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plowmanplow

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Everything posted by plowmanplow

  1. You need to be using 64bit Java 7 if you have a 64bit OS (which I assume you do). When you have 32 bit Java installed the Launcher will only go up to 1G or RAM. Removing your existing Java and installing the latest Java 7 64bit should allow you to select 2G.
  2. Always provide the API URL for any custom modpack you require help with. Always provide full logs, not partial excisions, preferably in a pastebin link instead of directly in the forum. 2014-11-23 15:45:45 [SEVERE] [ForgeModLoader] The following problems were captured during this phase Directly after the portion you provided is likely the information which would help diagnose the problem.
  3. Mutant Creatures mod requires AnimationAPI mod, which you are missing.
  4. Always provide the API URL link when requesting assistance. The link you provided does not work. A copy.com public share link should look like this: https://copy.com/uep7m47x2LUTQWEI?download=1
  5. Try removing and re-adding your pack to the launcher.
  6. How much RAM is in your PC. What OS are you running? Which specific version of Java are you using?
  7. @Jorgy411: There have been no posts in this thread for over 4 months. That being said, did you have a specific request for something?
  8. Just because I'm curious, what is the chipset of the ethernet device? Linux has such comprehensive support for NICs, especially from older hardware I would be truly surprised if there wasn't support. As for your issue, I don't see anything in the error report indicating which version of Java you are running. Which might that be? Which specific CPU ("Pentium 4" is a mighty broad umbrella) is in the boxes? I can think of no reason why a base Tekkit server shouldn't at least start on your platform (no comments yet on performance).
  9. 2014-11-22 15:01:58 [SEVERE] [ForgeModLoader] The mod ChickenChunks (ChickenChunks) requires mods [codeChickenCore] to be available
  10. Yes, you should be using the latest version of Java 7 for your platform (I assume 64bit). Windows 8/8.1 is fine. Finding out how much RAM your PC has is important. Use the Task Manager or System Settings to find out. 1G in the launcher is probably not enough. 1.5-2G is the minimum for most custom modpacks, especially in 1.7.10.
  11. I added your pack to my launcher and it started just fine.
  12. Well, you need to figure out what's going on with ExtraFood, TMI, and FPS-Plus.
  13. [11:32:11] [main/ERROR]: Unable to read the jar file ExtraFood-1.7.10-0.6.42.jar - ignoring java.util.zip.ZipException: error in opening zip file [11:32:12] [main/INFO]: [codechicken.core.launch.DepLoader$DepLoadInst:scanDepInfo:510]: Failed to load dependencies.info from ExtraFood-1.7.10-0.6.42.jar as JSON [11:32:12] [main/INFO]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.util.zip.ZipException: error in opening zip file [11:32:17] [Client thread/ERROR]: Unable to determine registrant mod for TooManyItems. This is a critical error and should be impossible java.lang.Throwable [11:32:20] [Client thread/ERROR]: There was a problem reading the entry qh.class in the jar C:UsersjuniorAppDataRoaming.technicmodpacksbarebonespackmodsFps-Plus-Mod-1.7.10.zip - probably a corrupt zip [11:32:31] [Client thread/INFO]: [com.flansmod.common.FlansMod:log:482]: [Flan's Mod] Failed to add armour : FSovietHat [11:32:31] [Client thread/INFO]: [java.lang.Throwable$WrappedPrintStream:println:-1]: java.lang.IllegalArgumentException: The name flansmod:FSovietHat has been registered twice [11:32:33] [Client thread/INFO]: [org.millenaire.common.MLN:loadConfig:1002]: ERROR: Could not find the config file at C:UsersjuniorAppDataRoaming.technicmodpacksbarebonespackmodsmillenaireconfig.txt. Check that the millenaire directory is in minecraft/mods/ As usual, the Flan's mod weapon packs are a hot mess... but they always are. The pack will run with the Flan's errors, but some/many of the items/blocks may be sketchy. Also, it looks like Millenaire isn't installed correctly.
  14. I don't know how to state this any more clearly than I have. The modpack.jar file is ONLY the correct Forge universal binary JAR file renamed to modpack.jar. Don't extract it. Don't delete anything from it. Don't recreate it. Just rename it. You need this file: http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.7.10-10.13.2.1236/forge-1.7.10-10.13.2.1236-universal.jar After fixing the modpack.jar file, the pack does start. However, the log file is FULL of critical errors while trying to load many of your mods. You have a number of mods which are made for Forge/MC 1.7.2. These may work, but many do not. Forge is also complaining that it can't open many of your JAR files. You need to go through every single mod and make sure you have the correct mods and dependencies according to the mod author's instructions.
