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Joker2040

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Everything posted by Joker2040

  1. The one I have is <user>/AppData/Roaming/.technic/hexxit/mods/ProjectZuluCompletev1.0.3.8.zip . You'll have to at least move the others. I've heard if a file is missing it will be redownloaded. You could move them all to a storage folder.
  2. Does you IP address start with 192.168. ? Those are internal LAN address.
  3. Tip2: The OpenAL64 library file of Minecraft apparently does not work well and makes Minecraft crash. A solution is to download the lightweight Java game libary (LWJGL) from here http://lwjgl.org/download.php. Copy the OpenAL64.dll from that library into your Minecraft/natives folder. Source: http://windows7themes.net/minecraft-no-sound-fix-for-windows-7-vista-xp-mac.html [it's .technic/hexxit/bin/natives/OpenAL64.dll .] Check the underlined phrases: # Problematic frame: # C [OpenAL64.dll+0x6220] alSourcei+0x144 # # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows # # If you would like to submit a bug report, please visit: # http://bugreport.sun.com/bugreport/crash.jsp # The crash happened outside the Java Virtual Machine in native code. # See problematic frame for where to report the bug.
  4. Haven't you heard of the Great Wall of China?
  5. Here, Java 7 update 25. java.com The PermGen checkbox in the launcher improves performance.
  6. You can update Java, you're on update 13, the current update is 25. There's also PermGen. (The gear in the top right of the launcher gets you to the PermGen checkbox.)
  7. If you can find a way to turn ice into water, you can route the water through a glacial precipitator (ice blocks) to a Filler.
  8. You could download and run the BIg Dig server to generate a spawn area then move it over to single player. I think you won't be able to get the starting inventory. The server is usually ready/done when NEI is loaded. If you let it continue running you'll be running out of daylight, because the clock runs while the server is going. The time is saved in the world data, so you're stuck losing any time you waited to stop the server. The command is "stop", no quotes, no capitals, all smalls. Start the server by running, in Windows, launch.bat.
  9. Start the server via launch.bat (Windows) or launch.sh (linux/mac?) file. It sounds like you're starting minecraft_server.jar.
  10. The bug board uses a form, the link to it is at the top of the bug board. Submit a Bug Report
  11. Launch it this way? Run any windows executable as a service Run any executable as a service and start/stop via a web interface. Also works with batch (.bat) files as well. From: http://www.vilayer.com/control-panels/acp-layer-application-control-panel.html launch.bat is how you start the server. It has lines like: java -Xmx3G -Xms2G -XX:MaxPermSize=256M -Xincgc -jar Hexxit.jar nogui pause [/end of file, just 2 lines long] -Xincgc is an incremental garbage collector, I'm hoping it smooths the frame rate for combat. The MaxPermSize increase is recommended.
  12. I have some lag right here: http://forums.technicpack.net/threads/usesimpleentityclassnames-true-in-infernalmobs-cfg-cuts-lag.49694/
  13. You're using update 5 of Java (1.)7, the latest is update 25. Increase the PermGen, the gear in the top right of the launcher gets you a checkbox for that. They recommend 2-3GB and increased permgen.
  14. JVM Flags: 1 total; -Xmx1024m Increase the PermGen size. (Gear in the top right of the launcher.) 1.5GB works better. 2-3GB and increased permgen is recommended.
  15. Get the latest Hexxit (1.0.5). The gear in the top right of the launcher lets you select the amount of memory and check the, Increase PermGen Size, box. The InfernalMobs just slows the game down, rather than crash it. In Windows (7): <user>/AppData/Roaming/.technic/hexxit/config/InfernalMobs.cfg Open it with Notepad. Search for useSimpleEntityClassnames, it will say B:useSimpleEntityClassnames=false. You can change the "false" to "true". Make sure you didn't change anything else before you save the changes.
  16. Hexxit 1.0.5, (1GB min?) 2-3GB with increased permgen? (It works for me on Windows 7.) I also set B:useSimpleEntityClassnames=true in config/InfernalMobs.cfg because of this.
  17. You have -xmx at 1G & maxPermSize@128M. Window 7 My server:java -Xmx3G -Xms2G -XX:MaxPermSize=256M -Xincgc -jar Hexxit.jar nogui My client on the same machine: 1.5GB and increased permgen -Xincgc is an incremental garbage collector, I'm hoping it smooths the frame rate for combat. I also have wmp playing when I'm on. You don't need your launcher set high if it doesn't have to run an internal server. Still needs the Permgen though. [i've got 6GB of RAM, you have 8GB. You're choking Hexxit. They recommend 2-3GB and increased PermGen.]
  18. What OS are you using? No NPE's for Windows 7. NPE's may be caused by not having the classes in RAM, increased permgen fixes that. NPE's may be caused by not having a large enough heap to give you a pointer, because you choked Hexxit's -xmx/max memory down. (Windows 7) Launcher: 1.5GB with increased PermGen. Server: java -Xmx3G -Xms2G -XX:MaxPermSize=256M -Xincgc -jar Hexxit.jar nogui -Xincgc is an incremental garbage collector, I'm hoping it smooths the frame rate for combat I have the server on the same machine I connect from. I also set B:useSimpleEntityClassnames=true to cut this out.
  19. Is this another choke Hexxit's memory and not increase PermGen problem again? I think they need a option for a modpack to increase PermGen. [Leave the 1_0_4 off and put 1_0_5 in one of the text boxes.] [Apparently you haven't contemplated the existential importance of one over zero. I guess it gets lost in the millions of search engine hits.]
  20. From the bottom right of the main page of the wiki: Help, policies and guidelines Your account on the wiki is directly linked to the forums. If you are logged in to the forums, you will be logged in here. Do not attempt to log in to the wiki with your forum account. Doesn't work that way. Mod pages we are throwing together at the moment: Mods. Use Template:ExampleCraft (thanks plus+ wiki) for mod page layout. No idea what the hell is going on? Check out the following page: How to help How the hell do you edit a wiki? Read this [Edit: I couldn't remember where I found this stuff. Had to look around.]
  21. hexxitgear>textures>maps is were the helmet textures are.
  22. I think the server is crashing and the pause is the next line of the launch script. For two people I use, I haven't tried anything smaller: java -Xmx3G -Xms2G -XX:MaxPermSize=256M -Xincgc -jar Hexxit.jar nogui -Xincgc is an incremental garbage collector that I'm hoping smooths the frame rate for combat It can't find a class definition. MaxPermSize lets you increase the space for class definitions. The default MaxPermSize is 32M or 64M.
  23. Try just swapping the textures. (Get a copy of the vanilla texture pack and swap the textures. Remember to rename the texture pack.)
  24. Increase PermGen using the gear in the top right of the launcher. I keep hearing 2-3GBs is the best memory setting. There's a source of hidden lag that doesn't crash Java, here's the fix and a sample error log. My Minecraft video settings: Graphics Fast, Smooth Lighting Off, Max FPS, View Bobbing Off, Adv OpenGL On When exploring a new area avoid combat until you have circled the battlezone, so no chunks are being generated during the fight.
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