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Kr0nZ

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Everything posted by Kr0nZ

  1. looks like the same bug from from the earlier versions of the pack when your minions are in a chunk when it unloads. If this is still happening on the latest version then you should really post it on the bug tracker. If you just want to get back into your world in the mean time try removing the minions mod from the mod folder then load your game, which should delete the minions from your world. If your on a server then you would need to do it for both your server and client, then log on. Afterwards you can add the mod back in, but I would hold off using the minions until you hear about a fix, or atleast make sure you recall them before you log off or move far away from them.
  2. You dont have enough memory allocated to the launcher to run this mod pack. Do you know how much RAM your computer has? If you only have like 2GB system wide, then likely you wont be able to run this pack at a decent rate. You should try increasing it by clicking the cog in the top right corner of the launcher, however I see you are running 32 bit windows so I think you can only go upto 1.5G.
  3. Try this: backup your world, from the save folder, somewhere then create a new world with the same name as your old one, when you start this new world it might put you back into your old save game. If it doesn't go back into your save game folder, open up the world folder for the world you just created and replace the level.dat with the one from your old world that your backed up.
  4. tweet it at genny, I would love for it to be added. I already did it to my pack
  5. "C:/Users/Anthony Perez/AppData/Roaming/.technic/modpacks/attack-of-the-bteam/saves/mapwriter_sp_worlds/New_World/mapwriter.cfg:1" Try and backup this file, then delete it from the folder at the above location. Im guessing resetting the pack didn't work because you copied this file back in?
  6. The crash is caused by the furniture mod oven. Go into the mods folder then to the config folder, open up the cfm.cfg file and change the line: I:BlockOven=854 to I:BlockOven= Which should delete the oven from you world the next time you load it, otherwise you will have to open up your map in mcedit and remove the block manually.
  7. Aha, thats probablye why I've never came across any. Im no where near an ocean
  8. I have no idea whats causing your crash. This looks like a legit bug of some kind, so you should post it on the bug tracker http://forums.technicpack.net/tracker/project-4-attack-of-the-b-team/ To me it looks like when you're pressing a certain key, it just bugs out for some reason. Could be specific to windows 8. EDIT: The line of code that this crash starts at is Keyboard.isKeyDown(mc.gameSettings.keyBindSneak.keyCode) Only thing I can think of suggesting is try remapping your sneak key to a different key. I also wonder if 'not enough keys' could be causing this
  9. make the file executable. I've never touched a mac, but in Ubuntu you can right click the file goto properties and select 'make this file executable' or something like that. Or if you comfortable with the terminal just cd into the directory run 'chmod +x launch.sh' well in the directory of the file and then run the file with './launch.sh' or open it by double clicking the file or if mac uses bash or sh, again I have no idea if it does, just run the file from terminal with 'bash launch.sh' or 'sh launch.sh', which is how I do it in Ubuntu
  10. what kind of mod blocks did you have it that chunk?
  11. Launch.bat is for windows, seeing as mac is based on linux you probably want the launch.sh file
  12. You can also just combine the Ferrous and Iron dusts in a crafting grid
  13. You could download another technic pack that has normal ore spawn, then change the config to match, but dont change any block ids. I wouldn't recommend just replacing the config with another config from a different pack, because they might have different item ids and extra ores. For reference this is my config, I dont think its completely normal, I think I still might have gave them a little boost over normal, but it is significantly reduced over what is in the pack. CoFHWorld-Generation.cfg http://pastebin.com/VMuYRZ1x
  14. I have yet to find this ore in my world either, perhaps it would be a good idea for the modpack devs to add it to CoFH
  15. Does it crash to desktop? need a crash log, should be in the modpack folder, in the folder named 'crash-reports' if it doesn't crash and doesn't produce a crash log, then show the console in the technic launcher before starting the game, and post the output from the console
  16. I dont think the smeltery was ever intended to store stuff, I always cringe when I see youtubers doing this. As AcesOyster suggested, when you finished using the smelter always empty it with either the casting basin or a ingot cast. If you do insist on keeping liquid metals on hand, then store them in a tank
  17. yes and if you are using multi core, you should be using 64bit OS and 64bit Java, which is taking "advantage of it"
  18. not true, 3 ghz is going to run alot better than a 1 ghz multi core(64bit) is going to run alot better than single core(32 bit) 4 GB of memory is going to run alot better than 1 GB That said, Im running the pack on a laptop with 2Ghz, 4 GB memory, integrated graphics 128mb Not great but playable
  19. at com.mrcrayfish.furniture.tileentity.TileEntityOven.solidifyItems(TileEntityOven.java:430) at com.mrcrayfish.furniture.tileentity.TileEntityOven.func_70316_g(TileEntityOven.java:323) Looks like a oven from mrcrayfish's furniture mod is causing you to crash. I would try removing the block by loading the map in mcedit. or in the config files (cfm.cfg) you could try changing the item id for the oven (not sure how well that approach would work tho) or remove the mod, load the map, which should delete all furniture mod items from the map, then add teh mod back
  20. You have cheat mode enabled in your NEI settings. When on your inventory page with NEI showing click the options button in the lower left corner then goto inventory then change cheat mode to recipe mode
  21. What do you mean by "refuses"? Check the mod pack folder for a console log file. I have damage indicators added and its not causing problems for me. btw im using "1.6.4 DamageIndicatorsv2.9.2.3"
  22. Yeh but you wont be able to produce power like that as 1 bucket(1000mb) of lava in a magmatic dynamo only creates enough power to make .9 of a bucket(900mb) of lava in the lava fab.
  23. You cant, afaik theres no way to pump lava, if your playing single player and dont mind adding an extra mod I would suggest adding extra utilities and then using the ender thermic pump (makes less lag then other pumps and has an internal chunk loader)
  24. there's an option in the 633.cfg file to turn off block breaking, though haven't tested it myself.
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