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Curunir

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Everything posted by Curunir

  1. You need MCPC+, which is now Cauldron. Don't ask me specifics, I only know that you need it.
  2. While I probably won't use Atomic Science anytime soon myself, I'm glad that somebody besides me takes time to explain stuff thoroughly. Here, have some likes for that. I will link to this from my newbie guide.
  3. The "official site" would be >here. Make sure you run from that, and especially observe that you need to use the start script. That's launch.bat on Windows and launch.sh on Unix (Linux/MacOS). You managed to start a vanilla server somehow, so once you fixed that, you'll either have to start over or move the save to the correct server and move your ingame operations to chunks that haven't been generated while you ran vanilla. Also, this is a technical issue and anything further will only take place on the tracker.
  4. Did you find any of the other mod ores? Lead, Silver, Ferrous, Silicon, Yellorite, Uranium, Quantum, Ruby, Sapphire, Peridot? In case you found none of those, you are not playing Tekkit, but vanilla Minecraft. There are actually two variants of each Copper and Tin in the game, and both will be generated. The Thermal Expansion variants are usually found deeper down (Iron level and below), and are not as abundant. The Galacticraft variants are found just about anywhere, and should be more plentiful. Maybe your Galacticraft is not generating those?
  5. ErogenousBeef wrote on his roadmap that BigReactors Turbines will likely get several tiers of shaft and rotor materials in 0.4, so they will scale with that as well as with coil materials. Might open up the possibility to upgrade the "My Little Big Reactor" newbie setup with a small Turbine in a meaningful way. I'm looking forward to that stuff.
  6. Good man. I guess I'll have to look into MFFS myself one of these days.
  7. How about reading >this?
  8. Thanks. Bonus points for everybody who can identify the origin of the picture. :-) Sure Yellorium Reactors are extremely efficient. Some consider them overly efficient, especially when you scale them up. I was just curious what actually limits Atomic Science progression, because Big Reactors progression is not limited by much. Some resources are scarce even in Tekkit, like Cyanite for large Turbines. For most stuff, of course, you are correct. Things become available at the two big milestones: First running EE3 chain (unlimited Iron, Gold, Diamond and Ender Pearls if you have an Obsidian generator) and of course first Laser Drill (unlimited ores if your power source and storage is up to it).
  9. You know that the Hardened Portable Tank has a capacity of 16 Buckets, not eight? Eight is what the basic (Copper) Portable Tank holds. I suggest you double-check that you actually fed 8000 mB in there, not 16000 mB.
  10. It's about what not to do, efflandt. I was just telling what I did and what went wrong because of it. I have a hollow double ceiling over my main hall, two blocks apart, which is dark and spawns mobs just because of that. So I decided to "make lemonade" and just installed Grinders and Conveyor Belts in that hollow space (around 30x40x2). Now it rains Creepers in my lab. I will increase height to 3 blocks to fix it, but the effect is interesting nonetheless.
  11. Which is here. Also, if you added another mod and it crashes, your solution is removing that mod again.
  12. Gold can be obtained with an >Equivalent Exchange 3 alchemy chain, if you're not averse to using that. What else except Gold is required in quantity? The "scarce" resource for Yellorium Reactors is... just Yellorium. Graphite can be made from Charcoal, so an autofarm+factory will produce infinite Graphite. Iron is also among the working EE3 recipes, and the single Diamond and few Redstone don't really count.
  13. If you ask me, the best strategy is not to enter Dimensional Doors at all. Ever. But if you must, a >Jetpack will vastly simplify navigating and avoiding (some of) the traps. Third/Redstone tech level or better is recommended. It will also make it way easier to find the Fabric of Eternity "lakes" deep down that you have to touch in order to leave Limbo. And the journey home when you find that leaving Limbo has cast you 2000 blocks or more away from home in the Overworld. I found something to avoid yesterday. Don't build a Mob Spawner/Grinder room just two blocks high, with Conveyor Belts to push mobs to the Grinders. The Conveyor Belts will cause the room to be considered slightly less than two blocks high, which will push newly spawned mobs through the (solid) floor into the room below. If that happens to be your lab, prepare for meatball Creeper showers.
  14. Good find. Gives a whole new meaning to the phrase "provide juice to the machines".
  15. Did you know that Microblocks are a way to make Slabs and even smaller partial blocks out of most materials? Put (nearly) any block in a crafting grid and place a saw above it to cut it in half, and repeat for another split. Depending on how you cut, you will get Slabs, Planks, Covers, Stripes, Corners and so forth. You can use Microblocks to create stairs out of blocks that have no stair recipes, and generally for decoration. The most common use, however, is encasing Thermal Expansion Conduits and Itemducts/Fluiducts in Covers to hide them. Craft Slabs or Covers in a ring of 8 (like the Furnace recipe) to turn them into hollow ones, which will allow a cable to pass. Makes for nice "wall sockets" to place your machines against. There are actually two Microblocks mods in Tekkit right now. The core one is Forge Microblocks, which uses degrading saws to cut up the blocks (available in several tiers up to diamond, not all of which can cut all blocks). Those are compatible with aforementioned TE pipes. Then there is Immibis Microblocks, which uses the non-degrading Hacksaw. If you want to encase ME Cable or Rednet Cable, you have to use the Immibis blocks, because the Forge ones are incompatible with those due to an unresolved bug. Apart from that, Forge Microblocks is the recommended of the two mods.
