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Curunir

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Everything posted by Curunir

  1. I wanted to use a Filler, and learned to my surprise that NEI does not hold recipes for either the Blueprint, the Template, or even the Architect Table. The recipes from the BC wiki do not work. The Filler itself is the only item from the BC Builders mod that shows a recipe in NEI and can be crafted. But it's useless without templates, so the whole mod is unusable for me. Does anybody else have the same issues?
  2. We don't give Skype support This is not the right spot There is no right spot for what you want If you want to make your own modpack, you are on your own. Nobody is going to put the mods together for you. Read the tutorials, ask (in the right forum section) for advice if you have specific questions. If all this is too much for you, go play one of the working modpacks that other people created. Another hint: Tekkit Classic is ancient, and you would do well to let it rot in peace and not base anything new off it.
  3. A current one can be found here. Although for some reason, it didn't work properly on 1.2.10 beta for me. I got it to work when I took a standard 1.6.4 Sphax pack and added all the mod stuff myself from that other pack. Using that right now. Maybe you should try doing what I did.
  4. Welcome to Tekkit. For guys like you, I wrote >this. Enjoy! The crafting table that keeps its recipes stored is called a Machinist's Workbench, although I think the Buildcraft Auto Workbench and the Project Bench can do the job as well.
  5. Did you know that when inside any Thermal Expansion machine interface, you can quickly set the sides to "no connections" by shift-clicking them? Especially nice in complex machines where you otherwise have to toggle through up to six settings.
  6. Impressive. That's the kind of thing I meant. Here is a link to my own "Big Power" solution that I posted >a while back. Name: The Core Purpose of construction: High-efficiency Power generation, with style How it works: A max-height (48 blocks) Big Reactors core that has 20 Turbines directly attached. What I especially like about it: Directly attached Turbines do away with the steam transport limitations that you otherwise have to overcome. And while Turbine size limits are quite a limiting factor in large-scale designs, nothing stops you from simply attaching many more Turbines. Which in a way looks more impressive than just one humongous Turbine would. I could have made the core reactor larger than just 5x5, and also could have gone up to the horizontal size limit for the Turbines, or even increased Turbine diameter as well. Truth be told, I simply didn't have enough Cyanite to go larger, and the work was also very tedious for a single player, even at that size. Maybe I'll do a larger one yet. I will definitely wait for the next BigReactors update before doing that, because that one will finally make the damn Reactor Glass easier to break. As it stands, not even a quarry can remove it reliably, and stripping a design like the Core down manually will take days.
  7. Hm. If you can, then maybe the effects will stack with what the Powersuit does. Would be nice if somebody could look into this, as I am not using a Powersuit right now.
  8. Dimensional Doors is also notorius as the number one cause for corrupted worlds and game crashes, while I cannot even remember the last ticket about Mystcraft. DDoors may have some appeal, but it very urgently needs to become more stable and safe. Thanks for the effort, bochen. But do tend to that little volcano of yours (you sure it's not secretly an Enderman, teleporting around?), and make sure it doesn't unlink stuff in real life that you'll miss. ;-)
  9. No, the power armour, which is really called a Modular Powersuit (MPS), cannot be enchanted. I just listed the things you can do without a Powersuit, when you just have access to regular Diamond Armour.
  10. As for personal gear, there is really not much between vanilla armour and a Powersuit. I recommend using MFR Mob Essence to massively farm enchantments in the Auto-Enchanter (use books), then transferring the different kinds of Protection IV and whatever else you need onto Diamond Armour with the Auto-Anvil. Forfeit the chestplate, just make yourself that (Simply) >Jetpack. You could use Galacticraft Heavy Duty Plate, which is made from (Compressed) Steel. It can also be enchanted, but unfortunately, the Auto-Anvil cannot repair the parts. Diamond does the same, but can be repaired with enough Mob Essence and a few additional Diamonds in the Auto-Anvil. Take one melee weapon of your choice as a sidearm and stack the enchantments you want onto it, then pick a ranged main weapon from Balkon's mod that fits your style. Put Infinity I on it, so it will never use ammo (need 1 piece of ammo in inventory still), and of course Power IV. Unbreaking III on all weapons and armour parts sounds good, too, if you farmed enough of it. Most parts can be repaired in the Auto-Anvil if you put in some of the materials in that went into making them, or simply a full (unenchanted) item with the same ID. This will preserve your enchantments.
