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Curunir

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Everything posted by Curunir

  1. I usually assume that others know their manners, but many Minecraft users are kids, some of whom tend to be impolite or even obnoxious. Of course, I was not implying that you are one of those, just hedging against the possibility that you might be. I took the opportunity to update my own suggestions in >the thread I linked, so feel free to add your suggestion there.
  2. I cannot say for sure, but that may be the effects of the server having too little RAM. You definitely need to talk to your server host and seek a solution from them, as this seems to be neither a Minecraft nor modpack problem. If you still think that it might be an issue with Tekkit, please take it to the tracker. But my guess is memory problem.
  3. Thermal Expansion's own Tesseracts are the standard way to do this. You need to use them in pairs (send/receive) and they should connect to most things. For things that won't connect, try Conduits, which do all conversion duties in Thermal Expansion. To make a Tesseract work, you need to create a frequency in the interface, then attune both the sending and the receiving one to that frequency. Also check the settings tab in the right to control what will be sent and/or received. Tesseracts do power, items and liquids - you may want to disable what you do not use on that frequency. P.S.: Remember that both ends need to remain chunkloaded, or the connection will be suspended.
  4. If you followed bochen's news thread, you would have seen this a few days back. Seems like MPS might return. Of course only on 1.7, and thus not in current Tekkit. And iirc, MPS logic says that flight is controlled mostly by the jetpack upgrade, and rocket boots only buff your flight a bit. The boots themselves are for step-up, high jump, running and reducing fall damage. That is all from memory, so it may be inaccurate. I've stopped using MPS many months ago.
  5. I think he won't, because he's apparently too inept. Barring any misunderstandings, of course.
  6. I'm not even sure if using Energy Shields as "armour plating" will draw any power. The accepted standard is going with a battery-less suit and keeping a TE Energy Cell (ideally Resonant) somewhere in inventory, which will last you a long time. The Advanced Solar Generator is known to glitch, and fire-kill you instantly when it does. Generally, in-suit power generation is not recommended whatsoever. Just set up a Yellorium Reactor somewhere and have it charge a spare cell, so you can just swap it for your drained cell when you hop by your base.
  7. I second the recommendation for Simply Jetpacks. Unfortunately, the ancient version included in 1.2.9e does not have armoured ones yet. However, a purely singleplayer game could be upgraded to do that. Just get 0.3.1.1 (the last version that is compatible with Minecraft 1.6.4) and drop it into the mods directory - removing the old version, of course. As for MPS, I think you need to actually "put some points" into this stuff in the tinkering interface. There are sliders that need raising, or it won't work. Also weight, as AetherPirate suggested.
  8. I shall recap and update my thoughts here briefly, as there is a chance that IskanDar at least has a look at this. So rise from the grave, dusty thread, and shamble onwards! Tinker's Construct + Iguana's Tweaks: I have seen The Light after using it with Iguana's Tweaks once (ironically, in IskanDar's own Crash Landing). Ever since, I am an avid TiC user and have pretty much mastered it. Definitely nice to have, with Iguana's Tweaks, as you also have the option to "Flux" tools and effectively have them run on RF. Natura: One biome mod should be included, and I would prefer Natura to be that mod. BoP is nice, but too heavy. Giant Redwoods for teh win. Mekanism: Having used this extensively, I am quite convinced that no self-respecting tech pack can go without it. Nerf stuff if you must, but I actually think that this is not even necessary. Ender IO: The king and queen of conduits - for those alone, it needs to be in any tech pack. Seriously, this is two classes above and beyond any other mod that has conduits. Also has multi-block power storage with useful monitoring tools, and Dimensional Transceivers, which are the love child of a Tesseract and Chuck Norris. You will refuse to ever use Tesseracts again once you had DTs. Also has an MPS equivalent built in, because why not? Chisel 2: The king is dead, long live the king. I recently tried out Chisel 2, and it's about twice as awesome as the original. Mostly because of the new custom block variants, but also because it works practically without bugs here, although I wrangled it a damn lot. Pam's Harvestcraft: I am rather fond of this little garden and kitchen mod. It adds as much variety as BoP would, but not on biome-level. Instead, you get dozens of fruit trees and around one hundred different field crops. Also, menus worthy of a classy restaurant to craft from all this. It may not be tech, but come on, you need a few purposes to use all that tech on. Needs a small fixing mod to become compatible with MFR machines, but works like a charm when that is applied. Thaumcraft: Yes, it's magic and not tech. But of all magic mods, Thaumcraft seems to be the one with the most "scientific" mindset - also has an underlying "mad scientist wizard" theme and tie-in mods that integrate closer with tech stuff. Also, I invoke Mystcraft being included in 1.6.4-based Tekkit as precedent.
  9. The Technic team is dedicated to the launcher/platform and generally does not concern itself with pack contents - that goes even for official packs like Tekkit. Your only chance is to directly suggest it to the maintainer, which has been Skuli for the current (1.6.4-based) Tekkit, and is now IskanDar for what has tentatively been called Tekkit 2 (based on 1.7.10, unreleased). However, please don't bother Skuli, as he has quit and Tekkit is without a maintainer. It is unlikely to change any more, and that is a good thing, given the state of Minecraft 1.6.4 at this point. For the next, to-be-released version, you might approach IskanDar. But if you do, please be polite and leave it at a suggestion. It might be best if you just posted your suggestion >here - I don't know if IskanDar even reads this, but at least it will be somewhat orderly with the other suggestions in there. I also recommend that you write a few lines on why you think that mod would fit into the pack. With actual arguments, not just "because it's teh awesome!!11".
  10. Glad it works. What happened before was the server crashing - I did not point out the Java thing earlier because you gave no indication that it crashed. In the future, always look out for crash logs under /crash-reports and >post them on the tracker if something goes wrong. Have fun playing.
