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Everything posted by Curunir
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Did you know that sometimes mod interaction can save your bacon? If you get stuck in a Mystcraft Age without a usable Linking Book, you are basically screwed. It's either finding a Star Fissure or cheating yourself out of there. Or is it? Consider this rather ironic scene: While cute, this is also useful. You'll find Dimensional Doors littered across most Ages, and while some dimensions behind them can be rather funky*, they basically allow you to go to Limbo, and back to the Overworld from there. Tested with 1.2.10. * and I mean funky, like a lagoon with trees, or a fully-functioning Nether behind a red DDoor - no idea if that is just the work of DDoors, or if it inherited something from Mystcraft
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Moving Monster Spawners (w/o RIM or Portaspawners)
Curunir replied to gavran's topic in Tekkit Discussion
If Chunk Loaders are banned, you might want to check if Dimensional Anchors are allowed. Looking forward to that advanced AE tutorial, bochen. -
I think there is such a feature on the roadmap, but not implemented yet in either 0.4 (for Minecraft 1.7.x) or 0.3.4 (last 1.6.4-based version). You can try and control your reactor with either Redstone signals or ComputerCraft, just add the respective port to it and figure out how it works. ComputerCraft may be tricky, because we are in the middle of the CC1.5-to-1.6 transition. In recommended Tekkit (1.2.9e), we are still on CC1.5, but the BigReactors version may refuse to work with that. The 1.2.10c beta includes CC1.6, but that is not completely stable, and may still be revoked due to compatibility issues. I daresay you are better off right now with some Redstone-based solution, like pulsing the Reactor, or make it turn on only when a certain buffer Energy Cell is depleted.
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Buildcraft Pump with Drums, or an army of slaves with buckets and Drums (slaves being other players who owe you favours for some reason). Liquifacted Coal is a TE fluid that will allow you to power Compression Dynamos with just Coal as an energy source. I never did the math on efficiency, and I guess it only has merits if you are short on oil, while Coal is abundant. It should be more efficient than burning the same Coal in Steam Dynamos, otherwise the whole thing would be silly. Still, only worth your while as a self-serving project, or if you're short on Yellorium for some reason.
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There is a chance that we won't have MPS anyway. I have not been following mods closely, but somebody else said that a 1.7 version of MPS was nowhere near. Good to hear about the Simply Jetpacks upgrades. I've grown to like that mod. On a side note: When that last 1.6.4 Tekkit version gets made, please remember updating Simply Jetpacks to 0.1.4.1, to fix the game-crashing recipe issue in singleplayer.
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Maybe, but this would make 1.2.9e the last stable 1.6.4-based version. It might be a good idea to at least wrap up all the available updates into one last 1.6.4-based version, maybe reverting to CC1.5 after all, and only then set out for new shores.
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If you manage to get all necessary crafting materials into the ME network, then yes, you could opt to use the Crafting Terminal exclusively. But I imagine that you would need quite a few storage disks for that. A note on the diamonds: If you are still short on them, you are barely in mid game, and it's actually quite early for an ME network. Most people try to get diamond (and Quartz!) production up before starting the expensive stuff. You could use Equivalent Exchange (easy), Mystcraft Ages (advanced) or simply set up an MFR Laser Drill (easy) to get more resources. Mining Turtles, Quarries and even RIM mining crawlers would work as alternatives. You can place the Assembly Lasers just about anywhere around the Assembly Table, and it will profit from twenty or more of them.
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The mod authors have this on Itemducts. The sub-page for the Pneumatic Servo is still empty. You need to right-click on a pipe head with a Servo in hand, which will install it there. Only then you will have access to the full width of features of the Itemduct at that point. Needs to be done separately with each duct-containing block that you need to configure. To open the config window, you need to right-click the duct with an empty hand, i.e. empty hotbar slot.
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For starters, I recommend an ME Chest instead of the ME Drive. As you will begin with a single storage cell anyway, this will be enough, and also allow you to access that cell directly, rather than through the Terminal. Makes for a friendlier learning curve, I think. The only difference between the Chest and the Drive is just that: The Chest allows interfacing with the cell, while the Drive does not, and the Chest holds just one cell while the Drive holds a bunch. As for Access Terminals and Crafting Terminals, these do basically the same, but the Crafting Terminal is more useful because it actually allows you to craft directly with the networked resources. Do note that storage cell efficiency drops with the variety of items stored. So you might want to diversify early, and especially get mass items into connected DSUs to keep the valuable space for important items.
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Look up the recipe for the Tesseract frame. It needs the same steps as the Redstone Energy Cell, just with Resonant Ender instead of Destabilized Redstone, and of course it uses different materials. 4 Ender Pearls (=1 bucket) are enough to fill one, and you need to re-craft the filled frame with Silver and Tinker's Alloy (Bronze) to complete the Tesseract. They are used for point-to-point connections across the entire world and should be able to bridge between any two dimensions. There are good tutorials out there on how to use them, just make sure you are not looking at one that was still made with Thermal Expansion 2. They changed a lot in TE3.
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Even an array of maxed-out ME Drives won't take 2 billion of any item easily. This is the realm of the Deep Storage Unit entirely. As for the Sacred Rubber Tree, I think this was inserted as a server-testing thing, and should be disabled by default. There is a configuration setting somewhere that will enable those saplings to grow. I'm not sure the regularly dropping ones are "fake", maybe just a further distinction to keep players from shooting themselves - or their server admins - in the foot. An MFR autofarm won't even collect them, let alone plant them.
