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Everything posted by Curunir
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Returning from Limbo does depend somewhat on how far you had been into the Dimensional Dungeon before you dropped there. Or at least I think it does. Can take you 2000 blocks if really far into it. But I guess the easiest way to get very far away randomly is covering some distance in the Nether and then making a return portal. If I remember correctly, the Overworld distance travelled that way is ten times as large as the distance travelled in the Nether. Not sure if the direction is random, though.
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Powerline adapters should be simple devices which hide the fact that they are not just a cable. As bochen suggested, your router probably needs a bit of configuration to allow this network path to be connected to WAN. Other than that, I have found that sometimes simply unplugging an replugging the Powerline adapters fixes many issues with them.
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Glad it works for you now. Next time, please take issues to the tracker. As per the rules, tech support does not belong in Discussion.
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Sounds like graphics driver. In case you are not using the manufacturer's binary blob, maybe that causes the issue. Free drivers have come a long way, but they are never error-free. Apart from that, you can always reset the modpack and see if you just had local file corruptions. As for Java, the recommended environment for Tekkit is Java 7 64bit, which is currently at update 71. If none of these is the cause, or if you have further questions, please take your issue to the tracker. You probably should add a screenshot or two, so we have a chance to look at the problem.
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Update 71 should be fine. Did you reset the modpack? Manually, as bochen suggested? If that does not help, you must take it to the tracker. We are not allowed to give any tech support on discussion. The two hints about Java and the save-all modpack reset were just to save you the hassle in case it was something simple.
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What kind of storage are you using? ME's own storage cards or external stuff attached by buses/interfaces? I never heard of an ME network eating items, so maybe this is happening somewhere at the edge of the network, where it interacts with blocks from other mods. For instance, I know of a bug with filling vanilla Hoppers from an ME network, where items will be drained quickly and effectively destroyed once the Hopper is full. Should be fixed with 1.7.10, so nobody seems to bother fixing it for the current version.
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Tekkit is on 1.6.4 right now, and should be preparing for the 1.7.10 transition. However, no announcements have been made and we can only assume that this version is somehow in the works. Coming from vanilla, migrating your current world should be possible. However, bear in mind that many of the mods have worldgen options like spawning additional ores. In an existing world, these would only appear in newly generated chunks after the update, unless you tinker around with retrogen (retroactive generation), which can be unstable and harmful. If Mystcraft is still included in the 1.7.10 version, you might circumvent this problem by getting your resources from additional dimensions. But you should at least consider a fresh start, because the time and work you will spend on migration will not be not trivial. It all depends on the emotional investments that you and your users have in the existing world, of course. As for Bukkit questions, I only know that you need Cauldron for a modpack server, which includes Bukkit in some way.
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The downgrade recommendation is for Java 8 users, because of a known bug in Forge. But if you are running Java 7 update 71, then you already have the recommended version. Check if there is an additional Java 8 installed and remove it if present. If it still doesn't run, you can try and reset the modpack. And in case that still doesn't work, please take it to the tracker as an issue, following the template and including >crash logs.
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All issues go on the tracker, following the template. You may first want to check if you are using the recommended Java version, which is Java 7 64bit. Running the current Tekkit on Java 8 update 20 or newer is not possible due to a known bug. If you take it to the tracker, make sure to fetch >crash logs, which are more useful than the launcher log. Also, pastebin is preferred over file hosting services.
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A privy that never needs moving maybe?
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If it's still fun, maybe wait until the coming 1.7.10-based modpacks arrive. Nothing has been announced for the Technic platform yet, although Hexxit seems well on track already. Looks like folks are somewhat focused on getting the new launcher finished first. You can test some 1.7.10 alpha packs on the FeedTheBest launcher if you're curious about the new generation and can't wait for Technic to get moving.
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It is usually enough to place one Booster Track after 11 or so normal tracks, so the carts going along the track will stay accelerated. You can space the Boosters even further apart if resources are scarce, but carts will slow down somewhat in that case. Remember to supply Redstone signals to the Boosters, which can be done most efficiently (resource-wise) by using levers. Maybe the Steve's Carts mod has some additional stuff you could use, but I never bothered with that and cannot give pointers.
