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BrowserXL

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Everything posted by BrowserXL

  1. Just to clarify ... what do you mean with "pure blood" The normal way (the only one of which I know) is to complete the gene combine it with a syringe of your own centrifuges blood and then after another spin in the centrifuge insert the syringe into yourself.
  2. Hmmm. Maybe you could place a casting basin somewhere. Put some Obsidian in it. Put a tank on top (not open blocks) and put the liquid ender in there. If its enough you should be able to make Endstone out of the Obsidian ... not much of a use but a use
  3. You can always add the mods yourself and boost up the pack that way. Otherwise these mods have been asked for a quadrazillion times. The answer will always be the same ... if the B-Team wants it and the mods harmonise with the rest of the pack it will come ... in any other event ... do it yourself.
  4. Cannot confirm that. I am using Optifine 1.6.4 HD U D1 with AOTBT 1.0.12a and it works like a charm. Just drop the jar in the local mods folder, fire up the client and be all happy about it ;D
  5. Original quote generikb (from one his first videos): "This pack is not about balance. Its about having fun."
  6. Has the modversion changed since then maybe? Maybe the current darwin mobs version handles things a little different here. But bizarre is the right word *G* Thats what describes this mod best and makes it so much fun. Like I said I had endermen this morning. Yesterday evening when I logged off, the pit was filled with a mix of predominantly yellow, long legged mutants with zombiefaces and slimebodies. They were completely gone this morning and the endermen where there along with some pikachu mutatations in between. Also I found various drops in the pit, so I guess I had a "kill mob XXX" in between. I think the best explanation is randomness. I think that even with a massive breeding stock it might be possible to keep the mutants relatively "pure" when using a pure first generation stock. With time passing it will be more and more difficult since mutations are sneaking in building out new subspecies. But nevertheless its still possible though more and more and unlikely. And the bigger the testgroup and the longer the testperiod are, the more extreme the results will be. Nevertheless such extreme mutations like you described can happen on the first try .... its all a matter of odds and them becoming true.
  7. This is the direct quote: so this can and will happen every time. When i use the manual method I have two mobs that are the parent generation. Do I use the breeder I usually have a breeding group (in my case up to 40-60) which mutate at a much faster rate, since they are getting new food supplies the second they can breed again. And since the babies are growing really fast they will matewith their parents as well further increasing the mutation. At the beginning of a new mutation cycling I usually see the correct archetypes of darwin mobs even when using a breeder. but with every cycle they disappear more and more only to reappear after some time. This morning I had a group of endermen in my pit which was not there the day before. If someone would make the effort to generate lets say 200 generation deep manual mutations, then the results would be the same. I still don't think that it is the result of using the breeder
  8. And this is the result of using the breeder? I doubt that ... I think the breeder only speeds it up This is the post which Loader cited: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/1443260-darwin So basicly the chance that this happens is there every time. Using a breeder just tends to bring out the results faster, since it works unattended.
  9. hehehe ok my mistake. whe i refer to the darwin mobs i am always talking about the 8 basic mobs. All the recombinations are the mutants ;D
  10. Directly at the shore is the steppe biome which gives a nice flat surface for building structures. What might be annoying that the steppe is very mixed underground of gras and dirt which makes it look like a patchwork. If you are looking something uniform you have to do some terraforming in a later stage. Give it spin and have a walk around. the biomes I have mentioned can be easily toured in one day. We helped ourselves with those pineapples and gathered seeds. Those were planted for wheat, barley, tomatos, strawberries and various other stuff before we got the first potato farm going.
  11. Try our servers seed: -1833543834 You will spawn in a steppe biom. You have a bay to the south, a mesa to the north (our current mainbase) and a village some hundred paces to the south west (keep in mind that village generation is currently switched of and the seed was first used in 1.0.9c) There is also a maple biom somewhere around, since a friend brought saplings from there, unfortunately I don't have the coordinates. To the east you have a nice lavender biom and dunes in the north east. Behind the mesa further north is an ice biom and in the west you have a jungle. You have some wickermans and a witchcircle close which give you some nice mobspawners. starting in the steppe is not that easy, because of a scarce food supply (pinapples will be you primary food the first days before you have other farms going), the quicksand and frequent Tornados, but when you have settled in its a really fun map
  12. It seems so. So far I have only found them on beaches myself. The good thing is that you only need a few of them (6 to 8 is more then enough) due to the high spawn rate. If you have looked into MFR you only need just one since you can clone him with an auto spawner. If you don't use "exact copy: yes" it will spawn all varieties of darwin mobs.
  13. hmmm interesting. haven't come across it so far, but this makes the mod even more fun. Sometimes I had a weird behaviour when I initially place the mob (I get them from a cloning chamber out of an autospawner). I pick him up in a safari net and place him in the breeding chamber. He then starts taking damage. I pick him up again and place him again, now everything is fine ... wonder what is causing this.
