Jump to content

Skuli

Retired Staff
  • Posts

    388
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Skuli

  1. I believe Tinker's Construct is already in, isn't it? Ars Magica 2 is out; Mithion is retiring from modding and that mod is a ridiculous memory hog, like Zelda Sword Skills. Also, AtomicStyker fixed the Infernal Mobs lockup, there will be a small bugfix out for this and the Waila version problem.
  2. Keep an eye on the 3.0 builds, that's where the pending changes are going to happen. I would like to clear up an area where you seem to be confused: I dropped LegendGear, More Bows!, Asgard Shields, and many a few others because they didn't exist for Minecraft 1.6.4/1.7.X. Some may see updates for 1.7 and be re-added during the beta, like Legendgear and ExtraBiomesXL have been, but my hands are tied in that respect. I mean, I can't really make a 1.5.2 mod work in 1.7.10, as much as I wish I could. IF it makes you feel any better, Zelda Sword Skills is out in the next major update now that Legendgear has been updated; since there was no updated Legendgear until fairly recently, I stuck ZSS in to try to fill the Magic Boomerang/heart container gap, but it adds too much stuff I have no interest in, and is a MASSIVE memory hog. Lycanites' Mobs is still being evaluated, to be honest. I'm doing the serious behind-the-scenes stuff now, like altering spawn rates and biomes, the hard boring stuff. I enjoy the additional difficulty this mod adds, but I agree the overland spawns just feel weird and out of place. It could be relegated to underground mobs and nether, we'll see. I really don't like the ore mobs, they are just too much for new players. I think you misunderstand the purpose of Ancient Warfare; it's far more an NPC-based automation mod than any sort of pvp thing. The thought of having Buildcraft, Forestry, or Thermal Expansion in Hexxit makes my skin crawl, but with Ancient Warfare you can have a couple of NPC couriers running around carrying ore from your storage chest to your furnace, and carrying ingots back, or sorting your loot into their massive warehouse structure, while having to manage your NPC guards to keep the monsters from slaughtering all your helpless citizens. It's been a lot of fun in my experience, and delightfully complicated, I'd recommend looking more closely at it... In any event, I'd keep in mind that this is beta, and still EARLY beta at that! Also, you're more than welcome to stick with 1.5.2 Hexxit in the meantime, or forever, if that's the build you like, it won't hurt my feelings at all!
  3. THe spawner crash will be fixed, and the enchanted mobs will probably be disabled for now.
  4. Hey folks, sorry I disappeared. Took a nice long camping trip and caught the flu. Waila will be updated shortly. Zulu horses will be removed asap. Battle towers has an invalid template that causes the "ghost" tower. Most of those mods are already being tested locally, I hope to have a nice big update soon.
  5. yeah. I also have a freeze/lockup when killing a Infernal Mob, can anyone verify?
  6. yeah, that's a Zelda Sword Skills mod thing. Also the jars you can break.
  7. I see Waila is already crashing when looking at mob spawners. That should have been 1.5.4, not sure why it installed with 1.5.2
  8. We are holding on to Lycanites. That's my first target for tweaking. I just noticed EBXL is updated now also, so that and treecapitator is second target. Also, Lycanites added ore elementals of some sort; there's a pretty good chance of a mob spawning when you mine coal/iron/gold/etc. so watch out for that...
  9. Hey everybody, I know it's been AGES since I updated the Hexxit beta, but here it is, finally. Version 3.0.0c is being pushed to recommended very shortly. Test the HECK out of this while I work on Tekkit updates! Grab the server here. To get the basics out of the way for new players, this is a Minecraft 1.7.10 beta version of Hexxit, everyone's favorite exploration and monster killing pack. MOST of the 1.5.2 mods have been updated for 1.7.10, but a few haven't, and some of the ones that HAVE been updated are in... let's just say "early development" state. I've tried my best to keep the exploration/crafting/monster killing basics of Hexxit around, and added a variety of things to do when cave diving gets old. So, on to the new things in 3.0.0c vs. 3.0.0b: Most of the mods have seen version updates, although there undoubtedly are some that have newer versions. One of the bigger changes this version is the inclusion of Extrabiomes XL, which has finally been updated to 1.7.10! I've also included the Bibliowoods EBXL expansion, Enchanting Plus, Statues mod. THE INCLUSION OF EBXL DOES MEAN A WORLD RESET IS RECOMMENDED! Infernal Mobs has been updated to fix the crash that happens when you kill them, a largish memory leak was fixed in Artifice, and HORSES ARE DISABLED FOR PROJECT ZULU!!! Also, Waila is now 1.5.5 so that crash should be a footnote in Hexxit history, I hope... A little bit of bad news though; Zelda Sword Skills mod is gone; Legendgear was updated, and has been re-added to the pack for your Magic Boomerang needs... Also, there are two more... experimental