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You should ask the mod author. The moment you modify your Tekkit, you are not playing Tekkit any more, but a custom modpack. There is no support for custom modpacks, other than this discussion area.
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Most likely nothing would work. If you want old machines and blocks (even from the same mod) to continue working, they would need to have the exact same ID in the old and new modpack, I think. You could simply try migrating a copy of your world and see what works. My bet is that pretty much nothing will, and you might just as well start over. I recall that there used to be migrating tools, but those never covered 100% and were complicated to use.
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having problems and cant find a way to fix it
Curunir replied to rogeybabey's topic in Tekkit Discussion
All issues go to the tracker, or no help will be given. However, you can check if you are having this issue, and apply the solution if you do. Otherwise, make your own ticket. -
That may come in handy for people who just wish to use the "open to LAN" function. It probably won't do anything for the dedicated server users. Thanks for sharing.
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It is recommended to run Tekkit on Java 7 64bit, which is currently at update 71. The default memory allocation is 1 GiB and should be fine for most cases. If Java 8 update 20 or newer is on your system, Tekkit will fail to start due to the known Forge bug. This can be resolved by removing Java 8, or installing this experimental hotfix at your own risk. Simply installing Java 7 will leave Java 8 intact. You have to manually uninstall Java 8, because Java runtimes of different versions/updates never overwrite or replace each other. You can literally have hundreds of them installed side by side.
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Also, downgrading to Java 7 requires actively uninstalling Java 8. Most people just install Java 7 on top and miss the simple fact that they now have two (or more) Java versions on their systems, with the default still being Java 8.
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You can add any mod you like, but it will turn your Tekkit into a custom modpack, which is not supported as a Tekkit installation. Custom modpacks are discussed here. You will probably need to resolve ID conflicts for added blocks, and possibly edit some config files. It's doable, but not entirely trivial.
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In case you are trying to connect Buildcraft engines to non-Buildcraft machines: This won't work, as most machinery has switched to the new RF power system introduced in Thermal Expansion 3. You need to use Dynamos or Yellorium reactors to produce RF, and connect your machines with Conduits. I wrote extensively about the initial progress in my >starter guide. If that is not your problem after all, try different wrenches. There are several in the game, and not all work across mods. Thermal Expansion's Crescent Hammer is the primary one, imo.
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There are actually four different ways to do that, depending on the number of friends and what you are aiming at. 1. Open your singleplayer game to LAN This option is found in the ingame menu. It will allow you to open the internal server of your singleplayer game, so other clients can join it. Not sure if this will work over Internet, or if you need a VPN to extend it that way. 2. Host your own dedicated server You need to download the matching server package for the modpack and version you play. For recommended Tekkit 1.2.9e, this can be obtained here. You need to run the server separately from your client, ideally on another computer than you're playing on yourself. Both these options require some network settings that may need configuring. You also need some minimal admin skills. So if you find this too difficult to do for yourself, you have two more options. 3. Rent a server While Minecraft Realms does not work with mods yet, there are server services for rent out there that offer full modpack support. 4. Join an existing server together There are servers of all sizes out there, the trouble is picking one you can agree on. We have a section here on the forums about Tekkit servers.
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This occurs a lot these days on systems that have been upgraded to Java 8. Which does not work with Tekkit at all right now. Check if you are running it on Java 8. If you do, downgrade to the recommended Java 7 64bit and try again. If that does not help, this is an issue - which belongs on the tracker.
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Can I safely disable EE3 after world is generated?
Curunir replied to Erudo's topic in Tekkit Discussion
Can't you just disable items in general? I have never administrated a server beyond my own private LAN machine, so I cannot give instructions. But I know that disabling certain items is regularly done on servers to avoid griefing and lag, so there should be enough hints online. Just look for guides how to disable items, as this should not be EE3-specific. -
Please take issues to the tracker, following the template. When you do, make sure you also collect the >crash logs that the game has generated. These can give us a pointer as to what is going wrong.