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Skuli

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Everything posted by Skuli

  1. Computercraft has not been ported. I hope that mod doesn't get left behind.
  2. I have been tinkering with this for a few days, but I've captured about 2000 units of lava total into BC tanks. I want to automagically turn these into lava cells, if possible. I'm OK with filling a chest with empty buckets or empty cells if I have to. I've been tinkering with auto-crafting tables, deployers, and a number of other things and the only thing I've succeeded in doing is dumping a lot of crap on the ground and causing massive lag. So, any pointers?
  3. What if those aren't actually pickles? I'll look more closely if I were you.
  4. PreciousStones, ProtectionStones, MyChunk, and MCTowns are all possible candidates, along with many, many others. ProtectionStones is probably the simplest land-protection self-service plugin I've ever seen, if you're interested in something like that.
  5. This discussion is academic at this point, but section 5 doesn't grant any sort of blanket protection to re-using Buildcraft code. Essentially section 5 is saying you can reference the Buildcraft API and build mods that depend on Buildcraft functions/objects yet have a proprietary license. This appears to be designed to address a clause in the GPL, which requires derived (or linked) works like Forestry to be GPL licensed as well, according to many people. Section 6 is what keeps me from copying Buildcraft's source, renaming it to Makecraft, and distributing it as a closed-source app. Section 6 would also apply if I copied a source file from Buildcraft, altered a few lines, and included it in my mod, which is what I suspected Forestry had done initially. As far as I can tell, though, the only significant shared code is the API and some third-party code written by Maeyani(?) that's common between the two, so like I said, makes this a moot point. And I know. tl;dnr/SUMMON WALL OF TEXT/whatever.
  6. Re: Forestry in violation of the Buildcraft Minecraft Mod Public License? Vindictive, no. It would give me a personal sense of satisfaction to be able to counter the "Tekkit is stealing" comments with "So is Forestry mod", there's no doubt, but I don't know if I'd consider that "vindictive." If Forestry is in violation of the license and should be open source then it opens the door for someone else to fork the mod, potentially, and might eliminate the "piracy" complaint for anyone who tries to reverse the change recently made. Trying to force the issue from Tekkit's perspective would, of course, be viewed fairly negatively by the mod community as a whole. "They'll take down mods that disagree with them" and all that. But anyway, who knows where the FakePlayer bit comes from? I can only find references to it in Buildcraft discussions and crash dumps. I notice there's one in IC2 also but it's SIGNIFICANTLY different as far as I can tell. *edit* It looks like this was added by the person who ported these two mods to Bukkit via mcportcentral, so this is probably not a productive path to follow. */edit*
  7. I'd backup everything first. Version 1.2.X worlds won't work, as far as I know, since 1.2.x uses the Anvil world format.
  8. I normally wouldn't care this much, but the general asshattery and smug self-satisfaction in the Forestry thread has me annoyed. http://www.mod-buildcraft.com/download/buildcraft-for-minecraft-1-0-0/ Buildcraft is licensed under some sort of GPL-esque public license. I took a look at some of the .class files and FakePlayer.class is virtually identical between Forestry and Buildcraft, and Forestry outright includes a ton of the Buildcraft API files. I don't believe simply including the API files is a violation, and it's possible Buildcraft and Forestry's FakePlayer.class has been derived from some other common source which is more freely licensed, I'm not a developer and I have no idea of FakePlayer.class's pedigree... For anyone who's interested, I ran "strings FakePlayer.class > FakePlayer.out" on both the files and then "diff -y" the two files...
  9. If your client had Mo' Creatures installed there is a bug where it can spawn the mobs client-side even when you connect to an SMP server. Does tekkit client support random mob texture packs? Perhaps it was a wolf with a strange skin.
  10. Skuli

    Update fail.

    The minecraft.yml doesn't have a valid checksum for the 1.2.5 minecraft version. I tried to edit it to fake the md5sum for 1.2.4 but it appears to download that file directly from technic web servers every time you launch it, so it gets overwritten. Hopefully it's as simple as one of the devs getting that file updated...
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