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CashanDraven

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Everything posted by CashanDraven

  1. I don't have an issue with the suit being cheap to both build and maintain. And when I say cheap, I mean easily accessed really, because you're going to go through a HUGE amount of wiring, which means more copper and silver than you will find for quite sometime. While it is easy to recharge your pack just by kind of derping around, the mod author obviously wants this mod to be more casual than hardcore. You want harder suits? Install gregtech.
  2. You'll have to reupload the mod that the item is in. I had this problem as well awhile back, just reupload the mods and it should replace the ids. Hopefully it won't require a reroll of your world like mind did because Thaumcraft messed up.
  3. I was able to solve this problem wit some of the mods by uploading my offline mods instead of the server pack mods, however log pipes still seem to be out for the time being
  4. Right, so I shouldn't come to the forums for help then? Get serious guy. All the mods are in the folder, and clearing the lib folder did nothing, still do not have certain items. Such as anything from Factorization, and some things missing from EE3 and Mystcraft. It is odd because I still can make minium stones and everything except scribing tools in mystcraft. It's not the end of the world, but it certainly doesn't help. I'm not keen on having things stuffed into chests all over the place, barrels are so convenient. AE is in, but I'm not keen on needing power for freaking storage.
  5. So, I recently updated a server I have running with some friends, and updated to 6.1, however upon attempting to craft Factorization barrels, I could not, so I tried spawning them, and got this item does not exist error. Long story short, there is no block ID for this item for some reason, no biggie I can live without barrels. however a few hours later the same thing happened with minium shards and a few other key things that I use as well as my friends. Wondering if anyone else has had these problems, and how to fix it.
  6. Me and a group of friends are getting a server together, and when I start the server, redpower throws an error saying that Redpower compact requires redpowerbase to be installed. the issue is there is no file called redpowerbase in the pack or for download. // Why did you do that? Time: 3/14/13 8:30 PM Description: Exception in server tick loop cpw.mods.fml.common.MissingModsException at cpw.mods.fml.common.Loader.sortModList(Loader.java:222) at cpw.mods.fml.common.Loader.loadMods(Loader.java:461) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:86) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:350) at ho.c(DedicatedServer.java:64) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:458) at fy.run(SourceFile:849) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.4.7 Operating System: Linux (amd64) version 2.6.32-279.19.1.el6.x86_64 Java Version: 1.7.0_15, Oracle Corporation Java VM Version: Java HotSpot 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 903785824 bytes (861 MB) / 1205862400 bytes (1150 MB) up to 1205862400 bytes (1150 MB) JVM Flags: 3 total; -XX:+UseParallelGC -Xmx1200M -Xms1200M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: FML and Forge are installed IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v7.26a FML v4.7.22.539 Minecraft Forge 6.6.0.517 62 mods loaded, 62 mods active mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded FML [Forge Mod Loader] (coremods) Unloaded Forge [Minecraft Forge] (coremods) Unloaded CodeChickenCore [CodeChicken Core] (coremods) Unloaded NotEnoughItems [Not Enough Items] (coremods) Unloaded TreeCapitator [TreeCapitator] ([1.4.6]TreeCapitator.Forge.1.4.6.r03.Uni.CoreMod.jar) Unloaded APUnofficial [Additional Pipes] (AdditionalPipes-2.1.3u40-1.4.6.jar) Unloaded AdvancedMachines [iC2 Advanced Machines