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adolf hamster

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Everything posted by adolf hamster

  1. i must say, some of the stuff in ee2 is useful, i was terraforming a desert biome to turn to farmland [in creative mode, i was doing other stuff at the same time]. once it was done i was presented with the problem: 'what do i do with all these trees/flowers/crops?'. ee2 was the answer; klein star, harvest band, fire ring. 5 minutes later all the trees are gone [except for pumpkins for some reason] and it was pretty quick. i'll admit some of the stuff from ee2 is kind of op, but tbh i dont think it should be a question of removing it as opposed to simply making it harder to get in survival. tbh getting rid of collectors and fixing the blaze rod/bone loop bug would probably do it.
  2. ^i approve good sir my solution is to do pretty much the same thing, come to think of it i dont think i've ever played minecraft/tekkit with the audio on.
  3. on windows 7 its a hidden folder. best way to find it is to type into the search bar in the start menu ' %appdata% ' [without quotations] and viola you have found tekkit, then just go into .technic launcher, find tekkit then find texturepacks folder. edit: give me a keyboard and i lose the ability to spell
  4. turn off sphax, see if that cures your out of memory error, make sure you dont allocate all your ram to tekkit, ie leave at least 1gb for your operating system etc to run on. if turning off sphax does the trick, then get a smaller resolution. tbh it depends on how good the rest of your system is, i'm getting about 410mb useage out of 4gb on an x256 texturepack [vanilla] and x128 sphax [for tekkit specific stuff], but dont take that as solid proof thats how much it takes.
  5. as above, i've found the best method is to use a few HV solar arrays and an energy link. then you can either add the blocks to the filler manually or you can create a simple system using transposers, a timer and an energy condenser to fill in with whatever blocks you want. this is ofc playing in creative mode. if its an irregular shape you can use builders, but thats a bit more complex and difficult to get right without planning it thoroughly
  6. necromancy anyone? assuming your doing the obvious things as said above [64bit os, 64bit java] then if its anything like my version of the tekkit launcher, just click 'options' and there's a handy drop down box to allocate ram, just take your pick...
  7. check the piping, the way it works is by 'splitting' the water from the pump, if the water is below a certain level then it'll pulse instead. its easy to see if you look at the water flowing in the pipes.
  8. congratulations, you are the proud owner of 1lb of weapons grade plutonium. you are arrested by the CIA and proceed to die in prison of acute radiation poisoning i wish my computer wasnt so damn noisy
  9. this i like, if there's a 128x/256x version in the pipeline i shall be very interested.
  10. i take it you've turned off all the fancy graphics settings and aren't using a massive texturepack? tbh i'd be very hesitant about using anything other than stock textures with integrated graphics it might not work but you might want to try going into task manager when tekkit is running and changing 'java.exe' to 'high priority' i was experiencing random amounts of lag [ie my massively overpowered pc was getting 1fps for no logical reason] in tekkit and that fixed it. be warned though you can expect to have literally no ability to run background programs if you do that. also check you've got the right version [ie 64 bit] java and you havent allocated more than 3gb of RAM to tekkit [i dont know exactly how much windows 8 needs but generally you need to leave at least 1gb spare]. note that sometimes decreasing the RAM can actually improve things, for example when i switched from 8GB to 4GB it resulted in speedier opening of tekkit. also, check there's nothing doing this in your world: pipes overflowing quarries with water/lava in them large groups of anything thats animated [animals etc] world anchors/dimensional anchors if there's something in your world thats generating massive lag then you can find it by seeing what direction causes the largest drop in fps. then just follow the lag and destroy whatevers causing it.
  11. but my wish only applies to daytime @theprolo: you do, but only after something new comes out and everybody who was playing it has moved on. your effort was wasted i wish i had the ability to speed up/slow down time, not time travel, just to make my own experience of time differ at will.
  12. you browse the internet to releive your boredom, then your computer gets the hax i wish i would never feel tired during the day
  13. sadly it seems for the bigger textures [64x and onward] there's pretty much only sphax. you can use the vanilla texturepacks only the tekkit specific stuff will show up with vanilla textures. i did find however with a little work, you can work a sphax tekkit patch into another texturepack, it'll look weird but its the best there seems to be atm
  14. number of reasons for building a secret base: 1. herobrine 2. nothing wrong with a bit of healthy paranoia [especially if everyone really is out to get you] 3. feeling like dr evil 4. experience for multiplayer 5. secret doors are awesome to op: another idea, dont know if you've already done this with your logistics pipe system, but a massive sorting system that uses retrievers would be good. ie the normal 'drop box' for sorting and a retriever setup that by putting in one item you need more of it will automatically bring it to you. plus some system for keeping an organised 'backup' item for each, ie: it'll sort one item into a bunch of chests automatically, so you dont have to remember to put it back in again.
  15. i'm of a mind with plannb, i'd love the look of a nice high res texturepack [256 or 512] to go with the lb minecraft pack. mixing the lb pack with the sphax tekkit expansion unfortunatley yeilds weird results [grass with the side of lb the the top of sphax etc] edit: ok, so after some messing around manages to get rid of the strange textures, basically atm i've got the lb textures for all of the vanilla stuff and sphax textures for the tekkit stuff. its a bit weird but at least: a. you dont have to look at vanilla machines b. there are nice recogniseable sphax textures for machines so i can recognise whats what [i cant work with vanilla textures for most tekkit components] thus far the only noticeable things i've encountered are the obvious differences [such as a mix of iron on lp and reinforced stone in a building] and some tekkit specific devices seem to be using a mix of sphax and lp textures in the 1 block, redpower logic seems to be a big culprit, eg a timer will have a sphax base, but the rest made up of lp. it looks not too bad actually
  16. the internet in australia is awesome, it's link to the rest of the world however... i wish i knew how lua works
  17. kinda feeling guilty now that i'm using power flowers for ice/uranium. main reason being is i dont like the idea of pretty much every safety mechanism relying on the output of the reactor.
  18. i am currently realising the irony that i have another thread asking the same question. tbh at the moment i havent much need of getting the full output from the reactor so i can deal with the mk3 charging benches inneffeciency. plus ofc its a very 'tekkit' way of doing things in a needlessly complicated process that looks cool.
  19. i'm pretty sure its 2048 for HV transformers and HV cable, thats why in my build [same output] i went with a lapotron crystal loop from a mk3 charging mench with a couple of transformer upgrades. i do know i fried the HV transformer on my previous design after an unfortunate autoload test filled the reactor with uranium and took the output to 2400. if you use 2 directly on the reactor i think its ok because it splits the output 50 50.
  20. are you sure its UHV? does it not go low, medium, high, extreme voltage. ie an HV transformers convert EV to HV. when i originally said UHV [ultra high voltage] i meant 'higher than an HV transformer can take'. unless HV transformers can take higher in tekkit lite, i wouldnt know as i havent got around to playing it yet.
  21. its not in tekkit classic yet. dunno if its coming to tekkit classic. also hv transformers cant take more than EV [2048], when i said UHV i meant higher than 2048
  22. hopefully there's some form of uhv transformer as well. no point in having such massive output if you can't connect it up. also didnt i hear something about ice cooling being nerfed with the new update?
  23. you do, but its a 2cv i wish i could watch todays episode of top gear
  24. hmm, fair point. oh well, it doesnt matter seeing as i cant get the mod working anyway, time to go get this reactor station done....
  25. i thought it could, only certain stuff it wouldnt let work, like quarry frames?
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