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Curunir

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Everything posted by Curunir

  1. Well, you could ask team CoFH to change this behaviour, or add config options to change it yourself. But I don't think they will listen. The first priority for the networks in Thermal Expansion has been efficiency and low lag, if I understood KingLemming correctly. Coming from there, I guess this is a core algorithm that is intentionally kept simple.
  2. All issues belong on the tracker, following the template, so please take it there. To diagnose your problem, we could use the >crash reports, so make sure to include them. Before you do that, you could make sure that you are not having this extremely common problem.
  3. I think what you describe is the default Thermal Expansion logic. You are probably trying to power a Quarry with Hardened or Leadstone Cells and wonder why you only get the output of one Cell at any given time. You can only offset this limit by attaching the Cells to different sides of the machine, using different non-connecting Conduit paths - if the machine will accept that. I once powered a Quarry from left and right with a Hardened Energy Cell each, to supply 800 RF/t instead of just 400. Worked fine that way, but not when the Cells are attached from just one side, using one Conduit.
  4. To complement this: There is no EU generation any more, and the few machines that theoretically support it can also run on either MJ or RF, or both. MJ (Minecraft Joules), the old Buildcraft power system, is still working. But its producers are not very useful because you cannot properly store MJ, and there is no way inside the current pack to convert it to the RF (Redstone Flux) system. The other way around works very fine, i.e. supplying MJ-only machines from an RF network. Notable MJ-only stuff would be mostly anything from Buildcraft and Galacticraft. So when in doubt, set up RF generation, hook up anything via Conduits and you can pretty much ignore what these machines require, as the Conduits will sort it out. For reference: 1 MJ equals 10 RF.
  5. You will have to try, or leave the file out. As for multiple packs: As Kalbintion said, newer Minecraft versions tend to have more options. Observe that while Tekkit is still a 1.6.4 pack, starting vanilla Minecraft will take you to a newer version of the base game. Modpacks are slow to follow those updates, because of the immense amount of migration work that needs to be done each time. The next Tekkit version will probably be based on 1.7.10, but nothing has been officially announced yet.
  6. I have not tried any sound pack yet. Since Minecraft 1.6, the game got the ability to add 3rd-party sounds via resource packs (hence also the rename to "resource packs", formerly just "texture packs"), and I assume that you just need to drop the files into the pack using the same method described above. No guarantees, though.
  7. Vanilla Minecraft is much lighter on pretty much all resources, including connection. With 100+ mods added, there is simply much more to communicate about. You could still check if latency or plain bandwidth is the problem.
  8. If you mean that your game is lagging, this is usually an issue with either your connection, your CPU power, or an ingame thing. Connection: Are you playing over LAN or WAN? The latter is also known as Internet. When playing over Internet, many home connections may have insufficient upload data rates, especially during peak times. Even high-bandwidth connections often suffer from absymal upload. There is no fix for this, unless you get a better connection and/or Internet service provider. If playing via LAN, make sure nobody is downloading porn or otherwise taxing the network too much while you play. CPU power: Are you sharing your local game as a server? If so, you may want to move your world to a dedicated server on your network, so your own computer doesn't need to double-task as client and server. Any half-decent dualcore machine that is not older than 6-7 years should be enough for a small two-player server. The dedicated server files can be obtained here. Ingame issues: This can be literally anything, from a glitchy block to a badly-coded mod. See if you can attribute the problem to a specific location in your world. Determine if both of you are having the issues or only one of you. Make sure you are running the recommended Java version, which is the latest Java 7 64bit. That is all I can think of right now.
  9. I suggest you only ask one question at a time. Double or triple posting is frowned upon. The mentioned bus is an Applied Energistics Bus, which comes in several flavours. Technically speaking, the entire ME network is a bus, but the blocks named as such are actually interfaces. Concerning space stations, this is Galacticraft. You get your space station in a very bare-bone fashion when you successfully launch a Rocket and go to orbit, then select the space station as a destination. Every player gets their own, and it has to be built up according to Galacticraft rules (unless you don't care about an oxygen-sealed interior that allows you to take your helmet off).
  10. If just one machine is glitchy, this is surely not because of an update, or lack thereof. I could imagine that this particular Grinder has no fluid inventory to drop its Mob Essence off and stops because of that. If this is not the case, it's possibly just a random glitch. If you can reproduce the problem, reset the modpack and see if that fixes it. Otherwise, you are free to take it to the tracker.
  11. You have the problem described in this ticket. Either downgrade to Java 7 or install the hotfix. Please take all further issues to the tracker.
