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Everything posted by plowmanplow
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Java is Java HotSpot(TM) Client VM, version 1.7.0_67, running on Windows 7:x86:6.1, installed at C:Program Files (x86)Javajre7 Note the "x86" in both the Windows version and the Program Files folder. This shows you running 32bit Java. As for Teamviewer, yes it is bi-directional but it is realtime for both of us so you would be watching things and can interact just as I could and you can terminate things at any time. We could also do Skype and you could share your screen. That is not as high quality and more cumbersome but might give you more peace of mind. As for my credentials I've gotten almost 2500 posts here doing support with nary a complaint along with over 20 years of doing this kind of thing for a living, not that you have any reason to believe me . Your call.
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Need help with making a server with my modpack
plowmanplow replied to Kruthix47's topic in Cafe Lame
Much of this is the same as before: Mods which are client only and must be removed on the server: Damage Indicators Animated Player MapWriter OptiFine Mods which are supposed to be SMP and on the server but are coded poorly and don't work as they should so must be removed: AnimationAPI (which requires the removal of Mutant Creatures) Chocolate Quest (guess that Beta status is legit) Following this guide and correcting the things listed above allowed me to create a server I could connect to with your client: -
This is possible only by implementing the Solder API. If the Github page isn't enough information to get it up and running there is little other support: https://github.com/TechnicPack/TechnicSolder
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The link you provided returns an HTTP 404 error. I would need a link directly to a file, not a folder as that's not how the Solder API works.
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Weird flickering flashing loading world screen
plowmanplow replied to nariko's topic in Platform Pagoda
Don't start multiple threads for the same problem. We have a thread with other contextual information going on your problem already. Don't post in this one any more or it will be impossible to help you. -
You must provide a link to your platform page or the API URL (the URL added to the launcher) in order for us to know what is in your pack and for us to be able to help you.
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It is clear that you did not read (or comprehend) the information in the posts I provided for suggested reading or you would know that the config files get created in your local client modpack folder when the mods get loaded the first time. The video is completely unhelpful as it provides no contextual information like log files, crash reports, what's in the pack, etc. I must have not communicated optimally so I'll be more blunt concerning config files. You must include a full compliment of config files in your modpack archive that are the same as the ones on your server or your pack and server will never work properly. This is not optional. Until your client pack is properly configured and assembled we cannot continue.
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Please go back and reread post #5 here by me. You have done all of that incorrectly. You still have not included all your config files in the modpack archive.
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List of good places to host your modpack file
plowmanplow replied to FatsackTony's topic in Platform Pagoda
Don't use mediafire. The link you get by the method Tommsy64 provided will yield a direct link, but mediafire can and does change that link in order to prevent exactly what you are doing. Use Dropbox or copy.com or some other service which specifically supports direct links. -
Need help with making a server with my modpack
plowmanplow replied to Kruthix47's topic in Cafe Lame
If you are looking in your active client folder and see a ton of config files, those are the ones that need to be included in your modpack archive. However, if you look in the modpack archive itself you will see that there are only a couple files in the config folder. If you meant to include the full collection of configs then you didn't not assemble the archive properly. -
Do you really have a 32bit version of Windows 7 on your PC? If you have the 64bit version of Windows 7 you need to uninstall your current Java and install the 64bit Java 7 JRE. I'm starting to think that something very wonky is going on with your PC. If you are willing I would be open to doing a remote session with TeamViewer to figure this out as my curiosity is now piqued. This is totally safe but if you are uncomfortable with it that is fine. I don't know what else to suggest.
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The error you posted is happening because the client and server are out of sync with their config files. This is happening because you aren't including any config files in your modpack archive. This is always bad, and often fatal as is the case with your pack. You need to fix your client pack before trying to create the server. The default configs generated by your mods have a number of item ID conflicts. This post should help you: Once you have your client pack working correctly and updated, this post should help you with the server:
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The contents of your modpack archive are in a subfolder. All of the required folders (bin, config, mods) must be at the top level of the folder structure inside the modpack archive. All of your mods have been renamed to remove the version numbers. This is very bad and makes it amazingly frustrating to debug or maintain the pack. You need to redownload all the mods from the correct locations: Your modpack has no config files. This is always bad and often fatal. Build your pack in a local test environment and once it is fully constructed and working properly you will have a fully populated config folder which can be included in your pack.
