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jakj

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Everything posted by jakj

  1. I agree with this point of view. I'm not saying I approve: I don't, and it was very annoying to be able to find no good information at all before I learned how to decompile things. What I do approve of, in theory, is charging for non-essentials as a form of voluntary donation. (This is how games like League of Legends stay profitable, by selling things that nobody needs but many want.)
  2. Since I tracked down the crashbugs to be mostly related to ExtraBiomesXL, the only remaining issue with FL is the lag, really. You have to crank up the maximum size that pools can be without turning into oceans, or else very little of your liquids are finite at all, and that results in a helluvalotta lag, unfortunately.
  3. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] All of Minecraft's images (the ones at issue, anyway) are 256x256, which is either one GUI screen or 256 16x16 textures. No matter the size of the image in question, Optifine just divides it into the same 256 pieces and plugs it in just as expected. The only difference between an AxA and a BxB texture pack is the size of the images. Only by area, which is a nitpick because it's generally understood that "shrink an image by 50%" means "reduce an image's height and width by 50% each".
  4. Well, at least you're pragmatic about your optimism.
  5. Re: Texture Pack [128x] Sphax PureBDcraft [(REAL)Technic 6.0.7 / Tekkit 2.1] Reducing image size by half reduces its resolution in the game by half because the game scales the texture to the block face.
  6. Cactus? No, I come by this naturally.
  7. Fucking google it, good lord. Also she's far too popular and busy to talk to some random fool.
  8. There really needs to be a wand-like functionality for casting spells. It would just be a shortcut where you right-click the item and it casts the spell as if you had used the proper key combination.
  9. To make what volbia said clearer for a dim mind, IC rubber trees respond to bonemeal just fine. If you use bonemeal and it doesn't work, you're using the wrong rubber tree. Done.
  10. I give PoE full points and think it's great, but I don't think I'll be playing it. Too hardcore for me, honestly. I prefer the mindless fun of Diablo and Torchlight versus the actually-have-to-think nature of a game like PoE.
  11. Where? http://www.minecraft.net/terms still says don't distribute changes.
  12. Kind of like Eloraam explicitly forbidding decompilation or reverse-engineering of her mod produced by the reverse-engineering and decompilation of Minecraft.
  13. Alchemical bags are tied to the color, not the bag, so as many color bags that exist is how many possible bags exist. On the other hand, backpacks (from Forestry) or similar mods, the bags are tied to the item(stack), so you can have multiple digger's backpacks and each one has its own inventory. Truly infinite inventory would involve storing the backpacks inside the alchemical bags. (Though actually that would be limited by how many backpacks you can put inside the alchemical bags, unless you get a backpack mod that lets you put backpacks inside backpacks. Which is easily possible, code-wise, as long as the mod properly maintains the NBTTagCompound in the ItemStack of its contents.)
  14. And yet, considering the direction the conversation was going, that was actually an improvement.
  15. jakj

