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Everything posted by Curunir
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Observe that while lumping rods together in a Yellorium Reactor is recommended because of the increased fertility/reactivity, it also increases cooling needs. So only go that route when you have something better than water to fill in. Gelid Cryotheum is the king of coolants, with a very close second rank for Resonant Ender. Somebody once found that in small setups, Resonant Ender may even be better than Cryo. Do yourself a favour and use Pumps and Floodgates (from Buildcraft) to fill and drain coolants. Other than that, running a wood-producing autofarm to feed massive racks of Steam Dynamos might have a certain Steampunk flavour to it. If you find a large oil deposit to exploit, "Block B" of your power plant might then go Dieselpunk with Compression Dynamos. The water feed for those two alone should be impressive. And maybe you will be the first to figure out how to actually make Reactant Dynamos useful.
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Pleae take issues to the tracker and follow the template. Also try not to spill logs into posts, that's what >Pastebin is for. This looks like another Dimensional Doors corruption, so you could try removing DDoors data from your world (make a backup). If that doesn't fix it, you need to proceed to the tracker.
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Sometimes, the forum search can actually help. >Here you go. I tested it, works fine and is nearly complete.
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Ender Pearls can be obtained with >EE3. You can start with as little as a 32 Gold Ingots, craft them into 8 pairs of Gold Boots and calcinate those for Minium dusts. The rest is alchemy. If you're lucky, you will find Ender Lily Seeds in dungeon chests. Once you place those on End Stone (infuse Sandstone with Resonant Ender in a Fluid Transposer), you can just grow more pearls. They also grow in soil, but take forever to mature there.
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Ore generation has been like it is for a while, although several people noticed rare metals becoming even rarer a few versions back. Probably a side effect of the rather opulent amount of Galacticraft Copper and Tin Ores. It makes early game more challenging, but once you have a Pulverizer running, the bonus dusts should compensate at least for the Gold. About Flour, I only dimly remember it. TE3 probably dropped it, and the Grindstone has its very own dusts, so it simply remained there. The primary field food should be Baked Potatoes anyway. Or Apples from an oak auto-farm. Or Cooked Fish from an MFR Fisher. Or Meat Ingots, once you have your MFR farming chain running. About the Rift Blade, no idea. I never had one.
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A Dimensional Anchor is probably the cheapest solution. It can be configured to include quite a lot of chunks, and one will suffice for just about any installation. Set the owner to "server" if you want it to keep loading chunks when you're offline. This of course only works if you're an admin, or operator with sufficient rights.
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The search bar is part of the Not Enough Items mod (NEI). You can toggle it on and off with the O key, and it also has several modes. Maybe you accidentally changed its configuration? The search field will also retain its filter, even if you quit and restart the game, until you remove it manually. A double-click will turn the field yellow, and it will search your inventory instead of the full list.
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I can't remember when each of these have been different. To which older version are you comparing? We had quite substantial changes with the Tekkit 1.2 transition, which raised the base game to 1.6.4.
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Entered a dimensional door... and no way out from Limbo
Curunir replied to Don_Thate's topic in Tekkit Discussion
As a sidenote, you will make this all much easier to bear if you craft yourself a >jetpack before starting to explore those dimensions. A Redstone-level jetpack should be fast and manoeuvrable enough to easily escape the Monoliths. The lower-level ones may be too slow, though. With my Resonant jetpack, I'm flying circles around Monoliths. -
And as a newbie bonus, here is a link to the tracker, and to the template that you should use for your ticket. Make sure you >locate your crash logs and share them. If you follow all that, we should have this resolved quickly.
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Well, you could use Tekkit Classic if you absolutely must have EE2. As plowman said, you will be restricted to the ancient 1.2.5 Minecraft build, which is the reason why the whole thing is called "Classic", and is not updated any more. You still might want to look at the current Tekkit. I wrote an introduction >here, and there also is >EE3 - limited, but it does a few useful things.
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Treecapitator works, in general. Use any vanilla Axe, chop any wood block, and all other wood blocks connected to it will be broken, along with the leaves. It does not work with a Flux-Infused Axe if charged (game will crash), but in uncharged state even that one is eligible. So are Project Red Ruby, Sapphire and Peridot Axes. If these do not work on your client, then you are having an issue. You are welcome to post issues on our tracker, following the template.
