Archived

This topic is now archived and is closed to further replies.

Lordpatato21

Tekkit Lite Private SMP server

4 posts in this topic

Read the Server Guidelines and edit your title and post accordingly

when I come back tomorrow and the OP remains unchanged, I'll lock this. This is low effort

 

Edit. 3 days past. No effort from OP.

Locked

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Similar Content

    • By Thumb
      Hi,
      I've been playing tekkit lite for quite a long time now with no issues, but as of yesterday every time I press play on the Technic Launcher, it gets to the Mojang loading screen and then freezes/crashes.
      I don't know if it helps but I've also attached the crash report, it makes no sense to me but hopefully it'll help.
      Help!
      crash-2018-04-09_15.14.34-client.txt
      never mind made a save of the world then uninstalled tekkit lite and then reinstalled it. moved my world over and it worked fine 
    • By j_seph3
      just looking for a few players for a private tekkit lite world. inbox me here or my email which is [email protected] i am 18 and would prefer people around that age. older is fine but younger is cutoff at 15. more mature people appreciated. semi cooperative experience.
    • By whatthefoxsay0
      Ich habe das Problem das mein Tekkit Lite Server immer wenn ich drauf gehe absturzt und das hier meldet:
      ---- Minecraft Crash Report ----
      // Ooh. Shiny.
      Time: 31.10.17 12:43
      Description: Exception ticking world
      java.lang.RuntimeException: java.lang.NullPointerException
          at ic2.core.IC2.onLivingSpecialSpawn(IC2.java:2270)
          at net.minecraftforge.event.ASMEventHandler_28_IC2_onLivingSpecialSpawn_LivingSpecialSpawnEvent.invoke(.dynamic)
          at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
          at net.minecraftforge.event.EventBus.post(EventBus.java:103)
          at net.minecraftforge.event.ForgeEventFactory.doSpecialSpawn(ForgeEventFactory.java:52)
          at yp.a(SpawnerAnimals.java:245)
          at yp.a(SpawnerAnimals.java:187)
          at in.b(WorldServer.java:162)
          at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669)
          at ho.r(DedicatedServer.java:269)
          at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
          at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
          at fy.run(SourceFile:849)
      Caused by: java.lang.NullPointerException
          at ic2.core.IC2.onLivingSpecialSpawn(IC2.java:2268)
          ... 12 more

      A detailed walkthrough of the error, its code path and all known details is as follows:
      ---------------------------------------------------------------------------------------
      -- Head --
      Stacktrace:
          at ic2.core.IC2.onLivingSpecialSpawn(IC2.java:2270)
          at net.minecraftforge.event.ASMEventHandler_28_IC2_onLivingSpecialSpawn_LivingSpecialSpawnEvent.invoke(.dynamic)
          at net.minecraftforge.event.ASMEventHandler.invoke(ASMEventHandler.java:35)
          at net.minecraftforge.event.EventBus.post(EventBus.java:103)
          at net.minecraftforge.event.ForgeEventFactory.doSpecialSpawn(ForgeEventFactory.java:52)
          at yp.a(SpawnerAnimals.java:245)
          at yp.a(SpawnerAnimals.java:187)
          at in.b(WorldServer.java:162)
      -- Affected level --
      Details:
          Level name: world
          All players: 1 total; [iq['whatthefoxsay0'/3087, l='world', x=216,50, y=63,03, z=219,50]]
          Chunk stats: ServerChunkCache: 667 Drop: 0
          Level seed: 289764567221016121
          Level generator: ID 00 - default, ver 1. Features enabled: true
          Level generator options: 
          Level spawn location: World: (222,64,215), Chunk: (at 14,4,7 in 13,13; contains blocks 208,0,208 to 223,255,223), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
          Level time: 236 game time, 236 day time
          Level dimension: 0
          Level storage version: 0x00000 - Unknown?
          Level weather: Rain time: 93413 (now: false), thunder time: 178831 (now: false)
          Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
      Stacktrace:
          at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:669)
          at ho.r(DedicatedServer.java:269)
          at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:599)
          at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:497)
          at fy.run(SourceFile:849)
      -- System Details --
      Details:
          Minecraft Version: 1.4.7
          Operating System: Windows 10 (amd64) version 10.0
          Java Version: 1.8.0_121, Oracle Corporation
          Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
          Memory: 1023103936 bytes (975 MB) / 1164443648 bytes (1110 MB) up to 2820669440 bytes (2690 MB)
          JVM Flags: 0 total; 
          AABB Pool Size: 3772 (211232 bytes; 0 MB) allocated, 14 (784 bytes; 0 MB) used
          Suspicious classes: FML and Forge are installed
          IntCache: cache: 2, tcache: 0, allocated: 1, tallocated: 63
          FML: MCP v7.26a FML v4.7.35.556 Minecraft Forge 6.6.2.534 75 mods loaded, 75 mods active
          mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          PowerCrystalsCore [PowerCrystals Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          mod_bspkrsCore [bspkrsCore] ([1.4.7]bspkrsCorev2.02.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r07.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          BuildCraft|Core [BuildCraft] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          BuildCraft|Factory [BC Factory] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          BuildCraft|Transport [BC Transport] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          APUnofficial [Additional Pipes] (AdditionalPipes2.1.3u42-BC3.4.2-MC1.4.7.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          CoFHCore [CoFH Core] (CoFHCore-1.4.7.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          ComputerCraft [ComputerCraft] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          CCTurtle [ComputerCraft Turtles] (ComputerCraft1.5.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          OmniTools [OmniTools] (OmniTools-3.0.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          IC2 [IndustrialCraft 2] (industrialcraft-2_1.115.231-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          ImmibisCore [Immibis Core] (immibis-core-52.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          AdvancedMachines [IC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          AppliedEnergistics [Applied Energistics] (appeng-rv9-i.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          BuildCraft|Builders [BC Builders] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          BuildCraft|Energy [BC Energy] (buildcraft-A-3.4.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          ChickenChunks [ChickenChunks] (ChickenChunks 1.3.1.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-4.0.3.29.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          DimensionalDoors [Dimensional Doors] (DimensionalDoors-1.4.7 v1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          EnderStorage [EnderStorage] (EnderStorage 1.4.1.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          factorization [Factorization] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          factorization.misc [Factorization Miscellaneous Nonsense] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          factorization.dimensionalSlice [Factorization Dimensional Slices] (Factorization-0.7.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          FlatBedrock [FlatBedrock] (FlatBedrock_1.0.3.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          IronChest [Iron Chest] (ironchest-universal-1.4.7-5.1.0.275.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.2.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.96.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          MFReloaded [Minefactory Reloaded] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          MFReloaded|CompatPams [MFR Compat: Pam's Mods] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          RedPowerCore [RedPower] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          RedPowerBase [RP Base] (RedPowerCore-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          MFReloaded|CompatSoulShards [MFR Compat: Soul Shards] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          MFReloaded|CompatSufficientBiomes [MFR Compat: Sufficient Biomes] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          MFReloaded|CompatThaumcraft [MFR Compat: Thaumcraft] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          MFReloaded|CompatTwilightForest [MFR Compat: TwilightForest] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          MFReloaded|CompatVanilla [MFR Compat: Vanilla] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          MFReloaded|CompatXyCraft [MFR Compat: XyCraft] (MineFactoryReloaded-2.3.2-287.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.3.2-199.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          Mystcraft [Mystcraft] (mystcraft-uni-1.4.7-0.10.1.00.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          NEIPlugins [NEI Plugins] (nei_plugins-1.0.4.5a.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          NetherOres [Nether Ores] (NetherOres-2.0.6-32.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          OCS [OpenCCSensors] (OpenCCSensors-0.1.4b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          PowerConverters [Power Converters] (PowerConverters-2.2.2-29.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          StevesCarts [Steve's Carts] (StevesCarts2.0.0.a62.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          Tubestuff [Tubestuff] (tubestuff-52.3.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          weaponmod [Balkon's WeaponMod] (Weaponmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
          Profiler Position: N/A (disabled)
          Vec3 Pool Size: 1332 (74592 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
          Player Count: 1 / 20; [iq['whatthefoxsay0'/3087, l='world', x=216,50, y=63,03, z=219,50]]
          Is Modded: Definitely; Server brand changed to 'forge,fml'
          Type: Dedicated Server (map_server.txt)
      Ich habe schon geguckt aber nichts gefunden und es liegt nicht am halloween update von  IC2
    • By Servant_Girl
      I basically got tired of mining silver, thinking it was tin, and tired of having to mine a block to see if it was tungsten or coal. SO I decided to take matters into my own hands and make a texture pack that very simply changes the ores to me more distinct from each-other, it also makes caves, quarries and ravines a lot more vibrant!
      This 'pack' was make exclusively to compensate for my inability to distinguish ores and its been working out great for me! So even if literally no one else uses this pack, I personally love it and it is for filling is purpose very effectively. So if you have the same problem feel free to download.
      From left to right we have:
      Copper-Tin-Silver-Lead-Ferrous

      Now embedded in stone:

      Uranium and Tungsten:


       
       
      Servant's Ores.zip
      Strikes me as silly and to be honest its a little bit frustrating that they would let up upload but let no one download...
      Here's an alternative link. https://s3.amazonaws.com/files.enjin.com/884882/modules/forum/attachments/Servant's+Ores_1505686228.zip
      I do not wish to use Planet Minecraft because I don't want to look like I'm jst adversizing and also because I can't stand the way that site makes you log in again every like three clicks
    • By TheEpicModPack
      Welcome to the Craft & Slash Modpack Page! This modpack is designed to be the most immersive and cohesive RPG modpack out there. With a strong fantasy theme, this pack will throw you into a strange world, filled with many dangers and rewards. Fight monsters, tame dragons, forge weapons, loot dungeons, slay bosses, trade villagers, form bonds with civilizations, dabble in the dark arts, or even chop trees and build a house. Your adventure awaits!

      This modpack isn't just any modpack! here are some notable features from both the custom development of this pack, and some notable aspects of the mods included:
      * Several-thousand lines of custom configuration code! After countless hours of work, this modpack has been custom built to cross-integrate all of the mods. Find loot from every mod in every dungeon, craft ores from one mod into item from another, many more custom configurations.
      * Custom tooltips! Many new tooltips have been added for items that needed more info presented. Spend less time searching what items do on google and more time playing. More tooltips are added all the time, and you can suggest new ones in the comments if you find an item that isn't very descriptive.
      * Lootable corpses! Don't worry about dying, you can always go back and find your items on your body. Short of falling off of the map, your corpse will always be there, and will stay there forever, or until you take your items back. Waypoints will mark your death on the map, so you will never have to consider a death a total loss!
      * Mod textures and custom textures! The pack comes with the DokuCraft light texture pack installed by default, with tons of mod support added and many alterations made for a better experience.
      * Custom balancing! This mod pack is designed to have the most enjoyable plug-and-play experience. Items from many mods have been altered to work better in the pack, recipes for certain items have been added, changed, or removed to make things more fair, and changes have been made to make some less useful items more important. Every mod is in here for a reason, and these configurations help them work together for a better experience!
      * A custom objective: Crafting the legendary equipment! This pack contains special armor and a weapon that can only be made by those who brave all the trials the world has to offer. More info is in the guide book you spawn with!

