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Everything posted by Curunir
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Chances are high that it is not some secret item, but just glitchy stone. The Extra Utilities Trash Can will gladly eat it.
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Fun detail about bugs: Sometimes fixing one does not cause others, but simply unmasks them. Consider the bug that was fixed in Java 8 Update 20, which was hiding a Forge bug. Result: Tekkit cannot run at all on that Java runtime. Because a bug was fixed.
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After fiddling around with some of the mods mentioned, I second the request for OpenBlocks, Mekanism, and possibly Chisel. Still not seeing the point in Tinker's Construct, but I wouldn't mind it being included.
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I cannot answer your question, but offer a playable alternative. You could opt to set the game to peaceful until you built up production and have some decent personal gear, which is the way I tend to play often. A Peaceful Table will supply you with the necessary mob drops until you are ready to set difficulty to normal again and source your drops from a mob grinder. And a plug-in question from myself, in case anybody can answer it. Is there currently a way without adding further mods to lower or disable just the spawn rate of creepers? Those are the prime reason I tend to play on peaceful. I just don't have the lifetime to waste on building up in hours what those trolls will then destroy in a second.
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You just need Yellorite. Uranium is from Atomic Science, and as far as I'm aware, the Fission Reactors built around it are not working properly. My >guide has a recipe for a nice little starter reactor (point 17), which you can of course scale up as you like. If you are short on Yellorite Ore after all, an MFR Unifier will allow you to turn Uranium into more Yellorite (and also the other way around, if you so desire). @Kalbintion I've had chains of as little as six Steam Dynamos not work properly because the Itemducts were notoriously bad at distributing the coal evenly. Larger setups are a real pain without at least Impulse Itemducts. Maybe I'm not setting them up efficiently, but I don't want the ducts to dictate machine shape anyway. Just about my only gripe with Thermal Expansion, but maybe that to-be-released duct sub-mod for TE4 will address this.
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Also keep in mind that a Yellorium reactor will outclass your Magmatic wall even with a small setup. I recently built a small test reactor with just 2x2x3 rod blocks, so just 48 ingots will fill it up completely. With the Gelid Cryotheum cooling I gave it, this reactor can produce more than all of your 75 Dynamos together. It's a 6x6x5 frame overall. Not to say that you did anything wrong. I do like the effort you made and the variety of valid options it demonstrates - it's a game of choices after all. P.S.: When going with Dynamo racks, I prefer Steam Dynamos in a big factory hall, for the steampunk flair it will add. A simple MFR autofarm with a rack of Redstone Furnaces can supply the required coal. Itemducts tend to fail at distributing the fuel to all Dynamos, so the end-all solution for distribution is an ME network. Or maybe other pipes are better at it.
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75 Magmatics? That's 6000 RF/t, not too shabby. Does a single pump bring in enough lava to fuel them all?
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Tekkit 1.2.9e server, very laggy, but not using much resources?
Curunir replied to mkobella's topic in Tekkit Discussion
One other thing you can check: Anti-virus software constantly checking Tekkit files. This sometimes leads to crashes, and more rarely to lags. For some reason, Tekkit seems to incur false positives much more often than other modpacks do. Maybe create an exception. Java 7 u64 in 64-bit flavour is the recommended environment. The known issues are with Java 8 u20, which Tekkit cannot run at all on right now due to a Forge bug. -
Tekkit Issue ( There is no such item with ID ###)
Curunir replied to JuniorPuia's topic in Tekkit Discussion
I said that because it is easy to shoot yourself in the foot with such powerful tools. Always make backups before tinkering. -
New Tekkit Galacticraft server going up looking for a couple staff.
Curunir replied to kerbango's topic in Tekkit Discussion
There is a server section for this kind of thing. -
Tekkit 1.6.4 (Build v1.2.6) ID Mismatches
Curunir replied to GeometricDream's topic in Tekkit Discussion
It does not matter any more, as this was for 1.2.6. We are on 1.2.9e now. If you are having issues with 1.2.9e, please take them to the tracker. -
Tekkit Issue ( There is no such item with ID ###)
Curunir replied to JuniorPuia's topic in Tekkit Discussion
Common issue if you don't use the launch script, which is launch.bat for Windows environments and launch.sh for Unix (+Linux/MacOS). The script will start the correct server type with the default settings. Only if you manually launch minecraft-server.jar, you will encounter these problems. Why? Because you are not running a Tekkit server at all, but a vanilla Minecraft one. This means that the world your server generated does not contain any mod ores. So you should start over once you get the server launching sorted out, or move to an area that had not been generated yet. Retroactively fixing this with MCEdit is possible, but neither safe nor easy. -
The next big step will be the transition to 1.7.10, which has not even been announced yet for Tekkit. If the modpack remains in active development, it will certainly make the transitions together with the rest of the mod world. But there is also the looming question what will happen to the Minecraft mod world after the Microsoft deal. It might even delay or prevent the 1.7.10 transition. Nobody knows at this point.
