ajthemacboy

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  1. Hai! I have an issue with the Launcher on Ubuntu 15.04. I have the latest graphics drivers and have installed Java 8 JDK. The launcher is just blank when I open it. Sometimes I can click around and get the screen to 'update', but even then it's only partial, and sometimes it just won't update at all. Here's an Imgur album with some screenshots: http://imgur.com/a/Y6BAT The images are in order of launching. (1-3 are setting up, 2 and 3 are logging in, and the rest are just the launcher.) I can launch just fine on Windows. This also happens using the Unity desktop, but in the pictures I am using Gnome.
  2. 1. You're right about level-type but not generator-settings. generator-settings is just used for flatlands presets or customized presets. 2. I think your only problem is that the server is crashing on startup? I could never get the server to load to a stable point. Upon removing all mods except BiomesoPlenty the server starts up fine. (However I am also using java 8, which is known to cause problems.)
  3. Have you solved the problem yet? I am investigating the server you sent at the moment if you still need help.
  4. Are you sure you are using the correct technic modpack? There are many: Technic classic, tekkit, big dig, and there are also custom modpacks. If the server is using a custom modpack, then follow these steps to install it: 1. Find the modpack page, like this one: http://www.technicpack.net/modpack/details/official-crafting-dead-mod.41792 2. Copy the modpack URL below the name and picture, like this: http://www.technicpack.net/api/modpack/official-crafting-dead-mod 3. Open the technic launcher and scroll through the modpacks on the left until you find "Add modpack". Then paste the URL in and click "Add". Then find it on the left and click "Play".
  5. A google search of some of the lines of code in your error report turn up this: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1287252-continue-of-cjb-mod-fml-modloader Are you using any of these mods? Edit: Possibly these mods: Baubles, BattleGear. Also try removing any chickenbones mod (Code chicken core, not enough items, chickenchunks, enderstorage)
  6. For a long time tech, but I've been getting into more quest/rpg based packs lately.
  7. Hey guys. I'm working on a private modpack for some friends. I've made many packs before and I've never had such slow startup times. How can I identify which mods are causing startup lag? On average it's about 2/3 minutes. Can I use OPIS? Here is a list of mods if you happen to know if one of them is laggy: http://pastebin.com/fWectJef Also, here is my startup log: http://pastebin.com/Rmcmwfpa Nothing about the startup is really 'slow', there are no errors spanning hundreds of lines, for example. Things just move 'slowly'; things just seem to load slowly. I would expect startup times like this from a pack like ultra modded survival, not from my 75 mod pack that doesn't even have tech mods. Thanks, AJ
  8. Then why is there a limit? If there is no technical reason (limited hosting space and processing power), why are there only 3? Not trying to argue here, just trying to find out information.
  9. True, but this is not what I am saying. I am suggesting a way to have infinite modpacks through pastebin, without the hastle of configuring solder and in a way that's easier overall.
  10. You can download the file from here: https://s3.amazonaws.com/Minecraft.Download/indexes/1.7.10.json And place it in .technic/assets/indexes/ This should fix the problem, but I don't know why it happened.
  11. Hi guys. As you probably all know, technic only lets you have 3 modpacks in the system at one time. I have a way around this that I'd like to propose. First, some information. When a modpack is created, a page with plain text is generated, like this one. http://www.technicpack.net/api/modpack/this-is-a-modpack-template This is the URL you paste into the launcher to download the modpack. On that page, every forward slash has a backslash before it. For example, https://www... would become https://, and dl.dropboxusercontent.com/s/jc... would become dl.dropboxusercontent.com/s/jc... Now, here's my idea: Through pastebin, create a paste with this text: {"name":"","displayName":"","user":"","version":"","","minecraft":"","logo":{"url":"","md5":""},"background":{"url":"","md5":""},"solder":"","forceDir":false} Then, fill in the information for your pack so it looks like this: {"name":"this-is-a-modpack-template","displayName":"This is a modpack template","user":"thejoka","version":"1.0","url":"https://dl.dropboxusercontent.com/s/jczyn49i4yj6m9n/Minecraft%20Mod%20Creation.zip?dl=1&token_hash=AAFRBcF40sJqyVYcYmza3_DEfwDh8cZse1B8lIdtvIevxg","minecraft":"1.7.2","logo":{"url":"","md5":""},"background":{"url":"","md5":""},"solder":"","forceDir":false} Then, before every forward slash, insert a backslash, so it looks like this: {"name":"this-is-a-modpack-template","displayName":"This is a modpack template","user":"thejoka","version":"1.0","url":"https://dl.dropboxusercontent.com/s/jczyn49i4yj6m9n/Minecraft%20Mod%20Creation.zip?dl=1&token_hash=AAFRBcF40sJqyVYcYmza3_DEfwDh8cZse1B8lIdtvIevxg","minecraft":"1.7.2","logo":{"url":"","md5":""},"background":{"url":"","md5":""},"solder":"","forceDir":false} Then save. Under the paste's name, there is a link that says 'RAW'. This takes you to a text only page. Now, here are the problems. The launcher apparently only accepts input from technicpack.net urls, so the launcher will just say 'Invalid url' when you paste it in. Both pages are completely identical except that the technicpack.net/api... link is 'https' instead of 'http' of pastebin. This can be solved by replacing http with https when giving people the url to the pack, because https automatically redirects to http. Thus, theoretically, pasting this link into the launcher would work. https://pastebin.com/raw.php?i=Sydenzuu The only reason I can think of that there are only 3 modpacks allowed is that they don't want millions of modpacks on their system. This would allow unlimited modpacks through pastebin that would cause no additional strain to the website, since everything is done through the launcher and pastebin. Thus, if technic could just allow the launcher to use pastebin links, we could all have unlimited modpacks. tl;dr: We can have unlimited modpacks through pastebin.com by using the raw paste feature and formatting our pastes to technic standards.