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Need help with making a server with my modpack
plowmanplow replied to Kruthix47's topic in Cafe Lame
Client Pack: You have gone backwards. Your first pack had all the config files in the config folder. The one you just posted has 2 config files for 40 mods. This is "bad". Mods which are client only and must be removed on the server: Damage Indicators Animated Player MapWriter OptiFine Mods which are supposed to be SMP and on the server but are coded poorly and don't work as they should so must be removed: AnimationAPI Once you have a working client pack (you need to get the configs in the pack before this is the case for you) look through this post for details on turning it into a server: -
Your mod should contain the following folders: bin : This folder should only have the file modpack.jar in it. The modpack.jar file is just the Forge universal binary JAR file renamed to modpack.jar. You should probably be using build 1147 of 1.7.2. config : This folder should have all the config files for the mods in your pack. The config files get generated the first time the mod is loaded into forge so you can pull these files from your local test environment after you get them all tuned and balanced. mods : Your mods go in this folder. Inside this folder should be a folder named 1.7.2 which holds things like Forge Multipart, Code Chicken Lib, etc. which get downloaded by your mods as needed the first time they are loaded into Forge. Make sure you pack archive conforms to these conventions and come back here if you are still having troubles.
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Need help with making a server with my modpack
plowmanplow replied to Kruthix47's topic in Cafe Lame
Your modpack archive is not packaged correctly. The archive should only contain the folders: bin, config, mods. The bin folder should only contain modpack.jar which is simply the Forge universal binary JAR file for your chosen version of Forge/MC renamed to modpack.jar. Many of your mods are named in the format ModName-1.7.2 with no version number. Almost no mods are named like that in the files distributed by the mod authors. One should only get mods from the mod authors preferred distribution channels and they file should not be renamed after download. Reading this may help you: Single player only mods which must be removed on the server: Animated Player MapWriter OptiFine Address these issues and come back if you are still having difficulties. -
Need help with making a server with my modpack
plowmanplow replied to Kruthix47's topic in Cafe Lame
Yes. -
This post belongs in Platform Pagoda, not Platform Potluck. Hopefully one of the mods will move it. Please provide a link to your pack API URL or Platform page. Without that we really can't know what's wrong.
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Attack of the B-Team crashes when installing Mo'Creatures 1.6.4
plowmanplow replied to ic3cr34m's topic in Platform Pagoda
The versions you have installed: CustomSpawner{2.3.1} [DrZhark's CustomSpawner] (CustomMobSpawner 2.3.1.zip) Unloaded->Constructed MoCreatures{6.0.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.0.1.zip) Unloaded The current 1.6.4 versions: http://mocreatures.org/downloads Mo'Creatures 6.1.0 CustomMobSpawner 3.0.0 -
It is always best to provide the API URL or Platform page for your pack. I found it here: http://www.technicpack.net/modpack/details/thatonepack-ii-lite.453440 Caused by: java.lang.NoClassDefFoundError: universalelectricity/core/asm/ASMHelper Your Calclavia mods are not installed correctly. Calclavia Core is no longer part of the current 1.6.4 mods. To install MFFS you need: Universal Electricity Core, Resonant Engine and Modular Force Fields Systems mods: http://calclavia.com/mffs/downloads/ . Make sure you are getting the 1.6.4 versions.
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Attack of the B-Team crashes when installing Mo'Creatures 1.6.4
plowmanplow replied to ic3cr34m's topic in Platform Pagoda
Not BTeam, I meant why would you choose to add MoCreatures and then purposefully get an old version of the mod instead of the current 1.6.4 version? -
Attack of the B-Team crashes when installing Mo'Creatures 1.6.4
plowmanplow replied to ic3cr34m's topic in Platform Pagoda
Just curious, why would you use old versions of a mod when building up a new pack when there are newer versions of the mod available? -
Attack of the B-Team crashes when installing Mo'Creatures 1.6.4
plowmanplow replied to ic3cr34m's topic in Platform Pagoda
You are using outdated versions of CustomMobSpawner and MoCreatures. Update those and come back if you still have issues. -
The Pack: https://copy.com/kmTMvFpZbx80 Take some time and compare what is different between what you were putting together and what I have assembled. I'm fairly confident in saying that the pack I provided is correctly built and that it works fine in both BBP and as a stand-alone pack.