Addon] (AdvancedMachines_1.4.6.zip) Unloaded AdvancedPowerManagement [Advanced Power Management] (AdvancedPowerManagement-1.1.55-IC2_1.112.jar) Unloaded CoFHCore [CoFH Core] (CoFHCore-1.4.7.3.zip) Unloaded CCTurtle [ComputerCraft Turtles] (ComputerCraft1.481.zip) Unloaded ComputerCraft [ComputerCraft] (ComputerCraft1.481.zip) Unloaded EnderStorage [EnderStorage] (EnderStorage 1.3.1.1.jar) Unloaded factorization [Factorization] (Factorization-0.7.10.jar) Unloaded IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.4.6.zip) Unloaded LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-MC1.4.7-0.7.0.81.jar) Unloaded MFReloaded [MineFactory Reloaded] (MineFactoryReloaded_2.0.8.zip) Unloaded MFReloaded|CompatExtraBiomes [MFR Compat: ExtraBiomes] (MineFactoryReloaded_2.0.8.zip) Unloaded MFReloaded|CompatForestry [MFR Compat: Forestry] (MineFactoryReloaded_2.0.8.zip) Unloaded MFReloaded|CompatIC2 [MFR Compat: IC2] (MineFactoryReloaded_2.0.8.zip) Unloaded MFReloaded|CompatPams [MFR Compat: Pam's Mods] (MineFactoryReloaded_2.0.8.zip) Unloaded MFReloaded|CompatRP2 [MFR Compat: RP2] (MineFactoryReloaded_2.0.8.zip) Unloaded MFReloaded|CompatSoulShards [MFR Compat: SoulShards] (MineFactoryReloaded_2.0.8.zip) Unloaded mmmPowersuits [MachineMuse's Modular Powersuits] (ModularPowersuits-0.2.0-42.jar) Unloaded NetherOres [Nether Ores] (NetherOres_2.0.4.zip) Unloaded OmniTools [OmniTools] (OmniTools-3.0.1.zip) Unloaded PowerConverters [Power Converters] (PowerConverters_2.1.1.zip) Unloaded PowerCrystalsCore [PowerCrystals Core] (PowerCrystalsCore_1.0.1.zip) Unloaded RedPowerCompat [RP Compat] (RedPowerCompat-2.0pr6.zip) Unloaded RedPowerWiring [RP Wiring] (RedPowerDigital-2.0pr6.zip) Unloaded RedPowerLogic [RP Logic] (RedPowerDigital-2.0pr6.zip) Unloaded RedPowerLighting [RP Lighting] (RedPowerDigital-2.0pr6.zip) Unloaded RedPowerWorld [RP World] (RedPowerMechanical-2.0pr6.zip) Unloaded RedPowerMachine [RP Machine] (RedPowerMechanical-2.0pr6.zip) Unloaded RedPowerControl [RP Control] (RedPowerMechanical-2.0pr6.zip) Unloaded StevesCarts [steve's Carts] (StevesCarts2.0.0.a48.zip) Unloaded ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.2.2.2.zip) Unloaded ThermalExpansion|Energy [Energy] (ThermalExpansion-2.2.2.2.zip) Unloaded ThermalExpansion|Factory [Factory] (ThermalExpansion-2.2.2.2.zip) Unloaded ThermalExpansion|Transport [Transport] (ThermalExpansion-2.2.2.2.zip) Unloaded snyke7_Transformers [Transformers] (Transformers v1.7b.zip) Unloaded WR-CBE|Addons [WR-CBE Addons] (WR-CBE Addons 1.3.2.4.jar) Unloaded WR-CBE|Core [WR-CBE Core] (WR-CBE Core 1.3.2.4.jar) Unloaded WR-CBE|RedPower [WR-CBE RedPower] (WR-CBE RedPower 1.3.2.4.jar) Unloaded weaponmod [balkon's WeaponMod] (Weaponmod.zip) Unloaded BetterFurnaces [better Furnaces] ([1.4.6-7]BetterFurnacesV2.2.zip) Unloaded AdvancedRepulsionSystems [Advanced Repulsion Systems] (adv-repulsion-systems-52.0.4.jar) Unloaded BuildCraft|Builders [bC Builders] (buildcraft-A-3.4.2.jar) Unloaded BuildCraft|Core [buildCraft] (buildcraft-A-3.4.2.jar) Unloaded BuildCraft|Energy [bC Energy] (buildcraft-A-3.4.2.jar) Unloaded BuildCraft|Factory [bC Factory] (buildcraft-A-3.4.2.jar) Unloaded BuildCraft|Silicon [bC Silicon] (buildcraft-A-3.4.2.jar) Unloaded BuildCraft|Transport [bC Transport] (buildcraft-A-3.4.2.jar) Unloaded CompactSolars [Compact Solar Arrays] (compactsolars-universal-1.4.7-3.2.3.23.zip) Unloaded DimensionalAnchors [Dimensional Anchors] (dimensional-anchor-52.1.6.jar) Unloaded EE3 [Equivalent Exchange 3] (ee3-universal-pre1f.jar) Unloaded ImmibisCore [immibis Core] (immibis-core-52.2.4.jar) Unloaded IC2 [industrialCraft 2] (industrialcraft-2_1.115.208-lf.jar) Unloaded IronChest [iron Chest] (ironchest-universal-1.4.7-4.5.4.217.zip) Unloaded Mystcraft [Mystcraft] (mystcraft-uni-1.4.6-0.9.5.00.zip) Unloaded ObsidiPlates [Obsidian Pressure Plates] (obsidiplates-universal-1.2.0.3.zip) Unloaded Tubestuff [Tubestuff] (tubestuff-52.1.2.jar) Unloaded Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'fml' Type: Dedicated Server (map_server.txt)
