I was hoping someone could help me determine the source of a crash I've been having. The report is attached (I'm still learning how to read them myself). Whenever I launch this world, the game crashes right to the launcher; other worlds load fine. No text like "loading world" or "initializing" or whatever else is usually says pops up, its an immediate crash. I'm using an unaltered tekkitmain modpack. Can anyone shine some light on this for me?
Hello, So a couple of days ago, I decided it was finally time to update my modpack from 1.7.10 to 1.10.2. So, having created modpacks before and having updated to newer versions several times in the past, I did the same thing that I normally did to update my modpack - deleted all the mods and forge and redownloaded the newer version of them. Unsurprisingly, things did not all work perfectly the first time. But what was surprising was that pretty much nothing worked. When I had all my mods that I wanted and then launched the pack by replacing another pack's mods (obviously mc version 1.10.2) with my own mods, the technic launcher reopened as soon as it closed. There was no crash report, but there was some info in the latest log here. So I thought that was weird, but I figured I should try adding one mod at a time and see if it was a problem with certain mods. There were a couple of mods that would work, but pretty much anytime I got more than three mods, I always got a crash report that was something like this. Also, occasionally some of the mods would say that they needed another mod for them to work, but then wouldn't list another mod like here. Considering the number of mods that seem to have this problem, it made me wonder if it was something wrong with my minecraft forge. So I redownloaded forge but nothing changed. Confused at this point, I decided to try the unupdated version of my modpack, which worked perfectly fine. I then exchanged the mods from the updated and the un-updated, neither of which worked (unsurprisingly since they are different mc versions). Desperate for something to work, I redownloaded all of my mods, restarted from scratch and used Luke's modpack making guide from the very beginning, and even downloaded another modpack of the same version and tried using their mods (which worked in their modpack), but nothing changed the ultimate failure of my updated modpack. So, I want to know what in the world happened? Did I do something wrong? Did something about making modpacks change? Why does it seem like my modpack is the only one being dumb like this? I am continuing to run tests on just trying one mod at a time, but it seems random as to whether the game will crash, need another mod, or just quit as soon as it starts. Thanks a bunch to all who respond!
HI we have a tekkit server up and running using the following modpack https://www.technicpack.net/modpack/newtechnik-1710.824717 . we are seeing ALOT of lag. does anyone have any ideas what it might be or where to look? we are using mcmyadmin as teh management interface. we have 5 gigs of ram dedicated to the server, and it usually sits around 66% used.
So, I am working on a modpack, following the technic help guide. Currently, I have readied all my mods, but what do I do with non-config generated files, such as the Flans folder where you put content packs, or the Lua coding thingys that pop up with the generating of OpenComputers, or the journeymap folder. Where do I put them? "bin", "config" or "mods" Please help!
I can run and play Tekkit legends no problem but everytime i try and load the 64x Sphax PureBD TL resource pack the game freezes fora second then returns to the main menu screen with the default pack. It's not crashing or anything just not loading in and im not sure why. Does anyone know a solution or have the same problem? When I try to load it in game it crashes, not sure why. I was able to run the same thing on my iMac which has worse specs so im not sure what's going on.
Here are the specs to my computer if it helps
8GB RAM / GTX 970 / AMD FX-4300 (3.8Ghz) / 1TB HDD