  11. Found another thing that might help with weather control. If you use a Command Block with the command toggledownfall you should be able to switch the weather by just providing a Redstone signal to that block. Once you set that up, you can change the weather by flipping an ingame switch (lever, button, whatever).
  12. Nothing is under active development there. The notes are from mods that want you to update, but you usually cannot do that within 1.6.4. I believe that the Powersuit has upgrades that allow for more controlled flight, but not sure how the Rocket Boots play into it. MPS has been dead for so long that most people have moved to other personal gear solutions.
  13. This will make it eternal day, I believe: gamerule doDaylightCycle false Don't go overboard with Collapsibles, they might tax your performance if you overdo it.
  14. The configuration options you are missing could have been from Optifine, which is notably not included any more. If you have operator rights (cheat mode), you can change the weather in NEI or by console command. I don't know any option to set it permanently. Maybe the gamerule settings have something to offer. If you are thinking about adding a current Optifine to the pack yourself, keep in mind that you need a 1.6.4 version. It should work, but is known to glitch. People mostly ceased using it for performance reasons, and the few remaining users keep it for the options it offers. Of course, if you add something yourself, you will be running a custom modpack and not Tekkit any more. If you are interested in decoration options beyond Microblocks, make sure to have a look at Carpenter's Blocks as well. This mod offers a handful of basic "canvas" type blocks that can be skinned with any other placeable block in the game. Especially its doors are above and beyond anything else when it comes to design options. Also, slopes - because stairs were yesterday.
  15. 1.2.9e and 1.2.9f are practically identical, with the sole exception of Legacy Java Fixer having been added to the latter. You can safely mix them, as long as everybody running the "e" version is strictly using the latest Java 7 (not 8). Server users are required to "roll their own" 1.2.9f by adding the Legacy Java Fixer themselves, if they require Java 8 compatibility. I have no idea why the server didn't get that update, but at least it is trivial to add. The file goes into the mods directory and you are set.
  16. Well, that is too bad, then. If you want technical support with this, you need to take it to the tracker. But I daresay that finding and reading a tutorial on how to run a Minecraft server might make more sense for you. Running a server, especially a modded one, requires some basic level of knowledge. Reading a tutorial should make clear what you are doing wrong much faster than us going back and forth here for another ten iterations. And yes, I mean reading. Video tutorials may be all the rage these days, but they are shit when it comes to configurable stuff that requires thinking. If another specific question arises during your studies, you are of course welcome to ask.
  17. What you are seeing is not a problem at all, but normal server operation - which is a command console with lots of meaningless text (meaningless if you're not a code guru, and sometimes even then). The annotation errors are just message spam and can safely be ignored. If something seriously goes wrong, you will get a crash log, which we can discuss on the tracker. But until this happens, you actually have no problem - at least not with the server. So what you do now is: Run the server with the launch script, wait for it to stop rolling through new text, and then try to connect with your client.
  18. You started a vanilla server. This happens when you neglect to use to the provided launch script and just click on the (wrong) JAR file. Use the script and it should work. You should also re-import your world before you try again, because the server will have stripped the save of all modded blocks now.
  19. Nope. As for Big Dig, this is an ancient pack and I wonder what you "upgraded" it to. You are also on the wrong forum section for that. Tekkit does have Buildcraft, and gears can be crafted. Also, Treecapitator is working most of the time - unless you use an activated Redstone Arsenal Axe, in which case the game will crash. Don't do that. My guess is that you managed to start the server incorrectly by not using the launch script, which will result in a non-modded vanilla server more often than not. Always use the launch script. If you consider this a technical problem, it belongs on the tracker anyway.
  20. You definitely did not have this exact problem four years ago, because it is caused by a bug in some Forge versions that occurs only with Java 8 update 20 or newer. You need to drop the the Forge Legacy Java Fixer into the mods directory for it to work with Java 8. And btw, all issues go on the tracker.
  21. Unfortunately, no, there is no simple way to do this. You would need to convert the block IDs, and I'm not sure this is even possible without script-fu and lots of effort. In addition to this, the modpack you are trying to migrate to is old itself. We expect a 1.7.10-based Tekkit to be made in the coming months, although no fixed date has been announced. If you really want to modernize, I suggest waiting for that one. Once you do have a 1.7.10-compatible target to migrate to, get acquainted with world editors like MCEdit. Taking an old world with you into a new version is a big challenge in any case, and that is even before we talk fiddly stuff like Microblocks. It may actually be less work to redo your entire base in the new pack than trying to migrate the old one. Depending on your time investment, of course. I recall there once were migration tools that specifically translated block IDs. But as the ID handling completely changed in Minecraft 1.7, I'm not sure if that will even be possible this time.
  22. If you do, it should turn from grey (unlinked) to green (linked). When in another dimension, you can then use it to teleport back to the linked location. Remember that you should put it on a bookstand for this, as it will otherwise just drop to the ground and be susceptible to damage. If you want to use a book from within the same dimension, the page used to create it needs to have Intra-Linking on it. Otherwise it will only work from another dimension, such as the Nether, the End, The Underdark or a Mystcraft Age. Refer to >bochen's guide for more pointers.
  23. Hold it in your hand, make sure you are standing in the exact place where you want it to link to, and right-clck. You should make sure that nothing "clickable" is in front of you.
  24. No idea what you're talking about. If that is a Minecraft function, modded or otherwise, I am not aware of it.
  25. That is correct, Aluminum Ore will not work in Pulverizers. Needs to be pre-sorted into storage or a smelting device (like a Redstone Furnace). May also be true for some Copper or Tin variants, but an MFR Unifier can solve this for you by converting to a compatible ore variant.
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