  11. Next time use a BC Floodgate to fill the reactor, and a BC Pump to drain it again. Both work only for the immediate space you deploy them over, so if you need to fill or drain several separate pockets of fluid, you need to set the machines up once for each.
  12. Interesting. You can always tell yourself that you died for science, finding out stuff like that. But in that vein: Did you know that Endermen hostility can be managed, even averted if you know what you're doing? You probably know by now that looking at their heads is what provokes them, and looking at their legs can hold them in place. But there is also a mechanic that will make them lose all hostility towards you, even after you already attacked them. This is triggered when they touch water (rain does count) or fire. If you just want to drive off Endermen, a Fire-Aspect-enchanted melee weapon will both make them teleport away and immediately turn neutral again. The other way around, don't try to farm Ender Pearls with a fire-enchanted weapon, unless you like chasing the Endermen around endlessly. Oh, and simply standing in water should save you, too, if you stand far enough in it that an attacker would need to step in as well.
  13. Added the promised MFR farming chain. As far as I'm concerned, the newbie guide is complete now. Feel free to point out mistakes I made, and things that might be done better, or in simpler ways.
  14. Did you know that combining several mods' power will allow you to build a Golden Apple factory in Tekkit? You can transmute Obsidian into Iron, and that into Gold, using >Equivalent Exchange 3. With an Obsidian generator at your disposal, you can create a nearly limitless Gold supply. A Minefactory Reloaded autofarm, even a quite basic one, can plant and harvest oaks for you, which will yield some Apples (or a lot, depending on farm size and whether or not you use a Fertilizer). Now pipe these into a Cyclic Assembler with the Golden Apple recipe, and don't forget plenty of storage on the rear end for all those Golden Apples. Why ever eat anything else? Alright, Cooked Meat Ingots have their appeal, too. But making those is more fiddly, with all those dirty animals that tend to misbehave. Incidentally, building this is a good exercise to check if you are literate in Tekkit. It uses what I consider the three key mods in the pack, namely Thermal Expansion, Minefactory Reloaded and Equivalent Exchange. Once you can wield those three, there is little you cannot do.
  15. My Sludge Boiler made over 5000 Mycelium blocks until now, and not a single Grass Block. I'm inclined to believe that if it didn't output one by now, then it probably never won't.
  16. I remember that this used to be possible with a Minium Stone in hand, but right now it is not. So yes, you need to use a tool enchanted with Silk Touch. Bone Meal works on existing Grass Blocks to grow flowers and decorative grass (that stuff you need to break to get your first grain seeds), but it won't even help an existing grass cover spread over bare Dirt blocks, much less create a new one. On the upside, it is rather trivial to farm yourself a Silk Touch book once you got your MFR autofarm and Mob Essence production running. I usually go through about three full stacks of books before I get one Silk Touch, but at least I also have full armour and weapon enchantments by that time, too. P.S.: I propose two solutions to this rather sad state of affairs for the devs to implement: Enable the Minium Stone to transmute Dirt into Grass blocks and back again, losing charges; even if it does nothing else when held in hand, this will be helpful without offering any unwanted exploits Add Grass blocks to the Sludge Boiler output. Mycelium is already in there, so why not Grass? Make it as rare as the Mycelium, and all will be good. We should have a suggestion thread that the devs actually read. Although right now, I would be glad if they at least read the tracker. Not seen any of them post in a long time.
  17. Did you know that there is a way in Extra Utilities to silence annoying sounds? There is a placeable Sound Muffler block, cheap to craft and universally useful. Just put it down near the source of the annoying sound, be it a noisy animal farm or the moaning of the inmates in your mob prison. Sounds will not be completely silenced, but muffled a great deal, as the name suggests. Range is not too great, so you might need a few. If your home is in a rainy biome, you might get tired of the ceaseless sound of rain at some point. While you can't silence the skies, you can enjoy some quiet while near a Rain Muffler. Ain't that nice?
  18. To my knowledge, you either use Cauldron or run without plugins. You might protect your server with a whitelist, and elevate some trustworthy players to operators.
  19. As far as "cheating" or imbalances are concerned, most EE3 recipes are deactivated in Tekkit anyway. You can only gain access to the materials I mentioned, which incidentally is just a rather small milestone as far as overall Tekkit progression is concerned. While you could argue that both EE3 (alchemy) and Mystcraft (magic) are outside the Tekkit main theme, I vastly prefer something that I can integrate into my factory chain to process materials over something that simply adds convenient extra worlds (that also tax the server). EE3 is more about processing anyway, not about generating something from nothing (as EE2 used to be). Without a large influx of transmutable resources, it would not even be much use. If you just want to preserve the landscape, you can opt to simply quarry in the Nether. Or you seal the pits with a Buildcraft Filler.
