Jump to content

Valkon

Retired Staff
  • Posts

    1773
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Valkon

  1. Enter your password.
  2. Industrialcraf comes with exploits that can cause severe problems in multiplayer Lets do the basics first. Industrialcraft is based around a unit of energy know as "energy units" Energy units in Industrialcraft can be used to power machines. Among them make powered tools, even lasers that when shot inflicts flames on whatever it hits. These things are made with combinations of common materials and energy units. It also comes with a machine known as a Mass Fabricator. Which is a zero maintenance machine that creates uu-matter which can be turned into large amounts of diamonds. This machine is made using rubber, coal, copper, tin, iron, lapis lazuli, redstone, glowstone, and diamond and requires no maintenance, just energy units In technic is a block called a "Geothermal Generator Mk. II" as long as it is supplied with lava, it will create energy units. Any player that builds 205 of these can have a mass fabricator working at full speed, with some more you can power the pumps that feed lava into them and the recyclers turning stuff into scrap to make the mass fabricator even faster. With all these together, you can make 5 diamonds every 3 minutes, as long as you have a supply of lava. In the nether is near infinite supply of lava. So once you get this setup in the nether it creates uu-matter which you can use to build more Mass Fabricators. As you build more you get a steady supply of uu-matter that can be turned into uranium which can be used to get even more energy to self-power mass fabricators. Once you get enough the uu-matter can be used to create pretty much anything you want This is a self-sufficient infinite matter and energy machine that just sits and creates whatever the owner wants in any quantity the owner wants just by standing around. Be it uranium for power or nukes or diamonds for weapons and armor and considering how cheap they are to build and the fact that the more you have the faster you can build even more just by duplicating the materials. The end result is that any player that builds enough of these can essentially get all the stuff in the game they want for free in infinite amounts without any work. Even without the mass fabricator the "Mining Laser" is a laser beam created using 12 copper, 24 tin, 12 iron, 17 redstone and 2 diamonds and then energy units. When fire the mining laser catches all creatures and players on fire. Does massive damage to them and creates a crater depending on what size it's set to. These can be fired with no cooldown and the energy to power them can be mass produces with ease thanks to the mass fabricator and the mining laser has no durability and can be shot very quickly, causing enormous devastation in a few seconds.
  3. It'll work with your account if you buy it. Don't.
  4. You seem to have misinterpreted my post. I meant that if you don't like the launcher, you could manually install the mods used in TechnicPack. To my knowledge, you can't use the launcher to install more mods than are already provided. You can add mods on top of Technic Pack by installing them in the appropriate files/folders within .techniclauncher/technicssp.
  5. You could always install the mods manually. Using the launcher is [generally] easier, though. And it's completely possible to add mods on top of the Technic installation. Not all of them will work, considering compatibility issues, but that would happen regardless of whether you installed them manually or through technic.
  6. Mod suggestions should go here: http://forums.technicpack.net/index.php/topic,1334.0.html
  7. ...what do you mean you have no idea what it will contain? EDIT: I realize now you mean you don't know what Tekkit 2.0 will contain.
  8. I believe he was referring to the Tekkit Client download link on the Tekkit page, which downloads the launcher.
  9. ...yeah, exactly. Technic and Tekkit share a launcher.
  10. Tekkit doesn't have it's own launcher. Technic and Tekkit share a launcher. Thaumcraft is in Technic. I don't think they would include non-SMP mods in the Tekkit setup, since it's intended primarily for SMP while Technic is for SSP.
  11. Good for you. That was both irrelevant to the topic and completely out of nowhere.
  12. Yes, this is normal.
  13. I have the feeling he meant Tekkit 2.0. Which is, of course, broken.
  14. "Honorable Judge Creepings is with us today. Do you have any words for us before the trial begins?" "SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS" Such wisdom.
  15. Re: WOW REALLY You seem just a little bit upset. Also, please refer to the sentence under my avatar.
  16. Re: Music and Minecraft I usually end up listening to Artificial Intelligence Bomb.
  17. Depends on your operating system. For Windows, it's under C:\Users\<User Name>\AppData\Roaming\.techniclauncher. For Mac, it's under ~/Library/Application Support/techniclauncher. Not sure about Linux.
  18. Technic 2.0 is broken. It won't show up until it's fixed.
  19. ...until someone makes some massive BuildCraft-IndustrialCraft2-EquivalentExchange rig that somehow duplicates everything. In one of the versions of Technic, someone make a diamond triplicator.
  20. What version of OS X are you using? Not sure if it would affect it, but if I remember correctly some minecraft mods have had issues with java differences between 10.6.x and 10.7.x.
  21. Never been to it.
  22. A lot of things in Technic/Tekkit are unrealistic.
  23. You're welcome.
  24. Java won't fix this, the Tekkit release itself was broken. Which you would have seen if you looked at the stickies.
×
×
  • Create New...