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For Turbines, your setup is quite a bit too large - unless you were aiming for the 500000 RF/t area. You see, once you have Coolant Ports installed, your reactor core changes from an energy producer to a steam producer, and to keep temperatures on sane levels, you have to use all that steam. I guess a steam reactor that size would require twenty or more Turbines of the size you built to convert all that steam back into cooling water. An actively-cooled reactor needs to strike a balance between steam produced and steam used (in Turbines), and you need to supply fresh water at the rate that it is converted into steam. That rate is insanely high. Note that the most efficient setup is a closed steam/water loop between reactor and Turbines, ideally with Coolant Ports directly touching. Fluiducts are much too small in capacity to transport the massive amounts of liquid required, and maxed-out Fluid Transfer Nodes are expensive to make. >Here is a design example to give you an idea how much even a thin stalk reactor core can produce. Your core probably produces even more steam than this one.
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First of all, welcome to Tekkit. Nobody is calling you that. Being a sandbox game, Minecraft itself has a steep learning curve, although people tend to forget that once they went beyond it. Tekkit holds 110 mods on top of that, which is of course overwhelming if you're new to it. Redsector already kindly linked to my newbie guide, which should help you get your bearings. If you got to a Quarry, you did remarkably well already. Redstone Engines generally cannot power machines. I named some energy options in my guide, in point 16 (with a first introduction in point 4). You can either use the guide just to look up partial topics, or try to follow it in full, just as you prefer. Tekkit is about choices after all. The reason you found so many useless guides is progress: Tekkit has changed a lot since its inception, and the old guides are largely useless because the key mods from back then are not in the pack any more, or have changed dramatically. My current guide will be useless as well at some point, but I intend to update it when we make the big transition to Minecraft 1.7.
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That link looks outdated. We just had this topic >a short while ago, and I took the time to make a short click-through, along with current links.
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Isn't that rather trivial if you managed to obtain a Nether Star? Ah, yes. It's really been a while since I've been to that kind of party... Oh, you meant in Minecraft.
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Explore other mods in the pack. Get an ME network running for storage. Build that Laser Drill setup, together with a sufficient power source to drive it. Get into >Mystcraft and find out what those Ages are all about. Maybe do some Galacticraft, although I personally find that one rather silly. Use RIM (Redstone in Motion / Remain in Motion) to build a crawler for mining or maybe road building. It's a big modpack. Go and explore.
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How can I make a modpack run quicker?
Curunir replied to xXSweet_VenomXx's topic in Tekkit Discussion
Apart from higher CPU and memory clock speeds, I see not much that can be done. An SSD will help with startup times, but that is about it. We recently discussed it >here. -
Pneumatic Servos on Fluiducts are one solution, but maybe you want to use MFR's own Liquid Routers instead. They can separate liquids into different output pipes, which you could hook up to some kind of liquid storage, or to further processing facilities. I recently >posted an example of what can be done with Mob Essence if you're creative. The most efficient Liquid Storage is the Drum from Extra Utilities, by the way. Those 256 buckets per Drum should last you a while, and they can be stacked with other Drums having the same content and amount, i.e. full ones will stack.
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I and wrote about loads of stuff than can go wrong >here, and what might fix it. If you still need help after reading that, take your issue to the tracker like everybody else. There is a template to structure your problem and make it readable. Also include >crash logs. If those are missing, we will assume that your Tekkit runs fine. Hint: Bumping your post is against the rules. Bumping it one minute after creation makes you look like a six-year-old.
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Onwards to 1.7 then? It sounds like we won't have any feature-complete 1.6.4-based Tekkit with CC1.6 any more. Or am I overlooking something?
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How to install Bukkit Plugins on a Tekkit Server (Step by Step)
Curunir replied to asede's topic in Tekkit Discussion
You should not view it as an attack, asede. Just criticism that can help you doing better at what you are already doing well. I would not have worded it so harshly, but you could improve the text a lot if you took that criticism to heart. Sadly, most criticism is far too harsh these days, especially on the internet. To the point where it is only ever felt as an attack, not a useful thing. I would appreciate it if you took some time to edit and improve your post, instead of just taking it to Youtube. If you learn to structure your thoughts in text-guides as Kalbintion suggested, it would ultimately also improve the quality of videos that you produce. -
How to install Bukkit Plugins on a Tekkit Server (Step by Step)
Curunir replied to asede's topic in Tekkit Discussion
Youtube tutorials are not about visual learning, but about spoonfeeding things to the learning-disabled and the illiterate. Which is alright, because these people should not be left behind, either. -
If bochen's hint is not enough to solve this, please take this issue to the tracker, where it belongs. If it quits like that, you should have crash logs to share. They should be in an easy-to-find sub-directory. Just pastebin them for your issue ticket.
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Removing IC2 and RP3 wasn't fully compensated
Curunir replied to Hyperwræth's topic in Tekkit Discussion
You're actually the second. I stopped first. No point in continuing a debate when you are not speaking the same language. -
How to install Bukkit Plugins on a Tekkit Server (Step by Step)
Curunir replied to asede's topic in Tekkit Discussion
While I have no immediate use for this, zero replies make me sad. Here, have a like. I really enjoy when somebody else besides me is writing guides for things. In actual writing, and not burying all that useful information in abysmal Youtube videos. Yay! =(^o^)=