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Curunir

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Everything posted by Curunir

  1. Check if the output slot is full, and give it a way to dispose of its products if it is. Same for 2nd output. Also have a look at Redstone settings. It may be disabled by Redstone signal, or lack thereof.
  2. You may want to look at my >newbie guide, which also describes your first reactor and MFR autofarms. A long-term goal may be enclosing your base compound in a Force Field. And having what deserves to be called a base compound in the first place. Or explore the worlds that Mystcraft adds. Maybe not so much Dimensional Doors, as this one is prone to crash and corrupt.
  3. Well, chunkloading by player presence should not be too different from automated chunkloading. I could imagine chunk borders playing a role, but not the technicalities of how a chunk is loaded. Anyway, it's nice to have workarounds, no matter how mystical.
  4. That is not Java 7. In case this is a dedicated server, you need the Legacy Java Fixer for Forge. Drop it in the mods directory. Apart from that, please take all issues, including this one, to the tracker. Crash logs are vastly preferred to launcher logs.
  5. World Interaction Upgrades are a new addition in the 1.7.10-based version of Extra Utilities. In 1.6.4 Tekkit, you should only require speed upgrades to get the Liquid Transfer Nodes pumping faster. I never used them myself for this purpose, so I don't know what they need. The easiest solution by far is just placing the Fluid Ports of your Reactor and Turbine facing each other directly. It's a bit fiddly to set up in this old version, because the state (input or output) can only be set from the inside that way, and this requires a completed Turbine. But the ports remember their settings while placed, so you can do it. You still need an additional Reactor Fluid port for first filling, but a single Aqueous Accumulator should be enough to supply it. The main feed should be sustainable later on with the steam/water loop between the two machines.
  6. Strange workaround, that. But if it works... In case you are wondering, Kotja is referring to Mystcraft Ages. You can create additional dimensions with Mystcraft, using just a bit of ink, paper and leather. Tekkit users have found them valuable not just to explore, but also to place machinery in that they don't want in the Overworld or Nether for some reason.
  7. Universal Cables are Mekanism, which is notably absent from 1.6.4-based Tekkit. There is no regular means to convert MJ to RF, although the other way around is trivial (=Conduits).
  8. It has not been officially announced, so nobody knows for certain. However, there is a good chance that the current Tekkit is left intact and possibly renamed for clarification. The same happened to what is now Tekkit Classic - it once used to be the main pack on Minecraft 1.2.5, and has been preserved for players who just wish to continue playing the same thing with their old worlds, with all the old limitations. Taking worlds from current Tekkit to a 1.7.10-based pack will generally be hard or even impossible without some major script-fu. There have been big changes in Minecraft between 1.6.4 and 1.7.10, most notably a new block ID handling. So for all intents and purposes, 1.7.10 is considered "savegame incompatible".
  9. Tekkit has Extra Utilities, but an old version without the generators. Ender IO is not included, either. I do agree that these mods add good variety to the game, but we will have to wait for new Tekkit to see that - if IskanDar adds them. Especially Dimensional Transceivers are vastly superior to Tesseracts, although they are quirky to make.
  10. Right, you can of course browse for modpacks on the (shiny new) Technic Launcher as well. I just mentioned FTB Infinity because it's the only current kitchen-sink style pack that I know by name. You probably don't want to take your existing world save with you into other packs, or at least only take a copy each time. Mod items will be deleted by the (internal) server when that mod is not present any more, so you can and will lose some stuff on each change. New pack usually means new start, although you could of course take your world save across each time to speed up the start phase. Keep in mind, though, that worldgen (= mod ores and other things spawning) from new mods will usually only happen in newly-generated chunks, so be prepared to travel. By the way, I am tolerating your quiz in the sticky thread so far because most of these questions may have appeal for new players. If you want to know more specific things about Tekkit or have other questions, please make your own thread for that.
