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dwwojcik

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Everything posted by dwwojcik

  1. Ok, that's weird. Don't worry, I won't. No problem.
  2. Is the hard mode optional? Ok. That's the word I was looking for.
  3. So would a regular carriage movement would require a small amount of power with no cooldown, but a cross-dimension translocations would drain several high-end capacitors? As I imagine it there wouldn't be an actual hard-limit cooldown, you'd just have to wait for the energy to build back up to the required level for the movement. So if you wanted to slide a few blocks after translocating and you still had a bit of power left you wouldn't have to wait.
  4. "Carriage Powercube"? It would be cool if it had a power meter texture like the ME controller.
  5. The only one of what?
  6. Perhaps I was a bit resentful that you didn't bother to look at the date of the post before yours... It says so right at the bottom.
  7. dwwojcik

    Crashes on Start

    People will be better able to help you if you posted things such as your OS and java version. Would you mind looking it up?
  8. dwwojcik

    Bat file problems.

    That's very weird. I've never heard about anything like this before.
  9. I belive there's something called a "Universal Power Cube" that you can use. I don't actually know, this is just what I've heard.
  10. dwwojcik

    Bat file problems.

    What do you mean start the normal server file?
  11. dwwojcik

    Bat file problems.

    The bat file doesn't have anything to do with this. Check your port forward again.
  12. If the files are still on the technic servers, you can get them by copying the download link for the current server into your url bar and changing the version numbers at the end to reflect the version you want.
  13. No DimAnchors, not ChickenChunks, nothing. A severe oversight by the modpacker. I've been promised some but there have been technical issues with the server. I think the pump only works in the nether, and I can't afford another quarry.
  14. Protip: Read the whole thread (especially if it's short) before posting.
  15. The Technic launcher does not yet support Minecraft versions later than 1.5.2. Olloth is currently working on updating it. 1.6 pack: Not possible. 1.5 pack: Use forge for 1.5.
  16. Yes, it's also in the platform pack I use and that's how I get my power. (Until I get a self-sustaining biofuel setup, which I'm waiting on being rich for, which I'm waiting on a chunkloader to be added to the pack so my engines will run at my base to power my quarry via tesseracts.)
  17. Hmph. No Osmotic power for the Midwest, then. For the future, I predict infantry will be completely obselete and only jets and tanks will wage war. Lasers and missiles are the future.
  18. dwwojcik

    Click to throw

    I didn't even know such a gift existied. More like a curse, huh. Uhh... you sort of were. That's exactly what you were trying to do.
  19. Was there any point to necroing this? warfar hasn't been on for a year.
  20. Why are you using such an old version of Tekkit Lite? Did you make sure to start Tekkit_Lite.jar rather than Minecraft.jar?
  21. Thaumcraft 4 (MC 1.6) actually requires exploration to aquire the "aspects" as opposed to sacrificing resouces to your research table. Of course, the matter of the liscence still stands, but it's much more Hexxity for players and servers that want to add it once Hexxit updates.
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