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    Are you trying to distill failure into its purest form, or is that just a by-product?
  16. I have not yet found a single major popular modder who is neither a hypocrite nor a jackass besides Krapht, so go ahead: Tell me I'm a sad and jaded man. I'll just look at you like Condescending Wonka.
  17. Calling bullshit on your third paragraph: Saying modifying Minecraft internals is interoperability with your code is nonsense, because it's not separate entity.
  18. Just noticed this on Eloraam's site for Redpower, in her "Copyright Notice". Decompilation or reverse-engineering is strictly prohibited. Oh, I do just love the smell of hypocrisy in the morning. Is there no modder in the entire community that is free of it?
  19. Re: "Minecraft Enhanced" Addon for Technic - The Good News And The Bad News GIVE THIS GUY A FUCKING MEDAL OH MY GOD I figured it out! The extra memory usage and processor power required during worldgen, plus the extra memory and processor power required for an HD texture pack, plus the extra memory and processor power required by having Optifine's "Dynamic Updates" on, equals molasses in January. So, try this: Allocate as much ram as your machine physically can handle while Minecraft is open (minus what the other programs you use with Minecraft open need), and make sure Dynamic Updates is OFF. (If you are the kind of person who ends up getting lag spikes with more RAM allocated -without- an HD pack installed, then you're probably out of luck.) What this seems to do is give it the extra scratch space it needs, and Dyanamic Updates being off makes sure it's not overloaded. (It IS absolutely possible that you can get this working with less RAM...try it.) But hey! HD texture pack, with partial mod support, working in 1.2.5. Yay! I'm a happy boy.
  20. I need this on a poster. True enough. Complete and total bullshit. Stay in school, kid, and I hope reality is gentle on you when it takes away your innocence.
  21. Well, yeah, like the shitty ripoff of Millenaire they're working on now.
  22. Re: "Minecraft Enhanced" Addon for Technic - The Good News And The Bad News This is rather frustrating. If anybody still has a 1.1 installation lying around, try using an HD pack like Sphax but go into the .zip and delete a bunch of the textures so they revert to the 16x, and see what happens. I want to know if this is an issue new for 1.2 or if it's been there all along, but I'm too busy playing stuff right now to do it myself. Aid me, my minions.
  23. Re: "Minecraft Enhanced" Addon for Technic - The Good News And The Bad News Still a couple gigs unallocated by the VM, and a couple gigs beyond that free to the OS. GPU memory runs high, but it does that anyway, and having to use system RAM as a supplement cuts me down to only about 30-40 fps anyway. It is interesting, though, that my CPU usage spikes to about 75% on all four cores, which really shouldn't happen, because Minecraft is primarily single-threaded. So that could be an indicator of something going on. (Needless to say, this is an issue only in Minecraft, not in any other game.)
  24. Re: "Minecraft Enhanced" Addon for Technic - The Good News And The Bad News I don't know what the crap is going on. I really don't. No matter what I do, when I first load the world after opening Minecraft, it's fine, but then, after a varying amount of time, my framerate drops to 2-5, and only completely exitting Minecraft and restarting it will restore the normal framerate (until it drops again). All mod textures normal, HD texture pack installed that modifies only vanilla textures: No frame drops. Add upscaled mod textures to texture pack: Framerate drops after only a few seconds of moving around. Switch from Smooth Optifine to plain Optifine: Gives maybe another 30 seconds extra before the framerate drops. Put upscaled textures in mod .zip/.jar files instead of texture pack: Framerate doesn't drop for a minute or two. Delete textures from texture pack and mod .zip/.jar files entirely and just put them in minecraft.jar: Framerate takes almost five minutes to drop but still does. What in the ever-loving doublefuck. :-( Some combination of Optifine, Forge, and overall Minecraft crappy coding is causing this. The only thing I have not tried is upscaling every single texture in every single file, because that's just annoying. If someone wants to write a batch or bash script to use GIMP or ImageMagick to walk a full directory tree and upscale its .png contents, that would be great; Otherwise, I may just give up. It just has to be something to do with sending the textures through Forge's texture-provider code, because vanilla textures do work fine. And I've never heard of this happening with Minecraft and stuff like Sphax before, so either it's a new issue in the 1.2 branch with Optifine, or it does have to do with residuual 16x textures. Anyway, I've attached the files I did, just for fun, in case anyone wants to try. forestry-client-A-1.4.4.4 industrialcraft-2client_1.95b RedPowerWorld-2.0pr5b1 ThaumCraft2.1.5a http://j-a-k-j.com/StuffForMinecraftEnhanced.zip (This is for the version he released just before the most recent one, so you may not want to overwrite the terrain.png. The only changes I made are to make iron less reddish (to not be confused with copper) and to make gold brighter.)
  25. I've been playing computer games instead of witnessing an unfolding shitstorm? Lame. Wait, no. That's good. Isn't it? I think so. I'm going to eat a blueberry now.
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