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Posts
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Joined
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Days Won
15
Everything posted by Pyker
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Minecraft Account Migrations & New Accounts
Pyker replied to Lord Ptolemy's topic in News & Announcements
We're also stuck waiting for Microsoft and Mojang's solution for third-party launchers. There are other launchers that have implemented a solution for MS accounts, but it's based on reverse-engineered information and we could get a Cease & Desist from Microsoft if we went down that route. -
The issue is exactly that you're trying to allocate more RAM than your computer has available (not total... available). Other stuff running in your computer also takes up RAM. > There is insufficient memory for the Java Runtime Environment to continue Lower the amount of allocated RAM to something like 6 GB (given this is quite a beefy modpack) and see if that works.
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Anyway to tell who has installed your modpack?
Pyker replied to sethburt6's topic in Platform Pagoda
Like TerdyTheTerd has already said, there's no way to see who installed the modpack, and anyone with the link can install it. -
Our launcher's only download page is at https://www.technicpack.net/download. Make sure you're downloading from there. Chrome could be saying it "can't be downloaded securely" because the download URL isn't HTTPS (we'll fix it soon-ish), but it will download fine regardless (just click "Keep"). As for the crashing every time you enter a world, make sure to join our Discord server (https://discord.gg/technic) and provide more details in the #tech-help channel.
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Hey there, There was a misconfiguration on our servers, so this issue should now be resolved. Feel free to reupload your modpack art.
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You're welcome, locking this thread now.
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This sort of issue will be fixed in the near future.
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Technic Launcher Disables IPV6 connections
Pyker replied to carbolemons's question in Technic Launcher
This has been tried before in the past. We had to rollback that change because people with broken IPv6 setups (read: that have IPv6 but it isn't working properly) couldn't connect to anything. Besides, Mojang's auth servers are IPv4-only, so it's not like IPv6-only connections can even authenticate on the launcher. Also, as far as Minecraft servers running on IPv6 addresses goes, Minecraft itself couldn't connect to IPv6 servers until a certain version. -
Don't put up an HTML page with the actual URL to the modpack inside a frame. Use that URL.
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This issue has now been resolved, we changed the way we validate those URLs.
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- issue
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Hello, Your username has been changed to Kryllex on Platform. See you around.
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Hey there, Your username has been updated to "xssx".
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- change name
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Part of some abuse we detected some time ago.
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Thank you for your message. It seems your IP address was banned in our systems a while ago. This ban has been lifted, and everything should work properly now. My apologies for the incovenience.
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Hello. Seems your IP was previously banned. That ban has now been lifted.
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Hello! Your username has now been changed to ZoeFurryForLife, like you requested.
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I checked, and it's a false-positive. The file flagged is Minecraft Forge 1.12.2-14.23.1.2555
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I think you'll find that it was, and has been there for quite some time: