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Curunir

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Everything posted by Curunir

  1. I've been using the regular Floodlights with pretty much the same issues. Temporarily place a block above the hole where you want the Floodlight to be, then aim through the hole at that block while placing. This should get it placed facing the correct direction. Remove the temporary block once it worked. I guess since this mod is from the IndustrialCraft world (iirc), it will only respond to the IC wrench. P.S.: Alright, you found out yourself. A Jetpack can help tremendously with that kind of construction.
  2. I must say, I do like that star, Kezr. As for my latest exploits, I have not been building a machine per se, but I still think it's rather cool and warrants sharing. Name: The Magic Arsenal Purpose of construction: Achieving the best possible personal gear through expense of Mob Essence in my Minefactory Reloaded magickal factory. How it works: Use a vanilla Anvil first (!) to name an item, then proceed to stack all the necessary enchantments on it in an Auto-Anvil (using pre-existing Enchantment Books). What I especially like about it: Unique items in Tekkit! I spent quite some time thinking about appropriate names, and I like the results. And the cool thing is, any of you could just copy the method to make their own personal gear. Be creative! And here is the gallery: Witherbane: Not even Diamond was sharp enough to craft this boss-killer, so it was made from Ruby. It should not take too many hits to smite the mighty fiend with this. Crittersquash: Annoyed by those spiders? Silverfish giving you the crabs? Just squash them all! Using the mighty charge attack of this battle hammer should even get you out of a swarm of hungry Hellfish. Muramasa: The sharpest sword ever crafted. Perfect for slashing through hordes of enemies, and the ritual seppuku in case you failed. Forgiveness: Discworld readers should get the reference. This is Mightily Oats' very own dispenser of mercy. Works especially well for followers of the Turtle. Touch of Midas: A Pickaxe? Not just any Pickaxe. Swing this heirloom to wrest every last bit of wealth from the bowels of the Overworld, to multiply it later in your Pulverizer. Won't turn stuff into gold, though. Thunderclap: Bow and arrows are for Skeletons. Tekkiteers shoot to kill, and we shoot with railguns. Or the closest thing to it that we can get out of Balkon's Weapon Mod. Just about the highest single-shot kaboom that can be had, short of flinging Dynamite. Don't bother to stack ammunition, just bring one bullet. Mildred: Not all problems can be solved with a single shot... or can they? Next time you explore dungeons or Nether Fortresses, bring this fearsome shotgun. One or two shots will clear out a room full of zombies or... well, just about anything. Mildred is rather nearsighted, so try getting up close and personal. In case anybody still doesn't recognize it, the texture pack used here is >Sphax PureBDCraft. And if you really need telling: Thunderclap is a Musket, and Mildred a Blunderbuss.
  3. Alright, here is a click-through, using the often-requested Sphax PureBDCraft as an example. 1. What's this all about? Resource Packs can add more than just textures (hence the name), but mostly they are about textures only. Textures are the little pictures that the game puts on the sides of blocks, and also on all other surfaces, even handheld tools. So while the basic shape of objects will not change with an alternate texture set, the overall look can change quite dramatically. 2. What do I need? A Resource pack, naturally. Those are usually made for vanilla Minecraft and cover all the blocks in there. We'll go with Sphax, so just pick the correct version (Tekkit is on 1.6.4 right now) from the download page. 3. There are weird numbers, like '64x'... Those numbers represent the texture size, and consequently, texture resolution. No matter how high your ingame resolution may be, the textures are comparatively tiny, and the game's graphics engine will resize, stretch and smooth them as needed (this is, by the way, one point where Anisotropic Filtering and other graphics card functions to improve image quality come into play). Minecraft uses a measly 16x16 default texture size, which is lean on the resources, but also very tiny, and responsible for the "blocky" look. Some texture packs stay within 16x, but most increase it at least to 32x or 64x, forfeiting the blocky look somewhat. There are packs up to 256x or even 512x out there, but those are very demanding on system resources and can cause problems with the base game. It is recommended to use nothing above 128x unless you know what you're doing. 4. Ok, which one to get? We stick with 128x. Why? Because it strikes a good balance. We need mod patches, and some of those are only available up to 128x anyway. If you have a slow computer that is easily stressed, limiting yourself to 64x or even 32x might be a good idea. Just make sure that you pick matching resolutions for both the base pack and the tekkit patch. It will work with non-matching versions, but look a little weird. 5. Wait... mod patches? Yes. Because this is Tekkit. We have 110 mods in there at the moment, most of which add blocks to the game. If you want a resource pack for all of that, fitting textures for each of those mods need to be patched into the base pack. Fortunately, in the case of Sphax almost everything has been patched by diligent contributors. 6. Then why can't I just download a complete Tekkit resource pack? Because licenses. Sphax has decided to make the pack freely available to download and patch, but it may not be re-distributed in a patched state. There are reasons for this, and Sphax is of course entitled to make that decision. This means we can have a complete pack, but we need to assemble it ourselves. 7. Do I really need to gather 110 patches now? Fortunately, no. Most of Tekkit is covered by about three dozen patches, which can be scraped together from Sphax forums. But recently, somebody has been so nice to pre-gather them for you and make a big Tekkit patch again, so you actually only have to download this one. It's for 1.2.9e, our latest recommended version, but it should work on 1.2.10 as well. 8. And how to assemble the pack? The recommended way is not unpacking it, but using 7-Zip (or another archive packer that can work on-the-fly) to directly edit the archive. Make sure you have backup copies of both the base pack and the patch, then open both side by side in 7-Zip. In the example, we have the base pack archive top, and the patch archive bottom. Now simply select all contents of the patch archive and drag&drop them into the base pack. Too easy, ain't it? 7-Zip will immediately get to work... ...and then ask if you really want to proceed editing the archive. Yes, you do want that. And that's it. Instant patched pack. Just close the files and you're done making it. You still need to get it in place. If you know where Tekkit keeps the resource packs, just drop it there. Otherwise, go through the game: Following this, you should get a file browser opened at the location where Tekkit needs the pack to be. Drop it right in there. Maybe you will still need to close and re-open the game after doing that. The pack should show up on the list. Click on it, then WAIT. The game needs to load and verify all the contents, which can take 10+ seconds even on a fast machine because this pack is rather massive. Just let it sit for a while, until... ...the interface changes. If it looks like this, you're done. Other packs will look different here, or not even re-skin the menu. You can load your world or join a server now and see if it works. Have fun with the new look.
  4. You already did most things right, except for two: 1) Post it on the tracker, not over here. 2) Put you crash log onto Pastebin and don't spill it into the post.
  5. Or maybe look >here. The Macerator is from Industrialcraft, so these videos are outdated by 2+ years. Tekkit Classic still has it, but that one is very outdated as well.
  6. You mean from Galacticraft? There is no good way to automate anything from that mod, even the machines require crazy stunts to auto-feed. That mod is not a teamplayer at all.
  7. I certainly didn't miss your points, just told you why they are invalid. You cannot "break" a sandbox game whatsoever. The real problem about EE2 was the server-breaking empowerment, not the fact that the game became "too easy". Also, Tekkit is by far not a pure "machine modpack". It has Mystcraft, which is just as heavily used as EE3, and even DDoors. While I reserve judgement on each of those, it should show clearly that Tekkit devs have been striking for versatility, not purity. If your ideas were to be applied and Tekkit stripped down to what you consider appropriate, I would stop playing Tekkit. You are free to play the game you want, to carve it from the sandbox just as everybody else. The only game-breaking move is limiting people's choices and imposing a right and wrong.
  8. There is more than one way to play the game, my friend. Your insistence on arguing against even a toned-down EE implies that you want to shove your way down other people's throats. Did it ever occur to you why the EE2 fans didn't just play in Creative mode? Are you denying that they had fun using EE2? Because they most certainly had. Or are you implying that you cannot have fun with the game when these people have it? Because nobody is forcing you to play the way they do. If you really want a hard, unforgiving game where you have to grind for every little bit of resources, then go ahead, play that game. Remove EE from your local Tekkit if you must, or set up a server for yourself and your friends configured like that. Nobody is keeping you. And don't forget to remove Minefactory Reloaded as well, because that is all about making things easy to automate and mass-produce. Oh, and that overpowered Extra Utilities mod. Making stuff easy for people since it was included. How dare they? And while you are at it, BigReactors deliver way too much power and are too easy to make. You see where I am getting with this? If you can only be satisfied by taking other people's fun away, then you are, quite simply, a bad person.
  9. The only dev notes provided are inside threads like this (see opening post), and usually also on the main page when a new recommended version is released.
  10. More specifically, the Tekkit section of the tracker. Please make sure you follow the template and supply the >crash logs (what you linked there is a launcher log), then we should be able to help you.
  11. Please take all issues to the tracker, following the template. The devs won't look at the issue otherwise.
  12. You can craft tools out of ProjectRed Gems (Sapphire, Ruby, Peridot) to save on Iron in early game. Once you got a diamond supply, diamond tools will work for you - maybe with enchantments from MFR machines. There are two endgame tool sets. One is the MPS Power Glove, which holds just about everything, is glitchy, and probably will drop out of the pack if MPS does not upgrade to 1.7 in a timely fashion. The other, recommended tool set is Redstone Arsenal. You will require some spare Electrum Blend, Pulverized Obsidian, a fair amount of Redstone, some diamonds, Blaze Powder and Blazing Pyrotheum. infuse diamonds with Redstone in a Fluid Transposer to create Flux Crystals craft Blaze Powder with Pulverized Obsidian to make Obsidian Rods craft Flux Crystals with Obsidian Rods to make Infused Obsidian Rods infuse Electrum Blend with Redstone in a Fluid Transposer to create Fluxed Electrum Blend smelt the latter with Pyrotheum Dust (no other agent burns hot enough) in an Induction Smelter craft tools from the Fluxed Electrum Ingots and Infused Obsidian Rods, recipe shapes are just like vanilla sorry, no armour - just tools in this mod I'm spelling it out because team CoFH still hasn't got the stuff on a proper wiki. The Redstone Arsenal gear needs to be charged like the Jetpack, although it won't use any power in passive mode. There are some special bonuses when switching to active mode (toggle with V key), and using the tools in that state will drain power. Use an activated Flux Capacitor on your hotbar to recharge - it will automatically recharge the highlighted tool (btw, this can be done with Jetpacks, too). Redstone Arsenal gear will be your last set of tools. It doesn't degrade.
  13. OCZ is dead. Toshiba picked up some of the pieces, and somebody surely has the brand rights. But the company that flooded the market with bad SSDs is gone. As for RAM disks: Usually not worth the effort. Any half-decent software maps memory as needed these days.
  14. While it's laudable that they are working to complete it, keep in mind that current work efforts will certainly focus on Minecraft 1.7 (if not 1.8), and disregard older versions. I am not familiar with most of the changes, but I guess this does spell incompatibility for current Tekkit, so it may fail to work even if the pack is completed. In which case you'll have to wait for Tekkit to make the 1.7 transition, as I hinted.
  15. If this is an issue, please take it to the tracker, following the template. In case it doesn't even start, make sure you have a proper Java runtime installed. The latest can be obtained here, and make sure you throw out all older ones.
  16. It looks like the John Smith pack is discontinued and we now have the John Smith Legacy pack instead. Which I could only find for Minecraft 1.7 so far. A universal modpack patch is here. If that doesn't work properly for our 1.6.4-based Tekkit, you'll have to wait until there is an 1.7.x version. Don't ask when it will arrive, it's against forum rules to do that. Developers get grumpy when you press them for release dates. P.S.: Some more information on pack status, from that thread I linked. A contributor named Greenhawk837 wrote this.
  17. The charger is called Energetic Infuser.
  18. MPS is not a very clean or stable mod anyway, not even mentioning the horrible visual design. Not really surprising that it's a mess to configure. Myself, I am not even using a Powersuit any more. Simply Jetpacks with enchanted Diamond Armour (except the Chestplate) works better for me. MPS needs serious bug-fixing and cleaning-up. Maybe the 1.7 transition will bring that.
  19. I recall something along the lines that Condensers will not return. Speculating freely, I could imagine something that generates EMC from power (using Redstone Flux would be reasonable), which would finally add some utility to BigReactors other than powering Laser Drills. Or it might simply be a form of "liquid EMC" or other kind of storage, which still requires you to generate the actual EMC before you can use it. The point is, giving something for nothing is not really good in terms of game design. Of course, Condensers were fun to use back in the day, but they tended to render most other mods obsolete, in the same vein that cheat mode does. Why build an autofarm when you can simply transmute food and biomass from your limitless EMC pool? There needs to be some kind of limiting factor to strike a balance with other mods. The same way a single instrument should not eclipse the entire orchestra, although it may get to play a solo at an appropriate time.
