5 posts in this topic
I've made a nuclear reactor in multiplayer. The reactor is from big reactors, so it outputs RF. As visible on the image, I made a conversion setup but it is not working. The MFE is not getting charged at all, even though everything on the energy bridge looks fine and it's fully charged. What am I not seeing?
So I've been playing Tekkit for a few days, got some Thermal Expansion going, including conduits, magmatic dynamos, pulverizers, redstone furnaces and hardened energy cells and now when I open my world it CRASHES instantly. I have tried several times and the same things happen. I tried moving to game files to a new world but that crashes too. I would really appreciate a solve for this and I have linked the CRASH REPORT FILE below...
Thank you for viewing this question first off, now onto my issue. Ever since my Power Supply blew up killing my Motherboard, I've had no luck with getting Tekkit to run. After getting my new motherboard which in turn has deactivated Windows and royally fucked several other games which I've managed to fix, I've now found an issue with getting the Technic Launcher to work past the launcher. I should note that this, along with Minecraft was working perfectly beforehand.
After booting up any modpack, excluding Vanilla, obviously, my modpack does not even go to the main menu, instead I'm greeted with about five seconds of nothing before I'm kicked back to the Launcher. As you can probably guess, this is quite inconvenient as I've had an urge to play Tekkit Classic recently and I just can't get on.
My best guess is that the version.json is supposed to inject into the modpack.jar file, allowing the modpack to run but this simply isn't happening causing the game to crash.
Here's the logs from the console. Please post below if you require any more information!
Tekkit Classic Logs
Thank you in advance!