  11. As I said, the how-to-modpack section of the forum is Platform Pagoda. All the script-fu ninjas gather there, and I am notably not one of them. I can only offer gameplay help and some basic advice. You should probably start by looking at >this. As for the next Tekkit, the rules around here explicitly forbid to ask for ETAs. The Technic team has recruited IskanDar to make the next Hexxit and Tekkit, and he is currently busy with that. Hexxit will be first. If you just want to discover mods via other packs, that will of course work. Maybe you want a kitchen-sink style pack for this, like the new FTB Infinity on the Feed The Beast Launcher. I recommend not starting anything on 1.6.4-based packs any more. You may find mods you like, only to learn that they have been abandoned and won't work on 1.7.10.
  12. If you modify your Tekkit, you cannot get support here, because the tracker is exclusively for support on featured packs like Tekkit, not for custom packs. That means if you encounter problems with a modified pack, you will need to solve them yourself. Custom modpacks are discussed on Platform Pagoda, where you can get some help and advice around "rolling your own". It's not rocket science, but not trivial, either. To go beyond temporary dabbling with files, you need an account on the Technic Platform, where you then can create your own (ideally private) modpack. You can make your own pack in two ways. You either take an existing one, like Tekkit, and change it the way you prefer, or you build your own pack from the ground up. The latter is more flexible, but also requires more knowledge and work. If you base your custom pack on Tekkit, you are locked into Minecraft 1.6.4 still. You could choose some other pack to start that is already built on 1.7.10, or wait for the 1.7.10-based Tekkit to arrive. The Technic Launcher has all sorts of packs from all sorts of people, with featured packs like Tekkit making up just a small fraction. However, featured packs are held to higher standards and receive some limited support, which is not true for the rest of the packs. Some of those are great, some may yet become great.
  13. I have heard about the RF/MJ conversion mod, but can't remember the name either. In any case, the place to find and discover mods is Minecraftforum. You need to keep a few things in mind when customizing your Tekkit: Your custom pack is not a Tekkit installation any more and will not receive any support on the tracker (possible exception if you just fixed the Simply Jetpacks issue to stop the crashes). You still need 1.6.4-based versions of mods for this pack, which may be getting scarce and/or hard to find. Minecraft 1.6.4 still had block ID conflicts, so adding mods that add placeable blocks may require tediously reassigning IDs by hand (Simply Jetpacks is not affected by this, some other mods will be). You will not be able to connect to any servers with your custom pack, unless the server receives the exact same modifications. Much of your work will be in vain once you decide to move to the 1.7.10 world. A shiny new 1.7.10-based Tekkit appears to be in the works, but will only be released after new Hexxit stabilizes. That being said, have fun and good luck.
  14. MJ producers are obsolete. Use Dynamos and/or Big Reactors. The Buildcraft MJ stuff is still there because Buildcraft is still there and some old-fashioned users might still want its legacy power. But the primary system in Tekkit is RF, and you will only get good results when you stick to that.
  15. About the Machinists Workbench crashing the game: This is an unresolved bug that Skuli never fixed before he quit Tekkit. It is a recipe parsing bug that strangely only happens in singleplayer mode. You can fix it by updating the mod Simply Jetpacks to a patched version. Of course, if you make this update, you will technically be running a custom modpack, so only do this if you are strictly in singleplayer. You update by deleting the file [...]modpackstekkitmainmodsSimplyJetpacks-0.1.4.jar and replacing it with a version downloaded here. You need at least 0.1.4.1, but can opt to use up to 0.3.1.1 (the last that was compatible with Minecraft 1.6.4 and thus current Tekkit). The latter version comes with more jetpack variants for your pleasure, even some armoured ones. About Combustion Engines not connecting to your RF network: Of course they won't. Combustion Engines are Buildcraft power devices and only produce MJ. An RF network can convert to MJ output for machines, but not take MJ input. You need to use Dynamos or Big Reactors, or the Atomic Science stuff.
