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Skuli

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Everything posted by Skuli

  1. An update is going out shortly. See if it fixes this issue.
  2. Looks like it may be fixed in Galacticraft now. I'll try to get an update out tonight, if not, you can manually try http://ci.micdoodle8.com/job/Galacticraft/ for the latest build.
  3. Interesting,I'll look over the recipes again. Calclavia doesn't appear to be properly updating recipes when you change IDs int he config files; this may potentially require me to reset calclavia's IDs completely to his supplied defaults, which will cause some world damage...
  4. Huh, how odd. I fixed it. Thanks.
  5. Hello. A new update has been released. This should fix most of the outstanding MFFS/Atomic Science issues; reactors should actually be controllable with control rods now. Server: http://mirror.technicpack.net/Technic/servers/tekkitmain/Tekkit_Server_v1.2.5c.zip
  6. Are you running 1.2.5b? This bug was supposed to be fixed in the GC build in 1.2.5b...
  7. Looks like the atomic science build is bugged. I'll have to push another update, and we're in the middle of a huge ice storm, so will be a little later.
  8. I need a better description of what happened.
  9. Those and Drums were simply disabled in the config for balance reasons; they are extremely cheap alternatives to linchpin TE/MFR objects Feel free to re-enable them as you wish.
  10. I can duplicate this bug. Well that is entertaining. I'll see what's up.
  11. Updated the server zip; ee3 once again managed to screw up the config folder name (EE3 vs. ee3) on linux servers. Redownload for fixed version.
  12. Hello folks. A new update is going live right now. Please back up your world before upgrading, as many IDs related to Calclavia's mods have been reset to defaults to fix a few recipe issues. I have hopefully kept as many as is humanly possible; any Atomic Science/Universal Electricity recipe bugs that remain will have to be dealt with in a rather more severe way. This is MOSTLY a bugfix update, but a few mods have been added that I think will be appreciated: Wireless Redstone Chicken Bones Edition Redstone in Motion Extra Utilities Most of the UE/Calclavia mods have been updated, along with Dimension Doors and Galacticraft. This addresses the vast majority of the known issues with Tekkit. There is a known infinite power bug in this build that you'll undoubtably discover relatively quickly, it's a known issue the dev is working to resolve, so don't get too comfortable with it. The Extra Utilities mod adds a few blocks/items with potential balance issues. I'm not at all sure it'll make the "final cut" but I am eager to hear your feedback on the issue. I am hoping this can be the final beta, so start finding those bugs! Server is at: http://mirror.technicpack.net/Technic/servers/tekkitmain/Tekkit_Server_v1.2.5b.zip
  13. For anyone confused about Minium shards not dropping, apparantly that's by design. You can obtain minium dust by burning any item with an EE3 value of > 8192 in a calcinator.
  14. Good news on this issue. Apparantly you must leave Calclavia's item/block IDs at default if you want functional recipes. This will require some blockid changes in the configs, not sure of the damage to existing worlds yet. Possibly calc can supply me with fixed versions of his mods soon.
  15. My current list of Tekkit Main beta issues is: Crash inserting item into empty dsu Galacticraft crashing with seals Galacticraft power system incompatibility with TE Galacticraft not powering coercion drivers Galacticraft/DimDoors dimid -28 error Galacticraft consuming 100% energy even when idle Dupe glitch with TE No recipe for "Motor" from calclaviacore CC formatting error Steam funnel config issue Galacticraft wiring/chunk unloading issue Mystcraft crash No minium shards from mobs Dimensional anchor issues I know that most of these will be resolved in the next beta pack update. If any exist that I don't have listed here, please let me know!
  16. This is a tough nut to crack, here. Applied Energistics has been abandoned for 1.6.4, and rev14 supposedly has some issues. I may be forced to upgrade to rev14 simply to resolve this issue...
  17. yes, it seems that the server is downloading a different version than the client, or vice-versa. I'll be making sure those are in sync with the next update.
  18. Has ANYONE been successful in using an Atomic Science reactor to power... pretty much anything? If so, what's your setup?
  19. I noticed this as well. This power system split is becoming a seriously large issue.
  20. Yeah, earlier this month he announced he was unable to maintain or further develop it. It may work, but I don't like using mods that are abandoned, generally speaking. Not dismissing it completely, but...
  21. Thermal Expansion machines and energy storage are incapable of utilizing Builcraft energy, but can OUTPUT builcraft energy. I'm hoping to find a good, stable power converter to use, but currently there isn't much. Galacticraft generators and Buildcraft engines cannot power Thermal Expansion power conduits/energy cells/machines.
  22. The server file for 1.2.5 has been updated to fix the ee3 config issue, should be no more mismatched ids.
  23. Verified that EE3 currently is broken; minium shards are NOT dropping from mobs among other things, so I really wouldn't waste any time on ee3. Feb 1st is supposedly the deadline for a functional version, so we'll see how Pahimar does.
  24. I can duplicate, but probably not anything I can do about it. EE3 doesn't appear to be anywhere near a stable state, but I"ll see what can be done.
  25. FIgured out what's up with this one. On non-windows systems it's creating a new set of configs for ee3 in a different location due to case issues. I'll have this fixed today.
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