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Everything posted by plowmanplow
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Please provide your API URL or pack details page. The modpack archive looks fine so I'll need that to do some more tests.
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<sigh> I mean that you need to use a different URL shortener because Google is blocking that link and I can't download your archive. I can't evaluate what I can't see.
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Finished making modpack, starts as vanilla minecraft
plowmanplow replied to Syferia's topic in Platform Pagoda
Forbidden. Cannot download. -
Use a different URL shortener. Google blocks a ton of crap for no good reason.
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"I love it when a plan comes together" Back in Forge/MC 1.6.4 the B-Team made a big mistake with their unprovoked attack. It took a while, but we were finally able to find the A-Team to help us plot our revenge in Forge/MC 1.7.10. Platform Page: http://technicpack.net/modpack/a-teams-revenge.625630 Mod Additions of Note: Easy Crafting - Adds an Auto Crafting table which can integrate with Project Red, and a "manual" automatic crafting table which crafts from your inventory. Ender Storage - You are all familiar with this. Iron Chests - Again, an old standard. Jabba - Barrels for bigger storage. More Planets - Adds more planets and a couple solar systems. Candy planet anyone? Refined Relocation - Automatic sorting system with custom block interfaces. Ships - Sail the seven seas. Thermal Dynamics - Move them goodies. MineTweaker - Added to fix numerous recipes and compatibility with Easy Crafting. Updates across the board. Server: Well tested by a sizable community. Updated when the client pack updates. Works with Cauldron. Known Issues: Shift-clicking "storage block" items (such as metal blocks, lapis blocks, etc.) out of the Easy Crafting table will cause those items to disappear. Minions sometimes decide to dump TONS of cobble in their digging holes. Might be related to disconnecting while they are active.
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Something is wrong with starting up my server
plowmanplow replied to Atnosh's question in Tekkit Classic
Block ID conflict between BuildCraft and Equivalent Exchange. -
Your modpack.jar file is the Forge source code in a RAR format archive. This is incorrect. Download the Forge universal JAR for your chosen version of MC and rename it to modpack.jar.
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You need Lexmanos' Legacy Java Fixer.
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That looks like a fluid ID conflict of some sort, specifically with Binnie mods.
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Try adding the IC2 API (not the full mod, just the API): http://ic2api.player.to:8080/job/IC2_experimental/
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Surprisingly, Google has some good responses for "pastebin service". However, http://pastebin.com works well.
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Your CoFH mods are mismatched. Download the latest/last 1.6.4 versions for each mod.
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From your crash report: Details: Minecraft Version: 1.6.4 Operating System: Linux (amd64) version 3.2.0-4-amd64 Java Version: 1.6.0_31, Sun Microsystems Inc. Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Note that it lists Java 1.6
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Can't view the attachment. Just use a pastebin service.
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What do you mean by "copy doesn't work sometimes"? I've never had a problem with it.
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How do I create a server with my custom modpack?
plowmanplow replied to Balliztica's topic in Server Op Swap Shop
Bukkit and derivatives (MCPC+, Cauldron, Spigot, etc.) are under a DMCA notice and links to download them may not be discussed here. -
The /bin/ folder should only contain the file modpack.jar. All other contents should be removed. Automatic ID fixing mods are intended to be used to help resolve conflicts. They are not intended to be distributed with a pack. In a pack of the size you are attempting to build, The mod IDFix is notorious for not throwing useful errors during startup. You will need to resolve the conflicts manually: http://forums.technicpack.net/topic/64178-hexxit-modification/#comment-519633 You are missing the Legacy Java Fixer: http://t.co/9olGYnwZBi
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Wow. Java 6. That's your problem. Update to the latest Java 8.
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CodeChickenLib, Forge Multipart and MrTJPCore belong in /mods/1.7.10/ It looks like you just zipped up the folders for the mods that were previously extracted. You need to remove those and re-download them from the appropriate locations. Many of your mods are out of date. I would highly recommend updating them to the latest versions.
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This belongs in Platform Pagoda. Hopefully a nice admin will move it. Forge for MC >= 1.6 does not use a /coremods/ folder in any way. All mods belong in or below the /mods/ folder. It looks like you have extracted some of the mod archives. They should be left as their JAR or ZIP files.
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Help! i cant unzip my custom modpack!
plowmanplow replied to XxVenomGamerxX's topic in Platform Pagoda
The download link you provided is invalid. -
Technic Solder On Windows Tutorial???
plowmanplow replied to myronjullian's topic in Platform Pagoda
Solder is not supported on Windows. If, through your own skill, you are able to get it working on Windows you are welcome to do so. Otherwise, using a supported platform is required. That being said, the requirements to get it working on Windows are the same as everything in the tutorials for Linux. If you are unable to apply those instructions to Windows you may not be ready to deploy. -
If you are getting a crash report, please use a pastebin service to post it and provide a link here.
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issue Issues with launching my ModPack
plowmanplow replied to MrJayDay's topic in Server Op Swap Shop
Alright, school time. If you look at your crash report you will notice that the first mod mentioned is AE2 (appeng): java.lang.NullPointerException: Updating screen events at com.google.common.base.Preconditions.checkNotNull(Preconditions.java:213) at com.google.common.base.Optional.of(Optional.java:85) at appeng.core.features.ItemDefinition.maybeItem(ItemDefinition.java:46) at appeng.core.features.DefinitionConverter$AEItem.item(DefinitionConverter.java:117) You have stated that it crashes when you attempt to enumerate recipes from within NEI. If you look at the changelog for AE2 you will see this: 2. Fixes NEI recipe handler crash. - yueh See how that played out? This is the kind of thing the crash reports and FML logs can provide you.- 27 replies
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It boils down to what is showing up in your FML logs (the /logs/ folder) if it isn't crashing back to the Launcher.