additions to this version: LevelUp and World State Checkpoints. LevelUp adds a basic role playing/leveling system that seems to be fairly balanced, while World State Checkpoints offers a save-state style functionality, where you can snapshot your world and, in the event of a crash, revert to that snapshot and hopefully NOT do whatever it was that caused your crash to begin with. Time will tell if these two additions survive to the full release... The UPDATED and NEW mods for this version: 1.7.10-MB_Battlegear2-Bullseye-1.0.6.1 ancientwarfare-2.2.68-beta-MC1.7.10 artifice-1.7-1.1.4-300 AsieLib-1.7.10-0.3.2 BiblioCraft[v1.8.2][MC1.7.10] BiblioWoods[ExtraBiomesXL][v1.2] butterflymania-1.7.10-1.0.5 Carpenter's Blocks v3.3.1 DEV - MC 1.7.10 CodeChickenCore-1.7.10-1.0.3.26-universal EnchantingPlus-1.7.10-3.0.1 extrabiomesxl_1.7.10-3.16.0 InventoryTweaks-1.59-dev-155 legendgear-1.7.10-2.b.0.3 LevelUp!-0.7(1.7.10) Mantle-1.7.10-0.3.2 natura-1.7.10-2.2.0.1 neiaddons-mc1710-1.12.2.9 NotEnoughItems-1.7.10-1.0.3.56-universal Reliquary-1.2.200 statues-1.7.10-2.1.4 TConstruct-1.7.10-1.7.1 Twilightforest-1.7.10-2.3.2 Waila-1.5.5_1.7.10 warpbook-1.7.10_2.0.35 worldstatecheckpoints-client-1.7.10.r02 The COMPLETE list of mods, new/updated/unchanged from 3.0.0b: infernalmobs-1.7.10 antiqueatlas-4.0.1a-1.7.2 backpack-2.0.0-1.7.x backtools-4.0.0 battletowers-1.7.10 better_furnaces_V4.1.1 betterstorage-1.7.10-0.10.1.113 chesttransporter-1.1.10-MC1.7.10 chocolatequest-1.7.10-BETA2 cofhcore-[1.7.10]3.0.0B6-32 cofhlib-[1.7.10]1.0.0B6-26 damageindicatorsmod-3.2.0 dynamiclights-1.7.10 findercompass-1.7.10 ichunutil-4.0.0 lostbooks-1.7.10-1.2.2 lycanitesmobscomplete 1.9.1b [1.7.10] magicyarn-1.7.10 mapwriter-1.7.10-2.1.2 meteors-1.7.10-2.13.1 necromancy-1.7.10 projectzulu-1.7.10-1.3a qCraft1.2[1.7.2].zip roguelike-1.7.10-1.3.5 ropeplus-1.7.10 ruins-1.7.10 secretroomsmod-1.7.10-4.7.1.372 ssr_alpha0.9c treecapitator-universal-2.0.3[1.7.2] wildcaves3-0.4.3.6(1.7.2) 1.7.10-MB_Battlegear2-Bullseye-1.0.6.1 ancientwarfare-2.2.68-beta-MC1.7.10 artifice-1.7-1.1.4-300 AsieLib-1.7.10-0.3.2 BiblioCraft[v1.8.2][MC1.7.10] BiblioWoods[ExtraBiomesXL][v1.2] butterflymania-1.7.10-1.0.5 Carpenter's Blocks v3.3.1 DEV - MC 1.7.10 CodeChickenCore-1.7.10-1.0.3.26-universal EnchantingPlus-1.7.10-3.0.1 extrabiomesxl_1.7.10-3.16.0 InventoryTweaks-1.59-dev-155 legendgear-1.7.10-2.b.0.3 LevelUp!-0.7(1.7.10) Mantle-1.7.10-0.3.2 natura-1.7.10-2.2.0.1 neiaddons-mc1710-1.12.2.9 NotEnoughItems-1.7.10-1.0.3.56-universal Reliquary-1.2.200 statues-1.7.10-2.1.4 TConstruct-1.7.10-1.7.1 Twilightforest-1.7.10-2.3.2 Waila-1.5.5_1.7.10 warpbook-1.7.10_2.0.35 worldstatecheckpoints-client-1.7.10.r02
  10. Based on what LexManos and BloodMC have said, a stable Forge for Minecraft 1.8 will be many months in the making; it'll be longer than 1.7.10 took. Mods themselves will be even farther behind that. I wouldn't hold my breath waiting on a 1.8 Forge modpack.
  11. The next beta should be a 1.7.10 build. Ars Magica 2 and EBXL are the major mods in the current 1.6.4 beta without 1.7.10 compatible builds, so they'll more than likely be dropped or replaced. This should also fix the world corruption due to Necromancy, so that's nice!
  12. Yeah, this is the problem I had hoped was fixed. There's no real workaround for this, either...
  13. I think this is another case sensitivity issue with config file names. I'll take a look.
  14. yeah, I've noticed when I started my last world that there were three to five battletowers within sight of spawn.
  15. That's actually pretty awesome. I fail to see the issue. :D
  16. Yeah, the big problem was that a lot of these mods jumped over to 1.7.X development and left unfinished/broken 1.6.4 builds behind. Another problem is that a lot of them STAYED on 1.6.4 for a long time, and the ones that did neither skipped 1.7.2 completely and moved right on to 1.7.10. So it's been a mess...
  17. Thanks for these reports! Battlegear is actually in my personal test setup for Hexxit, it will probably be in the next beta release.
  18. So, I take it no one has found any compatibility issues with Computercraft 1.6 and other mods in this beta?
  19. There should be another beta round and EXU 1.0.3c will be in the build.
  20. May have something to do with Better Archery; I'll look into it. That's the new Dimensional Doors portal; craft an iron door and place it there to enter that dimension, if memory serves me correctly.
  21. Hey folks. UPdate 2.0.1b is out, it should fix the default mapwriter map type, fixes Battletowers not being properly installed, fixed dynamic lights installation, and updated Dimensional Doors. If you run a server, check out Dimension Doors update; it allows you to have a single "Personal Portal" door which gives anyone who walks through their own private dimension. Also, HexxitGear is back in this build!
  22. I didn't crash, but there is a village in that vicinity. WIth a necromancy plot.
  23. Can you get the seed for that map that crashed?
  24. Removing necromancy probably won't fix it. I may have to disable village generation, like we did in AOTBT. I THINK we did that, anyway, I'll have to check.
×
×
  • Create New...