  16. The mod is called Not Enough Items (NEI) and you will hardly find any packs without it. Its main purpose is looking things up, but for some reason, Tekkit has it running in cheat mode by default if the player has operator rights. Turn it to recipe mode and the left/right-click actions will give you recipes and uses instead of donating the items (the same functions that are bound to R und U keys in cheat mode).
  17. If you modify your Tekkit by adding or removing mods, you will be running a custom modpack. Which receives no support, so you are on your own regarding any problems that might arise. You can ask kindly on Platform Pagoda if you need advice or want to discuss custom packs in general. As for the actual doing, you need to find a Minecraft 1.6.4-compatible version of your mod. As the mod world has moved on, this might become increasingly difficult already. You then just drop it into the mods directory, and resolve any arising block ID issues. I am not paraphrasing the details here, as the hows and ifs of this are among the most frequently-asked questions on the Intarwebs.
  18. Tekkit is still a 1.6.4-based pack, and I doubt that Galaticraft is still releasing versions that work on this. You will need to wait until Tekkit brings a 1.7.10-based version, which will possibly already contain new Galacticraft, find another pack that has it, or roll your own.
  19. Issues go on the tracker, so I will treat this as if you just had asked "how do I oil?". Buildcraft oil predominantly spawns in and around ocean biomes. It always has a surface geyser, the height of which indicates the size of the cavern below. There are, to my knowledge, three sizes. It should be trivial to find those if you keep prospecting along coastlines. Galacticraft oil only spawns underground, and is usually quite ubiquitous, but even more so under Desert biomes. If you want to unearth some, just set up a quarry in a desert and you should hit plenty of deposits. The problem is usually having too damn many of them, not the other way around. Of course, make sure that you are actually running a Tekkit server. If you do it wrong and start the minecraft-server.jar instead of using the launch script, you will be running a mod-less vanilla server which of course cannot have any oil, or any other modded worldgen features.
  20. I think Itemducts do not work that way, i.e. they pull until you tell them to stop or some criteria for a shutting-off Redstone signal are met. I find it easiest to just view the Harvester output chest as a transitive buffer, hook the "carrot storage" up with Itemducts somewhere near, and connect that one to the Planter as a sort of loopback. A DSU works fine as a no-maintenance storage medium at this point, and you can even hook it up to an ME network later using a Storage Bus. Once you get an ME network, I suggest to replace most Itemduct connections with ME Cable and Import/Export Buses anyway.
  21. Run it with default ingame settings and driver settings, then see what fps look like. Don't forget that Minecraft runs on Java, which can be an order of magnitude less efficient with resources than the APIs that most other games run on. Also, it doesn't scale like other games, especially not with graphics cards.
  22. Modular Force Field System can do that, I think. Never tried it myself. Also Applied Energistics, once you can store and move 3-dimensional spaces, which is endgame stuff. Most methods I prefer do not work in creaky old Tekkit, unfortunately.
  23. This is quite definitely referring to a Smeltery, a multiblock from Tinker's Construct. You can throw all kinds of strange things in there - mobs or players get you blood, which even has a use. Endermen just don't bleed like the rest of us, it seems. You can of course go pedestrian and just smelt Ender Pearls in that thing. Too bad you can't test it in Tekkit, because Tinker's Construct is not in the pack. It's popular, and included in many packs. Just not in Tekkit. The easy way to get Resonant Ender in Tekkit is >EE3-chaining for Ender Pearls and smelting them down in a Magma Crucible.
  24. Check if "Advanced openGL" is active in graphics options. This can be glitchy with some setups and doesn't add much value, so try disabling it if active. Also, some FSAA modes can glitch out in Minecraft. A lot. And yes, Optifine. There is a reason it is not included in many packs at this point. Causes as much (if not more) glitches as it fixes. If you included that, try removing it again.
  25. I quite agree with that notion, but couldn't be bothered to type more than that one-liner. Nostalgic players or those with huge investments are of course welcome to stay on Classic as long their hearts tell them to. But Lite is not really a place of nostalgia, but more of a compromise that never really worked, in my opinion.
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