  20. I recall that we had recently somebody asking about disabling MPS items via config file, and it turned out that there are actually two config files used by MPS. Try finding the other one, and see if disabling stuff in there has the desired effect.
  21. Oh, that's what it's about. You have to be strong now, kitti, because I have bad news for you: Matter generation via Condensers will explicitly not come back, as per Pahimar's stated intention (quite) a while back. I wrote a bit about how I see this change, >here.
  22. I have been wondering that as well, but unfortunately cannot provide any insights. As EE3 is only an alchemy mod now and works chiefly for matter conversion, the core function is already in there with the Minium Stone. Alchemical Chests and Bags are simply item holders, but will probably get some functions beyond storage, I guess. I miss the Divining Rod for ore prospecting, maybe that one is coming back at some point. And I'm curious what the Chalk is for. With the development pace, I am a little worried about the 1.7 transition. Most active mods are in development towards that now, and I wonder if Pahimar can manage to keep up.
  23. I was not suggesting that you upgrade these parts, just pointing out that these are the ones that could give minor gains. Funnily enough, a Core i7 would not even help, because those just have Hyperthreading enabled over the i5, i.e. a native 4-core is a logical 8-core. Which will not help one bit in gaming, just in heavily-parallel applications. Believe it or not, I am gaming on an i3 dualcore, and missing nothing. Some games profit from four cores by now, but most don't, and Minecraft/Tekkit is among those who don't. Clock speeds and caches count, and an i3 has plenty of those. If you want to accelerate your machine, an SSD is the single most useful investment. For maximum effect, transfer your OS and programs onto it, and those select few games where you value loading times. You could of course simply use it as another drive and only install games/programs, but this will lessen the effect somewhat. As I said, a 120GB model should suffice, and those are relatively affordable now.
  24. That SSD would help. Fetching files for initial load should be considerably faster with that, although I cannot say how much influence it will have on overall load time. Maybe bochen will find some pointers, he is the scientific type. ;-) Other than that, higher-clocked RAM would increase system bandwidth. An even faster processor, or overclocking the current one if possible, would add crunching power. But nothing would really dramatically reduce that load time, just shave off a few seconds maybe. Java is a high-level language, designed to make it (relatively) easy for people to write code and then deploy that code across all kinds of platforms. It surely has its merits, but it was probably never meant to write large games in it, and even what we have is quite an achievement on Mojang's side. With all those mods adding data and more logic to the game, large modpacks like Tekkit simply have long loading times. Also, this: The most effective remedy would probably be if the developer could somehow reduce that to a single check. There certainly is a reason this is done, so don't get your hopes up too high. An aside about the SSD debate: SSDs do have values for maximum cell life that look dangerously low, hence many consider them to be short-lived. But they are not. Even when cells die, the SSD controller will simply deactivate them and assign spares. When it runs out of spares, storage space will slowly shrink. Effectively, most SSDs will outlive their usefulness before shrinking storage from dead cells becomes a measurable thing. We are talking 5+ years, or even more. Of course, SSDs have gained a reputation for low life expectancy for another reason: Dying controllers. This has nothing to do with cell life, but rather with bad implementation of certain Sandforce chips. Even among Sandforce SSDs with the very same controller, some have high failure rates and others hardly ever fail. I am using several Sandforce SSDs in my machines, and have yet to see the first one die. With OCZ crashed and burned, the main source of bad SSDs is gone anyway. I think they are mature now for general use.
  25. Backpacks are nice, but there are two alternatives in Tekkit that I prefer. A Strongbox is not as convenient, because it has to be set down every time you want to access it, but it has the huge advantage of being nigh indestructible. Even if you die and drop it in lava, you can come back later, pump out the lava, and it will usually still be there. The more convenient solution is a Golden Bag of Holding. Works like a backpack, but can be imbued with Magical Wood to gain an enchantment that will cause it to respawn with you when you happen to die. Needs to be refreshed once it actually did that, but this may prove invaluable. As for Diamonds, I think my tutorial describes a way to get into the Nether pre-Diamond. Just generate the Obsidian from Lava in an Igneous Extruder. As for smelting all dusts, it may be nice to free up storage space. You can always re-pulverize the ingots if you need dusts, just takes some time and energy.
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