      CLICK HERE TO GO TO OUR TECHNIC PAGE

      * Armor Status HUD
      * Floating Ruins
      * Status Effect HUD
      * AgriCraft
      * Backpack
      * Battle Towers
      * Better FPS
      * BiblioCraft
      * Biomes O' Plenty
      * Botania
      * Chocolate Quest (i.e. Better Dungeons)
      * Cosmetic Armor
      * Custom NPCs (Mostly for extra items to work with)
      * Lootable Bodies
      * Mo' Creatures
      * Dungeon Pack
      * Easy Crafting
      * Enchanting Plus
      * Enchiridion
      * Extra TiC
      * FastCraft
      * Grimoire of Gaia
      * Iguana Tinker Tweaks
      * Infernal Mobs
      * Journey Map
      * Legend Gear
      * Lucky Block
      * Lycanite's Mobs
      * Millenaire (One of the only packs with this working properly on single player!)
      * Mythical Animals
      * Metallurgy 4
      * MineTweaker/ModTweaker
      * More Enchantments
      * More Swords Mod
      * Natura
      * Not Enough Items
      * Pam's HarvestCraft
      * Pam's Harvest the Nether
      * Roguelike Dungeons
      * Ruins
      * Spawn Commands
      * Spice of Life
      * Starting Inventory
      * Tinker's Construct
      * Thaumcraft
      * The Betweenlands
      * TiC Auto Tool Station
      * TiC Tooltips
      * Traveller's Gear
      * Twilight Forest
      * WAILA (What Am I Looking At?)
      * WAWLA (What Are We Looking At?)
      * Wild Caves 3
      * Witchery
      * Witching Gadgets
      * World-Tooltips
      * Levels
      * Level Up! Mod
      * Keeping Inventory
      * Trade Booth
      * Gravestones
      * Cooking for Blockheads
      * Waystones
      * AbyssalCraft
      * New Dungeons Mod
      * BadMobs
      * Iron Chest
      * Mine & Blade: Battlegear 2
      * Atum
      * Exotic Birds
      * ObsTrophies
      * Craft Guide
      * Mutant Creatures
      * Zelda Sword Skills
      * Farlanders
      * Project Zulu
      * ChunkPurge
      * The Camping Mod
      * Sound Filters
      * Food Details
      * Village Names
      * FogNerf
      * And tons of custom configurations and modifications!

      To see some screenshots, check out [THIS GALLERY]

      Our goal is to be the best RPG/adventure themed modpack out there! However, we can't do that alone! We need your feedback in order to keep working on this pack. Feel free to comment on the discussion page with any feedback you have, and we will use that to keep making this pack better! **
      Some feedback that is particularly helpful are:
      * Tooltip suggestions. There are many items in game that are not descriptive enough. If you find an item that could be helped by a better tooltip, feel free to let us know and it will be added in the next update!
      * Balancing issues. If some OP mobs spawn way too much, or some ability is way too punishing etc., let us know! If the community has a problem with certain problem mobs or situations, we'll re-configure things to make for a better play experience for all.
      * Bug reports. With this many mods running together, there is always a chance for a problem to arise. If you notice any bug, such as ID conflicts or something that isn't loading right, or texture issues, let us know! We'll do our best to fix them.

      If you're having trouble running the pack, need help reducing lag, or have some question that this page didn't cover, check out our F.A.Q. section labelled "Help" in the bar at the top of the our modpack page! If you have a question that isn't answered there, just post it in the discussions page or here and we'll be sure to answer it!

      * Full NPC villager overhaul. A new currency system will be implemented at some point, and villagers from all villages will be updated to trade useful items from all mods. There will also be currency conversion NPCs that can convert this currency to other forms of currency from other mods, such as Millenaire at a constant exchange rate. This currency can then be added to loot tables from mob drops and dungeon chests so that you can get what you want out of your rewards!
      * More tooltips! Every update will likely come with more tooltips as we receive more feedback. Our goal is to eventually make the pack completely self-explanatory wherever possible.
      * New weapon and armor tiers. Eventually, special tiers of gear will be made. This gear will be craftable using materials found in a variety of dungeons and bought from NPCs etc. in an attempt to reward players who advance in many areas of the game.
      * More dungeons and ruins! Eventually, custom dungeons and ruins will be created that will be exclusive to this modpack. These dungeons will have their rewards tuned to fill in various gaps in the mod pack, and possibly even add an element of world lore to tie everything together. 
      * Official server and public server pack files. Eventually, an official server may be released, which will include tons of exclusive content. Before that though, a ready-to-go server pack will be added so that anyone can start an SMP server in no time!