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Stop mocking me0

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  1. Upvote
    Stop mocking me0 reacted to JaariAtmc in Ok i'm lost again   
    Good thing too that you swallowed your pride, because you wouldn't expect this one.
    You named your forge.jar like the modpack, but this is incorrect. It really needs to be named "modpack".
    Also, use this file instead of the one you added in your pack:  http://ichun.me/mods/ichunutil/ Grab version 4.2.2.
  2. Upvote
    Stop mocking me0 got a reaction from The Dank Knight in I'm starting a youtube channel and im so buggered with modpacks   
    Hmm… I'm looking over this and thinking: I could make this myself, but the amount of config and ID issues... honestly, why would you? 
     
    The shear amount of lag generated from this is enough to put call of duty to shame. 
     
    Not to mention a lot of your mods there overlap their usefulness: 
     
    Waypoints aren't needed with zan's minimap
     
    Tinker's construct's lumber axes eliminate the need for treecapitator
     
    You don't have WAILA up here but it works far better the damage indicators
     
    The yogscast should have taught you that bees and trees are NOT the way to go. 
     
    Do you need all the teleport mods? Surely some command blocks or even the dimensional doors would work better? (You can transport items between linked doors!) 
     
    Thermal expansion is old hat compared to tinker's construct, it really isn't needed ESPECIALLY with project red involved too. 
     
    And this is just a suggestion, but metaworlds would work a bit better then achemedes ships, plus you can shrink the ship too! 
     
    Energy convergence is a waist of time, many mods like build craft work fine with galacticraft generators. 
     
    And while animation looks cool, I find it to be somewhat over-rated and not worth the lag… Same goes for cray's furniture. 
     
     
     
    These are just my opinions to help with your mod pack creation, If you still want all of it be my guest, just my two cents. 
  3. Upvote
    Stop mocking me0 reacted to plowmanplow in Trying to make my own mod pack and always crashes at startup   
    You have at least two mods for Forge/MC 1.7.2 in your pack:
    Metallurgy Jabba Get the versions for 1.6.4 and try again. Also, as Stop mocking me0 mentions, please provide links to your Technic Pack page and/or your API URL.
  4. Upvote
    Stop mocking me0 got a reaction from operationguard in Taking Mod-pack requests   
    Please, if no one occasionally forgot to switch certain things around we wouldn't be human...
  5. Upvote
    Stop mocking me0 got a reaction from Telinthon in Taking Mod-pack requests   
    Wait wait wait… There's something I'm missing here… 
     
    You need a mod pack, but sense it isn't created yet there are no servers. So why does it matter that the game is updated to a 1.7.X server? Considering YOU will be in charge of the mod pack you will regulate servers. Just create a 1.6.X server for your world, your not missing much I promise you… Basically put, you can get a 1.6.X server on a 1.6.X mod pack and save me time and effort (and the pack will get to you faster). Don't get me wrong I'm not scared of a little labor, but there's a fine line between what is needed and what is just preferred. 
     
    Also if it's for your own world alone why do you need a server at all? If by you alone you mean you and friends I can understand, but for just you, you can use a Lan network too if it's in the same IP. 
     
     
    Or if your talking about minecraft realms, yeah you don't need to use that to get a server, in fact, it's more costly then a normal server and I'm not even sure it will work with mods… Just get a free one from the site, and fallow a guide to building your own server, or have a better place make one for you for cheeper! 
  6. Upvote
    Stop mocking me0 got a reaction from Midrag in Taking Mod-pack requests   
    Wait wait wait… There's something I'm missing here… 
     
    You need a mod pack, but sense it isn't created yet there are no servers. So why does it matter that the game is updated to a 1.7.X server? Considering YOU will be in charge of the mod pack you will regulate servers. Just create a 1.6.X server for your world, your not missing much I promise you… Basically put, you can get a 1.6.X server on a 1.6.X mod pack and save me time and effort (and the pack will get to you faster). Don't get me wrong I'm not scared of a little labor, but there's a fine line between what is needed and what is just preferred. 
     
    Also if it's for your own world alone why do you need a server at all? If by you alone you mean you and friends I can understand, but for just you, you can use a Lan network too if it's in the same IP. 
     
     
    Or if your talking about minecraft realms, yeah you don't need to use that to get a server, in fact, it's more costly then a normal server and I'm not even sure it will work with mods… Just get a free one from the site, and fallow a guide to building your own server, or have a better place make one for you for cheeper! 
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