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The house rules around here are rather strict and straightforward. Among them: choose the correct sub-forum for your topics, and never post issues on Discussion, but on the issue tracker. Which means that you should take your problem, get over to the issue tracker, find the Voltz section and post it there. Learning these things is part of growing up, so you can stop being a child that needs special attention for everything.
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Issues with fission reactor(reactor cell) & thermometer
Curunir replied to Aunnagus's topic in Tekkit Discussion
The recommended fluid pipes are Fluiducts from Thermal Expansion. The old Buildcraft waterproof pipes are also still available, and you could use pipes from Extra Utilities.- 7 replies
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- fission reactor
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How to deal with massive amounts of liquid?
Curunir replied to Ironclaw2000's topic in Tekkit Discussion
Correction about that Steel Tank: The numbers are in Millibuckets, so the max-sized Steel Tank from Railcraft can hold *only* 20736 buckets. So Extra Cells are actually not bad, comparing to this. The Steel Tank still is somewhat easier to make, but takes up much more room. And of course, you would need to install Railcraft to get access to it. -
Issues with fission reactor(reactor cell) & thermometer
Curunir replied to Aunnagus's topic in Tekkit Discussion
Solar doesn't work properly, either. We only have Galacticraft Solar Modules, which are glitchy and also have conversion bugs when used with Thermal Expansion gear. I lined out the available power options in my >guide, in point 16 and onward. There is a complete building guide for a small Yellorium Reactor in there that will work fine.- 7 replies
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Issues with fission reactor(reactor cell) & thermometer
Curunir replied to Aunnagus's topic in Tekkit Discussion
Not glitchy, just very outdated and not maintained any more, thus suffering from bugs. The follow-up mod and heir to Atomic Science is Resonant Induction, which is not in Tekkit at this point. From what I hear, people only use Fusion Reactors from that mod and consider Fission Reactors broken and unusable. For easy large-scale power generation, you want BigReactors. A tutorial with that and many other things is >here.- 7 replies
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- fission reactor
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You should list the mods that are in your pack, or at the very least name the ones you removed. Also, making the 1.5.2 version is a waste of time. Some would say that at the current point in time, even making anything new on 1.6.4 is a waste of time.
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I just read the official Mojang statement. It is quite understandable that Notch and the other founders don't want to lead a billion-dollar enterprise, even if it's built around their original concept. Cute as it once has been, the game has become a phenomenon and an extremely powerful force in our modern attention economy. Just look at the sheer number of Minecraft videos on Youtube and other video platforms. Being responsible for something this huge can be daunting, and coping with that responsibility will slowly transform the ones who are doing it into corporate execs. Notch doesn't want to be like that. There are others who have already demonstrated that they are good at it, and handing over to them is a reasonable decision. As for the game, it could use a little more focus. Currently, most of the (interesting) gameplay is happening in the modpack world, and the infrastructure for that could be better. I would like to see the hard-working people behind Forge and the other essential tools having secure, well-paying jobs. I would also like to see Minecraft base development to be more in sync with mod architecture and resource pack development. The MS deal could provide some of that. On the other hand, MS could just be too corporate to see the actual point in Minecraft, and turn it into a DLC hell. I don't think they are that stupid, but you never know. We shall see what happens. All we can do now is wait.
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The mod you are encountering here is called NEI (Not Enough Items). It doubles as a block lexicon and cheating tool, and for some reason it is set to cheat mode by default in Tekkit (if you have admin/op rights or are in singleplayer). You can change this in NEI config inside the game by switching to recipe mode. That way, clicking around will only show you recipes, not shower you in items. In cheat mode, you can still access recipes by hovering over a block (either in the full list or in inventory) and pressing R. In short: Not a bug, just a questionable default configuration.
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This is Tekkit Discussion, which is dedicated neither to Tekkit Classic nor to server matchmaking. You want to be here, or here.
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I do not recommend using the Glove at all. MPS is glitchy and apparently not in development any longer - at least not what we are using. If you want good, unbreakable tools, use Redstone Arsenal. Just keep the Flux-Infused Axe turned off for chopping, because it will crash the game (together with Treecapitator) when activated.
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The mod is called Waila (= What am I looking at?) and has its configuration menu bound to the numpad 0 key.