  20. Welcome to Tekkit! You may find my >Quarry guide useful. The issue here is that when using Landmarks, the Quarry will only accept them if placed directly facing one of them, not somewhere along the beam. It always puzzled me why this isn't documented better. The setup bot will destroy all blocks inside the frame, including those obstructing the frame space. So when you place the Quarry directly on the beam, it will obstruct the frame space and effectively erase itself. Always place all machines and gear outside the frame. By the way, you just need three Landmarks to set up a rectangle. It works most reliably when you click the middle one to activate the frame.
  21. It annoys me that people keep throwing Mystcraft around as a solution. It is a way to circumvent the problem, not a solution. You never passed that Kobayashi Maru test, ensign Kirk. I wrote a >guide about this some time ago. There is a setup for a way more efficient Obsidian generator further down, so you may want to use that instead of the Lava/Extruder method. Incidentally, I just posted a >picture of my Obsidian generator. If you have infinite Obsidian, then Iron, Gold, Diamonds and Ender Pearls are infinite as well.
  22. Allow me to plug right into that. Did you know that Cursed Ground is the most potent mob spawner in the game? It can only be (regularly) obtained by performing the ritual to activate an Extra Utilities Division Sigil, so you may want to think about where to perform that. Ideally, set up a mob farm around the place before you create the Cursed Ground, and have a way to escape quickly. They really spawn a lot once the curse is cast.
  23. You're the Croytheum Taster, I'm the Human Torch. We would make a fine Obsidian generator. I still maintain that this is an unresolved bug in Modular Powersuits. As for things not to do: Don't set up an MFR farming chain including an active Rancher and leave it unattended. The Rancher is the module that will shear sheep, milk cows and supposedly gather something form chickens as well. The thing is, it tends to degrade the animals' health while doing so and will kill them after a while. But not so reliably that you could just set up a Breeder to replenish them, as that imposes the risk of overstuffing the pen and lagging the server very badly. You would have to use a Mob Counter to activate the Breeder only when the number of animals gets too low, which is a little complicated as you can only use a 5x5 pen for all this and no Range Upgrades are usable in those machines. I personally think that this is a limiting weakness of the otherwise ingenuous Minefactory Reloaded. I solve it by using a separated Breeder pen, chronotype all babies out into an adjacent growing-up pen, and chronotype only the adults further into the slaughterhouse pen. The Rancher is simply set up along the growing-up pen, so it will eventually get lots of stuff as the critters move through.
  24. I don't know how simple it is, but my math says 18x360 is 6480, which is not quite 10000.
  25. Greetings, Tekkiteers! I'm sure most of you have tinkered a lot with the mods in Tekkit, and built yourself useful factories and worry-free item supply chains. I'm also sure that many of you have a sense of style as well, and tried not just to make it work, but to make it work elegantly. And to look impressive as well. So how about sharing some of those achievements here? I'm not suggesting to heap together a lot of "here is my base" screenshots, but rather pictures of specific machines that serve a specific purpose. You have a machine assembly of blocks that solves a particular problem very elegantly? You created a well-known solution, but added a personal touch that you're proud of? Let's see it! I will give one example of my own to show how it works. You post one or more pictures of the machine, or machine complex, and describe it briefly, like so: Name: if it actually has one Purpose of construction: what does it do? How it works: in case it's not blatantly obvious What I especially like about it: write a poem if you like, but try to get across why it's great Here is my example: Name: Breaker Cross Purpose of construction: Obsidian generator, trench style (+Cobblestone as a byproduct) How it works: Gelid Cryotheum and Lava form Obsidian (and Cobblestone) between them wherever they touch. A trench-style generator exploits this by placing the fluids far enough apart that they are both preserved. Block Breakers remove the Obsidian and Cobblestone each time they reappear, creating an infinite source of both materials. What I especially like about it: The Cross is a multi-trench, which allows 16 Block Breakers to run off just seven buckets of Cryotheum and two buckets of Lava. This can be reversed, as Cryotheum is much harder to obtain than Lava, but the Breakers would have to sit further outside that way. I made it this way around simply for aesthetical reasons. It could be built even larger and expanded to a grid, if you really need tons of the stuff. So what about yours? Feel free to share whatever you like.
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