  12. If Tekkit wants to stay relevant, the pack needs to make a case for itself. In the still-current iteration, it was the focus on Galacticraft, which I personally found not that brilliant - mostly because I dislike Galacticraft a lot. A renewed Tekkit would first need to adapt the must-have newer tech mods like Mekanism. Then take a good look at non-tech stuff and decide which of these mods actually add fun gameplay and should be kept or expanded on, and which should be dropped. For example, I think that Mystcraft is a non-tech mod that adds much to the game, while DimensionalDoors is essentially useless and tends to corrupt world saves. And so on. That is much work, and I wonder if the project has the manpower to even start it.
  13. Be sure to also follow the >link I placed. Faithful and Soartex and two decent options, and I was merely suggesting John Smith as a possible alternative that might take some additional work.
  14. I will >self-quote here. Since FTB Monster also supports John Smith Technician's Remix, it should be possible to get that somehow into Tekkit as well. I haven't tried that, but it might be possible to just steal it from the FTB Launcher. End users a free to do such a thing.
  15. You can configure a Precision Import Bus to extract stacks instead of single items (not sure if basic allows it, too). I don't see why you should need anything else. And for sorting, Itemducts with Pneumatic Servos are about as compact as it gets. Use Microblock Covers to separate neighbouring lines if necessary.
  16. Well, the issue is only mentioned daily, so excuse bochen's sarcasm. Is Java 8 bundled now with Win8, or somehow a default? That would be rather nasty along with this bug. Might be necessary to promote the hotfix more.
  17. There are bugs in MPS that will cause you to burn up even when not using the known bug items. That is why I stopped using it.
  18. Very few items can be pulverized to salvage some materials. If you add DartCraft to the modpack, the Force Rod allows to turn most metal items back into ingots, spending some Force. Can even extract the metals from Horse Armour, which gets a crafting recipe in DartCraft (including Diamond). In regular Tekkit... well, no.
  19. Don't use Buildcraft pipes unless you have a specific reason to. Thermal Expansion Itemducts can extract at just about the speed a fully-powered Quarry harvests items. It can still clog up when too many different blocks are harvested in a short amount of time, in which case you either use a sufficiently large buffer chest (Reinforced Strongbox should be plenty) or invest some Glowstone for Impulse Itemducts. That is all assuming you do have enough storage at the other end of the pipe to take all those blocks. Alternatively, Extra Utilities Item Transfer Nodes (along with Extra Utilities pipes, of course) can be accelerated with speed upgrades to pull insane amounts of items. An ME network is a solution for such a time when you can throw thousands of Quartz at the problem. Usually this is after you main quarrying phase - unless you really like quarrying.
  20. Speedports do port forwarding not by IP, but by device. The same computer is another device when connected not via wireless, but via cable. The forwarding rule simply has to be changed or amended for the other device.
  21. It is accurate enough, because I know how Speedport routers work. I have one myself, and I simply described how it works on that.
  22. Follow the link I placed and you will get to bochen's Mystcraft tutorial, which describes it. A handful of Pulverized Gold added to the ink is the easiest option, but bear in mind that it still has a random element. Discard pages with undesired effects like Disarm, unless you wish to troll somebody with the result.
  23. >Mystcraft linking books, hands down. You need the pages to have Intra-Linking to enable teleporting within the same dimension. Once you got the books linked, you can even craft crystal portals and place the books in them (via Receptables) so people can just walk through. Crystal spawns in some Mystcraft Ages and can be obtained with a pickaxe. Honorary mention for the other options: Dimensional Doors - but don't actually use them, because they tend to crash servers and corrupt world files Railways - enjoy the scenery, because travel will take a while, even with Booster Tracks Jetpack flight, either via MPS or Simply Jetpacks - not much faster than Railways, and uses power qCraft portals - very quirky, but can even teleport you to other servers if configured correctly
  24. You want to automate map exploration? I think you need to do it manually. A Resonant Jetpack is fastest for doing that. I have found that the Haste Enchantment (on boots) from Thaumcraft works to accelerate not only running, but also Jetpack flight. Unfortunately, this is not in Tekkit. That Potion of Swiftness may actually help, though. Not sure if a fully-upgraded Powersuit is actually faster. I stopped using them long ago because of the bugs.
  25. Firewall settings are not enough, he also needs port forwarding. Luckily, these are all handled together in Speedport devices. I can imagine what is happening. The computer that runs Minecraft has a firewall exception and port forward on the router, but only when connected via wireless. The router treats every network-connected device as a separate computer, even if it's just a different network adapter on the same one. Thus, you need to create another port forward rule for the "other computer", namely your wired ethernet adapter connected via the powerline thing. If the powerline plugs are more than just stupid cables and have their own MAC adresses, it may be necessary to register those instead. But try with your wired ethernet device first. And by the way: This all should only be necessary if you're running a server, or open your local game to LAN and want WAN users to join. For a simple client connecting to WAN servers, no configuration should be necessary. Just pointing it out for others who read this.
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