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Entered a dimensional door... and no way out from Limbo
Curunir replied to Don_Thate's topic in Tekkit Discussion
For some reason, "Monolith" is what those eyes are called. They teleport you when you get too close to them, so you need to find your way while avoiding them. Running should do it, although having a Jetpack vastly simplifies the escape. -
For simple mods, it's as easy as locating the mods directory under tekkitmain and dropping the mod jars in there. Just make sure you have the latest 1.6.4-based version of the mod. However, if the mod introduces additional blocks to the game, it will most likely cause ID conflicts with existing blocks. These have to be resolved. Also, if you want interaction with other mods, e.g. your mod added a new axe and you want Treecapitator to work with it, then you'll also have to modify existing config files. This is all not trivial, and casual users should stay away from that stuff. There is an enormous amount of complete, working packs on the launcher, so maybe the thing you want is already out there somewhere. Be warned, though, that there are also a number of packs out there that don't work too well, or are flat-out broken. There are no resources in the Technic Pack project to do quality assurance on all of them.
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Have you tried placing Gelid Cryotheum nearby, so the ice can form spontaneously? Can't get more native ice than that, I think.
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If you enter a Dimensional Dungeon, it helps if you immediately turn around and go back again, then enter a second time. This will create a Warp Door, through which you can enter again later. Unless I overlooked something, this will effectively turn all those one-way doors into two-way variants. You can farm world thread if you manage to create two Rifts close to each other. But be warned, this will cause lots of Endermen to spawn and also endanger the stability of your world. Both ingame and concerning world file integrity. Better have a Rift Remover ready to dispel that stuff in case it gets out of hand.
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One addition: You still need to worry about power format, as the Buildcraft Quarry requires to be fed MJ, and won't work with RF. This is easily solved by placing at least one piece of Conduit next to the Quarry and hooking the Tesseract (or buffer Energy Cell) up to that. You need that Conduit, because the Tesseract won't do the RF>MJ conversion. There is a "gold standard" for Tesseract/Quarry placement, which looks like this: The Quarry will take power from the Tesseract this way, and also drop all its items into an inventory on the other side of the Tesseract. You just need to configure both end points to send/receive power and items correctly.
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As far as I know, Mekanism has even been in Tekkit at some point, but was removed again for reasons I don't know about. It is surely one of the likelier candidates for inclusion, but the devs are traditionally not very talkative about their decision processes. You could drop a suggestion in a release thread, but please don't spam. Just leave it at a single, short, well-worded and polite suggestion. Giving functional reasons (i.e. a little more than "it would be soooo cool") would probably help your cause.
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It saddens me that people look towards Youtube to solve their problems. Please take issues to the tracker, following the template. Your newbie bonus gets you one free advice outside the tracker: This is a severe Java issue, which indicates that your Java installation is either broken or nonexistent. Remove all flavours of Java runtime from your system, then go here, download and install Java 7 update 60 for your OS, and see how that works for you. If you still have the issue after that, the tracker awaits.
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Don't spill logs into the forum. That's what Pastebin is for. The initial message says that you dropped mod versions for Minecraft 1.7.10 in there. Tekkit runs on 1.6.4, so remove the wrong versions and try again with the correct ones.
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Please take issues to the tracker, following the template. Same rules for everybody. Make sure you >upload the full crash log somewhere and link to it, so we can look at the interesting parts (which you largely omitted here).
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Please take all issues to the tracker and use the template. If the game closes on load, crash logs should be generated. >Here is how to obtain and share them. Taking a blind shot, Dimensional Doors data are the number one reason for corrupted worlds, and removing the additional dimensions from the world files may fix that. Otherwise, please do continue this on the tracker, and we'll have a look at the logs.
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Issues belong on the tracker, and there is a template you should follow to make them readable. But since this one is simple: Mojang has been having server hiccups recently, which will result in bad logins and is entirely unrelated to which Minecraft flavour or modpack you are trying to use. If such issues occur, you can check with Mojang, or here, for server status. You can make your server independent from Mojang logins with the option online-mode=false, as you already found out. This will simply cause your server to never check with Mojang if an account is legit. You will be running what is sometimes called a "hacked server", although it is a regular option that was put there by Mojang themselves. Forfeiting that check will allow players to join during such outages, but will also allow unauthorized (=pirated) clients to join. If you're just playing with friends, it should not matter too much. Maybe use a whitelist to be safe. Apart from that, you always need to make sure that your server and clients have matching versions of all included mods, but that is covered if you use official Tekkit builds.