  15. Better Dungeons: This ZIP file in your mods folder is currently doing nothing. Without being properly installed you don't actually have the mod in your pack. Biomes O' Plenty: The BOP API file does not provide the mod functionality. This file serves no purpose in a modpack. Without the correct file ( http://files.minecraftforge.net/BiomesOPlenty//index_legacy.html ) the mod is not in your pack. MDK: As per the mod author's instructions, this file is not needed to have a fully working Mekanism installation and should be removed. It serves no purpose in a modpack. It is only for mod development using the Mekanism API. To be more specific: Download this file, put it in your bin folder, and rename it to modpack.jar: http://files.minecraftforge.net/maven/net/minecraftforge/forge/1.6.4-9.11.1.965/forge-1.6.4-9.11.1.965-universal.jar Open the BetterDungeons ZIP file and extract it to the folder for your modpack (the location where the bin, config and mods folders exist). Remove the "BetterDungeons1-6-4_2091.zip" file from your mods folder. Download this file and put it in your mods folder: http://files.minecraftforge.net/BiomesOPlenty/BiomesOPlenty-universal-1.6.4-1.2.1.434.jar Remove the "BiomesOPlenty-api-1.6.4-1.2.1.416.jar" file from your mods folder. Download this file and put it in your configbiomesoplenty folder (create the folder if it does not exist): http://www.circlecraft.info/ids.cfg Remove the "MDK-6.0.5.46.zip" from your mods folder. Those seven steps will get you to a working modpack.
  16. As stated previously:
  17. You are missing the binmodpack.jar file. This file is simply the correct version of the Forge universal binary JAR file renamed to modpack.jar. You should not include the modsVoxelMods folder in your modpack archive. This folder will overwrite the settings of local clients when the pack updates. BetterDungeons/ChocolateQuest is not installed correctly. Open the ZIP file and follow the instructions. The Biomes O' Plenty API file should not be in your pack. I suspect you actually meant to add the full mod. The MDK (Mekanism Development Kit) should not be in your pack. This file is only for mod developers. Biomes O' Plenty will have block ID conflicts with other mods when you add it to your pack. These should be easily resolved. Fix these issues and come back if you still have problems.
  18. Your modpack.jar file is not correct. Not only is it a RAR format archive (all archive files intended for use in the platform must be in ZIP format only), it is not the correct file contents. The modpack.jar file is simply the correct version of the Forge universal binary JAR file renamed to "modpack.jar". Nothing more, nothing less. No need to edit its contents or recreate the archive. You still have duplicate mods in your mods folder (i.e. DynamicLights, EyeMod, Ruins, Backpacks). This is "bad". Many of your mods have odd names compared to the files provided by the mod authors. Either you are renaming them (this is bad) or are getting them from some place other than the author's preferred distribution channels (very bad). My recommendation would be to redownload any mod which don't have a mod version number (in addition to the MC version number) in the file name. Your download URL in your pack settings is not a direct URL. Change the "www" in the URL to "dl". Fix these and come back if you are still having troubles.
  19. Changing it to peaceful "may" work because the issue here is that OreSpawn (most likely) is doing something "bad" with it's entity management code and on peaceful the mobs won't be spawning.
  20. We will be unable to help you unless you post a link to your modpack's API URL (the URL you paste into the launcher to add the pack).
  21. The modpack archive file on the download host is titled "Hexxitt.jar.zip". While this likely won't cause any issues with the launcher, it's not really correct and should probably be fixed. BetterDungeons/ChocolateQuest mod is not installed properly. The zip file in the mods folder contains the proper installation instructions. The modpack archive contains no config files. This is always bad, and often fatal with modpacks for Forge <= 1.6.4. Here's the kicker. If the pack starts to launch and fails, it will create a crash report. There may be an exception to this, but I've never experienced it. The pack launches fine for me. I suspect there is a problem with your Java installation (make sure you are using the latest version of Java 7 for your platform) or your memory allocation. What version of Java are you using? What version and platform of Windows are you using? How much memory does your PC have? How much memory are you allocating in the Launcher?
  22. Issues with the packs maintained by the Technic group, or their Launcher, belong in their respective Trackers located at the top of this page.
  23. A sticky post in this forum on this exact problem: '?do=embed' frameborder='0' data-embedContent>>
  24. Your modpack.jar file is Forge for 1.6.4 #885. You need to be using #965: http://files.minecraftforge.net/ Replace your modpack.jar file and repackage your archive. Come back here if you are still having troubles.
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