  16. I haven't even looked into Modular Force Field System yet (and I find it annoying, that nobody ever spells it out - think of the newbies, people). But I read somewhere that MFFS comes with a converter block to turn MJ or RF into the juice that it needs.
  17. Silmenume, your Itemducts cannot order anything from the ME network, they can only pull from inventories. You would have to use an Export Bus to get things out of the network and into the machine, Itemducts have no place there. If you want to use Itemducts for some reason, use the Export Bus to pull the stuff into a buffer chest. The ducts can pull from there. But the standard way is just just plugging in as many Import and Export Buses as the machine has in-/outputs. I don't know how the ME Interface is operated, but the Buses are crafted out of it, so I guess it only has some basic functionality.
  18. Are you using Computercraft 1.5 or 1.6? This one is a major transition, and it may be that not all of the other mods are actually compatible to the CC version you use. Tekkit is still on CC 1.5, although the switch to 1.6 may be coming along finally. Even though you are already based off 1.7.2, it is not guaranteed that 1.6 will work with everything in your case. This is definitely the wrong forum section for help with your own custom modpack. And no, there is no right section. If you do your own tinkering, you need to do your own support.
  19. You could opt to separate the steps and use Extra Cells to store and deliver the fluids. But since the Crucible only takes items as input and the Transposer also outputs mostly items, regular Import/Export Buses should do the trick. I am wondering anyway why you are still using Buildcraft pipes in the first place.
  20. If you set up a Peaceful Table, you will be able to farm Chain parts, although it will take a while to get a full set. The Table needs an adjacent inventory with free slots to drop its loot in, and there also needs to be at least one sword in there that the Table will use to kill the mobs it spawns. You won't see those mobs, but hear them die if you stand close enough. The Table only works on Peaceful difficulty, and of course needs to be chunkloaded. As it will spawn/kill the mobs acoording the biome it stands in, you could set one up in a Nether Fortress for Blaze Rods, or in a Taiga for Blizz Rods, among other things. Armor parts will drop everywhere in the Overworld, but nowhere in the Nether. Have fun, you two.
  21. I found that the Ender-Thermic Pump does its chunk-loading very reliably. Extra Utilities' author wrote that it will load just what it needs to operate, and I found that this is true. Just put a Tesseract one block away diagonally, connect one Conduit and one Fluiduct, and deal with providing power and using the lava on the other Tesseract end. Worked to power my last Obsidian Generator until the Nether turned into a stone wasteland. Never tried with Mystcraft stuff, but a dimension is a dimension.
  22. Did you know that bathing in Mob Essence grants the Night Vision buff? This is extremely useful, because Mob Essence is accessible via XP Extractor (and buckets) very early in game, and you might opt to always carry the green bucket while spelunking. It will obsidianize lava just water, and if used well, Night Vision is invaluable to find ores, spot enemies and generally be successful. Another use for it is flooding your Quarry pit. In case you dive in there to manually silk-touch the Certus Quartz and Redstone Ores out, you will have found long ago that a water-filled Quarry is pitch dark as it gets lower and the water layer grows too thick. With permanent Night Vision while swimming down there, that problem is gone. Try to also get the Respiration and Aqua Affinity enchantments on your helmet to maximize efficiency down there.
  23. You could simply use separate Reactor Fluid Ports and Tesseract channels for each Turbine, or pair of Turbines. The best way to control stuff is of course custom-building one small 2000 mB/t reactor for each Turbine, or 4000 mB/t for each pair. I think the Tesseract distribution is not completely even and struggles with this setup, even when there is no loss incurred. I had the same skewed rates on my pair of slightly smaller Turbines. Interestingly, the skew would flip each time the server rebooted, so the underpowered ones would be the overpowered ones after a reboot, and vice versa.
  24. Be wary when tunneling through large amounts of Netherrack. Single lava source blocks are interspersed with it randomly, and if you hit one, it can be very hard to get away from. It will likely be fatal without very good armor or a Fire Protection enchantment, not least because lava has higher viscosity in the Nether. Yep, the damn stuff flows faster down there. It will also destroy your dropped items, should you die to it. I lost an inventory full of Nether Ores to that, over an hour of early-game digging gone to waste, not to mention the backpack full of equipment, including my Quarry. Avert this by bringing a bucket of Nether-proof liquid that can extinguish the lava. Gelid Cryotheum qualifies, but will also damage you and is not a good choice. Destabilized Redstone, however, should do the trick. Or avoid tunneling through Netherrack altogether. The Hellfish also make it very painful in recent versions of Nether Ores, especially when you try to be clever and dig above height ~100. By the way bochen, I found a remedy against Cryotheum diving: A >Jetpack will allow you to rise quickly out of just about anything, more quickly and reliably even than Powersuit flight. Should be a Resonant Jetpack for best effect.
  25. Are you sure your reactor is outputting a constant 16000 mB/t? This behaviour points to lack of Steam, literally. Somebody said that the 20% flat Tesseract loss only applied to power transfers, but maybe they also lose some of the liquids. Increase Steam output to a higher value than 16 B/t, if possible, and see if that spins them higher. Also check if water and Steam are actually in equilibirum on the reactor gauges. In a perfect setup, both should be equally high.
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