  14. Such a mutation pit is great fun, especially when you come home back after a day of work and discover something new every day. Genny mentioned that there are 126 possible combinations which yield different items. So far I have discovered I would say 30 to 40 of them, since I am not guiding the mutations but let happen. It seems that the enderman legs and slimetorsos are somewhat dominant since no matter how I set up the pit (I put in fresh specimen every week) they usually end up with those two features mainly. The brilliant thing about such a pit is, that it will always yield some stuff that is made of iron, gold or steel (and a little rarer diamond). Those items (since they are in mint condition) can be put in the smeltery and give you are solid income of those materials. Just today I had 74 Ingot of iron and 95 ingots of steel in the yield (aloong with a lot of other stuff). And this is only done with a basic breeding stock of 8 mobs which i let breed like wild. I have made the design a little more basic then genny and removed the cronotyper, and replaced that with a drawbridge that open controlled by a timer in regular intervals and dumps half the mobs into the deathtrap. Also I added an Autospawner to the setup which uses the grinder generated mob essence to spawn Whiter Skeletons. For those who are interested in the basic concept ... check out generikb's video "The deathchamber of DEATH"
  15. yepp true. Just quickly scanned through the post before leaving and missed the relevant mind link
  16. How much ram is available for java? I made the experience, that I need at least 4 to 5 GB of ram before I could run sphax in anything better then 32x.
  17. Basicly they are the perfect "factory mobs". I have built to slaughterchambers similar to Gennys. One is just producing meat (using a slaughterhouse), while the other one generates items (using a grinder). Both are close together, and I use a poppet shelf to keep the chunk loaded. In the meantime around 20K Meat ingot have been produced, as well as several hundred block of iron, steel and gold along with various other items like brewing stands enderpearls, ghast tears, blazerods and powder and so on. Since the DNA is randomly recombining (even when the original darwin wasn't in the group) the yield basicly varies from day to day. Yesterday my lockers where full with bucketload of beds (useful as furnace fuel) while today I have mostly Chain boots and leggings. Its hard to predict what they will yield, since the mutation seems to be partly random.
  18. Do you really need a village or do you need villagers? If you only need villagers you can simply buy a spawner egg of minebay (mr crayfish mod ... build a computer and use it). Spawn the village and trap him in a reuseable safari net. Stuff the net into an MFR Auto Spawner and feed it energy and mob essence .... and hey presto ... the infinite villager spawner.
  19. how fast is your line speed? ... the upload is the crucial component. How are the ping responsetimes between the two machines while Client and Server are running? let me elaborate a little. A home DSL connection is not sufficient for hosting a minecraftserver with multiple users. We could start to run some performancetests but the result will be all the same. I have 10+ years experience in networking ... believe me ... I know what I am doing. I had tried what you are doing when I started playing Minecraft. I have a pretty decent VDSL Line (100Mbit downstream and 20Mbit Upstream) and a Vanillaserver worked wir 3 players (one of them was me connecting from localhost) but then a fourth player broke the server. Lags come from various sources and an on the fly setup like yours might work for a few players on a vanilla server, but not once the machine has to cope with modded clients and servers. Our dedicated server that we are runing through a professional host can easily use up all his 8GB of memory and cause lag for us when someone puts up massive chunkloaders around his automated factories. Now imagine your have to cope with a modded server that consumes that much memory and a client that can easily consume 3-5GB Ram as well. At the same time he has to handle connections from other players through a most likely thin DSL line. Lags can be casued by serveroverload due to lack of ressources , they can be caused by overloaded or faulty ISP lines, they can be caused by overloaded or disturbed WLAN connections and various other sources. Believe me ... throw together some money and rent a professional server ... you will not be happy with what you have in mind.
  20. Hmmm. I don't know if it applies here, but something similar happened on our server some time ago. I built a Zeppelin with Archimeds Ships and a friend took it for a spin and crashed. After that he couldn't log in anymore since the Mount was still connected to him. Our solution was to take the player files and rename them. With the next login his character was newly generated. Granted he lost everything associated with him (experience, genetic enhancements, inventory and so on), but he was able to log in again and interact with the world. The Zeppelin unfortunately was lost ... three days work down the drain.
  21. So basicly its your own machine that is client and server at the same time which is probably connected to an adsl line through which your friends are trying to connect to your machine? If so .... that will most likely never work.
  22. Like Kalbinition said your info is a little unspecific still. Another thing that could clear things up is ... where is the server actually running?
  23. Hey Daniel, don't know whether your farm is already set up, but I think the easier way for generating iron is to set up a darwin mobs kill trap. I have just built a larger version of generikb's "Deathchamber of DEATH" which I use to generate meat (in one chamber) and items (in the second chamber). I only use a breeding stock of 8 mobsand the last time I checked I had an average yield of 90 Blocks of Iron a day.
  24. hehehe. Yeah they have to be from somewhere in the 80ies early 90ies. They take place in a Mad Max like scenario of the USA and Europe. You lead a gang of Roadwarrior starting with only 8 people and a single car and work your up in hostile territory. No fancy graphics, nothing real time and a heavy relying on tactical aspects. SSI was a wonderful game forge back then. They build the best strategic and tactical games on all available systems and I think most of them are still great and a wonderful challenge.
  25. One of my favorite games of all times (and probably unkown to a wide audience) was Road War 2000 and its sequel Roadwar Europe. No lets see how old you people really are
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