Skuli
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Everything posted by Skuli
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It's been a while since I posted an update, but events have begun to spiral out of control, and I feel I must address the rumors that have begun to circulate regarding recent events. Yes, it is true that our sun has begun to exhibit instabilities, flashes of light and flares that are highly unpredictable and extremely dangerous. Residents are cautioned to stay inside or remain close to shelter; these solar events provide only scant seconds of warning. The cycle we have observed these last 24 hours leads us to conclude this is the same event that devastated our world a century ago. Unprotected Outlands inhabitants can expect severe burns, radiation poisoning, and elevated background radiation counts before, during, and after these frequent solar events. It is, however, NOT true that the radiation is actually strengthening the zombies currently infesting our lands. Rumors of zombies becoming faster, stronger, and becoming harder in general to kill are UNFOUNDED, and any member of the public caught spreading these malicious lies will be detained indefinitely until the crisis has passed. Rumors of widespread crop death and water sources mysteriously evaporating are only that; rumors. Our investigations so far have shown these events to be unrelated to the current solar instability, and in every case due to farmer neglect and mistreatment. Our top scientists are working on this crisis 24 hours a day, 7 days a week. Any further information will be broadcast on channel 7 (/tune 7) once available. Remember: WATER IS LIFE. Refer to government document BR-549 for proper conservation methods and principles during these harsh times. And as your kind and benevolent overlord, I can only say: God help you all, because I certainly won't.
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Server is now GREY-LISTED. Outlands is open to all, but you will be unable to use any teleportation events until greylisted. This includes /spawn, /home, or using public teleportation portals. GREYLIST requests will be accepted, but only granted until at least 48 hours have passed or Sergeant rank has been achieved. Sergeant rank is granted at 2000 zombie kills. Once greylisted all command and worlds will be available.
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I'm pleased to announce my Halloween event! Unsurprisingly, it will be a ZOMBIE themed event, with the players competing for the highest zombie kill count, lowest kill/death ratio, and most pumpkins collected, in a medieval maze of DEATH! New players and old players will be on an EVEN PLAYING FIELD for this event! Teamplay will be encouraged, but you'd best choose your friends wisely... The winners of the three categories will be able to choose one perk from the following list: Increased radiation resistance MV solar array in ANY WORLD you choose. Decreased survival kit cooldown time Upgraded survival kit contents Flashlight! Estimated time of the event is from 8pm to 10pm Eastern Standard Time, on October 31st. More information will be posted soon!
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Man, that tank cart just VOMITED items out. That was frankly amazing.
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I'm not sure what you mean by the first part, and you can use WG regiosn to determine ModDamage rules, sure. *edit* ModDamage dev just added support for Towny regions. Now we can block quarries/blockbreakers from destroying machines only in non-wilderness areas. - 'if player.named.[buildCraft] or player.named.[RedPower] or player.named.[industrialCraft] or player.named.[ComputerCraft]': - 'if !sender.inregion.wilderness': - 'if block.type.X248 OR block.type.X249 OR block.type.X140 OR block.type.X250 or block.type.X181 or block.type.CHEST or block.type.X136 or bloc$ - 'cancel' - 'if block.type.STONE': - 'cancel' - 'set.block_typeid': '0'
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ModDamage is very complicated; I'll post a few examples but it's powerful enough do do just about ANYTHING with; I can make quarries return dirt for diamond ore, for example, or make smooth stone simply vanish instead of being piped in as cobblestone. - 'if player.named.[buildCraft] or player.named.[RedPower] or player.named.[industrialCraft] or player.named.[ComputerCraft]': - 'if block.type.X248 OR block.type.X249 OR block.type.X140 OR block.type.X250 or block.type.X181 or block.type.CHEST or block.type.X136 or bloc$ - 'cancel' - 'if block.type.STONE': - 'cancel' - 'set.block_typeid': '0' The above keeps tekkit mods from breaking those block types, and makes quarries return no cobblestone at all...
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The latest builds of ModDamage have the ability to catch and cancel block breaks/placement by FakePlayer-enabled mods. I've tested it with Buildcraft, Computercraft, and Redpower myself. In essence it's a powerful dynamic blacklist for these mods... Here's an example of the script's usage. It keeps redpower/buildcraft/computercraft from breaking machine blocks, it keeps anyone/anything from placing fillers, mining turtles, or block cutter upgrades with a custom error. It seems pretty powerful to me; you can limit to specific regions, specific worlds, based on user permissions, time of the day, and you can reload the config at any time for a very dynamic white/blacklist. BreakBlock: - 'if player.named.[RedPower] OR player.named.[buildcraft] OR player.named.[ComputerCraft]': - 'if block.type.X250 and block_data = 0': - 'message.console': '%{player_name} attempted to break a machine block.' PlaceBlock: - 'if block.type.X155': - 'message.player': 'Fillers are banned.' - 'cancel' - 'if block.type.X216 and block_data = 1': - 'command.console': 'say %{player_name} attempted to place a mining turtle at %{player_x}, %{player_y}, %{player_z}.' - 'message.player': 'Mining turtles are banned.' - 'cancel' - 'if block.type.X254 and block_data = 3': - 'message.player': 'Block cutters are disabled due to griefing issues.' - 'cancel'
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It's been a while since I updated the server post with announcements. Some recent additions to the server include: Removed MortuusTerra and replaced with custom radiation system plugin. It's very nice, and as a bonus it actually WORKS. Added the precursors to "boss mobs." Flaming zombies and pig zombies in Outlands are NOT to be trifled with. Outlands shop tweaked and a "panic button" added for when zombie spawns become overwhelming outside I've also implemented some changes that will significantly impact gameplay: Lockette is being implemented and will replace LWC. SERVER IS BEING WHITELISTED AS OF SATURDAY, OCTOBER 20th. I'm going to notify the appropriate people to move this listing to the Whitelist forum. The old, original world is being opened for a weekend of looting starting Saturday morning. After that it will be restored frm backup and added as a "museum world" for those interested in the early life of the Zombie Apocalypse survivors.
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MFFS rev8 fix backported to rev7, fixes LWC playerinteract errors
Skuli replied to Skuli's topic in Server Op Swap Shop
Link works fine for me on several computers. -
LWC Internal Error :PLAYER_INTERACT when hitting a ForceField
Skuli replied to depokboy's question in Tekkit Classic
http://forums.technicpack.net/threads/mffs-rev8-fix-backported-to-rev7-fixes-lwc-playerinteract-errors.20079/#post-205621