  7. recently set up an auto-rafting center with log pipes for solar panels. However when requesting a solar panel, I'm being told that I'm missing redstone, and tin, even though they are both set up in the tables to be crafted from uu matter. No biggie, make barrels and load them from another set up. However, it is also requesting for 118 glass fiber cable for some unknown reason. Especially odd considering I'm not using glass fiber in my set up, but gold cable because I had plenty of spares from an earlier project. I'm wondering if anyone else has encountered something like this.
  8. I am having this issue in SMP as well, only it happens when I chop trees down,water does not reform, and sometimes the trees just stay there though they dropall of their items.
  9. Railcraft tanks, stupidly expensive but they make jobs like this so much easier. And Accumulators are borderline broken at the moment, they can handle huge jobs with just one. Long story short for the OP, I use a steam engine hooked to an accumulator until I get a bucket of fuel. That bucket will make many,many more buckets of fuel for you to use later.
  10. Conduits also cannot explode from too much power being pushed through them either, 5% is negligible in the grand scheme of things you won't miss it. IMO it's more than a fair price to pay for the benefits regardless of distance.
  11. Tesseracts only receive buildcraft power, since TE is a buildcraft add-on. place the tesseract a few blocks to the side, make an electric engine and connect it to the mfe/batbox. Teh engine will connect to the tesseract and upon recieving a redstone signal will pump power into it.
  12. Make sure that you have a redstone signal going to the engine, such as a lever or redstone torch.
  13. I don't quite agree with you, fuel is amazingly efficient is combustion engines, lasting a little over an hour per bucket. combine that with the fact that even a small oil well will have hundreds of buckets in it, you have a long lasting reservoir of fuel to be using. If I find oil early, I actually spend the time to refine it, as with TE, you can easily pipe it around as needed and use the engines to charge redstone cells. Also, you can use pneumatic generators to produce EU at a decent clip if you take the time to set it up. Perfect if all you want are the electric tools/armor, slap down a charging bench and there you go. Also, Aqueous accumulators can provide more than enough water for several engines...current record is 16 engines with 2 AA's. PS: Don't use conductive piping, use redstone conduits they cannot explode and can carry more energy than even golden pipe.
  14. That is not the case at all, I can get a full cycle reactor that gets about 2k eu a tick if I want to, those condensers are very good, albeit expensive to make and maintain but since you're making it from UU matter it's not really an issue is it? Fact is, every other method of power production is just not as good as a single HV solar array. It saves space, is more power than most people will ever need, and even if you build it by hand. (Not that hard since barrels are around now, just throw your items into them until you can make full stacks of solars at a time) Nukes are fun to play around with but solars are fire and forget, and if you don't mind the set up, windmill towers are stupidly good. I prefer my massive geothermal farms with tesseract pumping lava into them. Makes me feel accomplished and what not.
  15. Yes it does, and amazingly well at that. You will still take damage, albeit very very slowly, half hearts every 30 seconds or so. However this will quickly drain your suits power bit by bit but it will keep you safe. To be honest, while a bit of a hassle it is a great alternative to Quantum, until much later and much more fun. I mean come on...a running jump can make you go like...200 blocks. It's insane.
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