non stop as long as the mine cart villager is in the fake house and turns off when you wheel him out. This way you can quickly build up a ton of villagers and setup a auto killing system for the ones with bad trades, just do not kill them your self as they hate it when you do that. For more info this design was featured in one of docm77's video's and made appearances in a few other channels such as direwolf20's where someone on forge craft made it to farm pages.
  3. Here is said video in case your lazy - A good thing to note is you can copy pages that you already have to give to others or sell if your on a server.
  4. That is the secondary way to do it but is least desirable, easiest way is to build a villager breeder and abuse them for emeralds and pages.
  5. The way it works is simple, there are 2 primary ways to get symbols. First is to buy them from special villagers for anywhere from 1 to 64 emeralds.The villagers look like the magenta robe wearing priests but have a gold strip down their front. Second is to find lost library dungeons that only spawn in mystraft worlds and are a bit rare. These spawn on the surface and look like stone brick boxs filled with book cases, not hard to miss. So you can either hunt down a village with the right villager and farm emeralds or go diving in randomly created mystraft worlds that almost always have some instability to varying degrees. As you can still make random worlds with descriptive books, you just cannot get the symbols out of them.
  6. Last I heard that may be making its way into Tekkit lite soon and sounds like a awesome mod.
  7. Unfortunately for the modded minecraft community it is not as cut and dry as that. As mods fall into a legal grey area as distributive works of minecraft's copyright. Which makes their own copy rights very shaky in the legal world and most would not qualify to even think of copyright unless their changes were so different from minecraft that it would be impossible to mistake. In other words It is possible that one mod has a valid copy right but another one would not due to this.
  8. Due to optifine's anti modpack license and the fact that different people need different versions of it for best preformance it will most likely never be in technic/tekkit again. How ever it is very easy to manually install as basically a drag and drop install so their is no real point in complaining.
  9. Those are from the advanced solar mod which is a far better alternative to compact solar. http://forum.industrial-craft.net/index.php?page=Thread&threadID=3291&pageNo=1 I can confirm that there are no solar panels in gregtech at all, other than the harder to make normal panel. However gregtech does add a ton of other generators that simply rock at what they do.
  10. Which is the reason that I think it is more likely that the mod authors/community around them will implode before any of the legal gray areas are truly touched upon. As for any possible court case the fact that DMCA take downs are being used opens up a legal door in the mess, as if the modders copy rights are truly garbage then the take downs would be illegal. Which is a door I hope gets opened for the fun it will cause.
  11. Their is no war between technic and the mod maker as we have been working rather hard to become a neutral party in the mess. However a chunk of the community on both sides of the fence still holds a grudge against the other side but as time goes on this is fading away. As for the war your seeing it is currently between the mod makers and the people that make the plus packs as well as the dns one. With the mod authors attacking with increasing harmful drm and even DMCA take downs. Which may even escalate to a court case or more likly a major shake up in the top tech/magic mods that are considered essential to any major mod pack. Personally I hope that the involved mod authors would take a long break from the community to cool down and allow new authors to replace them for a while. Sure we will miss their mods but by now there are a ton of alternative mods out their just waiting to be in the lime light.
  12. Awesome looking mod and it even allows anyone to include it in mod packs with out all the permission non-sense. It may even be able to replace build craft or even red power in mod packs if paired with the right mods. For example a mod pack with this mod paired with thermal expansion and bunch of adventure/magic mods would be interesting.
  13. MFFS has a way to generate monazite from EU and power the fields with out mining the ore but it greatly increases the power needed to run the system. A better option is the UU-matter recipe it adds for monazite which is possibly cheaper then running the fields with out it. Personally I like MFFS better as it has more options for protecting areas with its defense stations as well as better protection from cheaters. Namely the ability to strip trespassers of armor/items that you do not approve of such as their quantum suit or other destructive items. Insuring that the protection offered by the system cannot be bypassed by any means other then going into creative. However at this point it would be best to avoid swapping from ARS to MFFS due to the need to regen worlds for the monazite which really helps to reduce the energy costs of the mod.
  14. I vote all of the above, especially the part about the missing dog and men falling from the sky.
  15. He wanted the mighty technic devs to do something to the evil server that hurt his kids and to stop other servers from being able to do so in the future. With out realizing it is his responsibility to protect his own kids and not someone else's.
  16. If your after custom zip than you need to go into settings for one of the other packs or vanilla as the platform is going to be something different.
  17. When you craft the bag put dye in the middle slot just as NEI shows it.
  18. Yep he added a machine that draws EU from the aura nodes while making flux which naturally causes wisps to spawn and if one gets near the machine it explodes releasing a ton of flux. Basically destroying your node network and dooming you to a ton of wisps until the flux dissipates. Now the fun part is that when any of his machines are picked up with anything other than a successful wrench use they explode. To make matters worse the machines are designed to cause any adjacent machines to also explode and even worse the explosions will send increasing large EU packs though your wires. Which as we all know will not only cook any low to mid voltage machines but all your wires and to top it off the cooked machines will also set off more explosions if they are gregtech. So in short all it takes is one miss click or a wisp to near to your magic siphon and all your IC2/gregtech machines will be gone leaving a smoking crater behind. Other then then the above a lot of what he adds to IC2 is really cool but his ideas of balance and adding difficultly is just crazy.
  19. Gregtech is fine for the most part if you adjust the configs to easy mode and disable a lot of his craziness. Grant it a few of his evil ideas cannot be disabled such as implementing a system to completely destroy your machines/power network if you even dare to take a pick to one of his machines. Or his many other crazy ideas which only seam to get worse as he sticks his fingers into more and more mods making them as insane as his own mod. For example he has taken to messing with the api's of other mods like thuamcarft where he has machines to destroy your aura network as well as more recently thermal expansion. Where he is forcing the machines to produce his crazy versions of items as well as re-balancing the mod to be in line with his own. Removing the primary alternative to his insanity in the packs that contain his mod.
  20. For lava look at the magma crucible from thermal expansion that allows you to convert cobble and netherrack to lava for a good bit of buildcraft energy. As for oil their is no way to generate it currently in the pack.
  21. That code has been disabled for awhile and the mod is completely safe to use unless its author throws another hissy fit and reactivated the troll code.
  22. It is only in deserts near water like clay so it is very rare as far as I can tell.
  23. Simple make a nether portal at your base/spawn, relocate said portal to the top or bottom layers of the nether and record its cords. Now find cows, get their cords divide by 8, go back into the nether and dig a tunnel to new cords, make a portal, relocate it to the surface. Push/lead cows into portal than lead them though the nether back to your base/spawn. If that is too hard their is aways killing the cows to make books to hunt down a world with crystals so you can make mystcraft portals to transport the cows form anywhere. Lastly their is the less desirable option of finding cows and leading them back with wheat or using mine carts which can be a long and hard trek with minecrafts horrible AI.
  24. As been said countless times the only thing the technic devs are responsible for doing is making the launcher and duck taping a series of mods together in a ready to install package. They do not make the mods or the wiki's and have nothing to do with them in any shape or from beyond hosting them. If you look at the technic/tekkit wiki's they are all put together by the community and not the devs. So expecting them to have any control or say in the content or function of any thing in the pack beyond deciding what mods to duct tape together in each pack is simply silly. In other words the technic devs are akin to a shipping distributor that collects items that other people make and then packages them up to be distributed to the users.
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