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Everything posted by jakj
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I was working on an improved version of Kaevator's Slopes. Gave up for now because the lighting was pissing me off (and Diablo). I actually figured out a way for you to provide any arbitrary 3D model for a block via an external file, but I did not get far enough into the coding to figure out whether or not Minecraft's architecture would support it without immense overhead. The basic idea was to store a model ID in the tile entity via nbt, then store the actual model data in the world file itself (just like EE stores the alch-bag data). That would make worlds exchangeable as long as both had the mod. But the lighting is basically and totally impossible unless I were to dedicate the next year of my life to it. The only option would be very simple lighting like minecraft used to have, where the whole block is colored based on the light level.
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[3.1.2] TekkitCraft [250 slots][Hard][New Map] || [CC dissabled, EE enabled]
jakj replied to Sp0nge's topic in Open Servers
Back in the day, I tried out this server because it was pretty much the only one that actually let you use EE at all, even with some of it disabled. Now it just looks like any other server. -
How could you miss the item called "Potion of Healing", then? In vanilla.
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Is this what happens when you mix sour grapes with cocaine?
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Oh my god, explaining my email address to an Indian was the worst four minutes of my entire life other than surgery; Never called again. Thank goodness I'm competent on my own.
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Same here: I get halfway through the post and suddenly realize the stupid thread will be stuck in my updates list forever. Maybe the new forum will help that. I hate change, though.
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Space Pirates And Zombies
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Alcohol at your age is dangerous even in moderation, because your brain is still in a state of development. Exposure to neurochemical-unbalancing substances like alcohol, nicoteine, and caffeine will warp it permanently, with effects including reduction of maximum intelligence, judgment, and emotional stability later in life.
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Teleport Tethers don't work (At least like the old Chunkloading Blocks)
jakj replied to bleachisback's question in Tekkit Classic
This is for SSP. The behavior is not guaranteed in SMP. -
I admire attention to detail, but don't burn yourself out: Even vanilla lighting in vanilla minecraft (with and without optifine) is screwy in places, so I don't want to see you ulcerate yourself trying to make one really neat and tidy desk in what otherwise is one of the messiest office complexes in Sweden.
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Mystery solved: It's Ugocraft. Lewis and Simon tell us all about it:
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IC2 has a recipe to make glowstone dust from redstone and gold dust. You may have to turn it on in your .cfg file.
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Just rewrite the base class without the final keyword. I doubt you'd ever encounter another mod altering blockpane.
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Most (but not all) of that is either already implemented in some mod or other, or is not too difficult to implement. Almost all of it would require base-class modification, though, which is a compatibility headache even if you build with Forge.
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Here's the source to my old Fair Trade mod. In it, I've created a sort of modular layer on top of the existing Minecraft GUI code to abstract away a lot of the bullshit, including initial work on a way to implement animation or other state-relative UI elements without a lot of extra code. It should be a fairly-decent starting point; Let me know if you have any questions about it. (Note that the code is made for 1.1, and also note that the code is incomplete and discontinued, so squeeze the sponge for whatever is left in it and then discard when no longer useful.)
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Yes, it could, and would be the way an actual programmer (versus a hobbyist) would do it. Want another chuckle? Check out the Explosion class. That's right: Single-occurence explosions are instantiated and tossed around instead of a nice static method.
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Notice the fact that half of the code is for traditional color-multiplier lighting, and the other half is for AO (smooth, new-style) lighting. Also notice that none of this is in reusable functions: Everything is written out verbatim, hand-coded. And no, that's not just the result of decompiling inlined functions, because Java doesn't discard method information.
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They'll probably be converted too so you could use them in singleplayer.
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No, not really, in my experience. Women tend (on average) to simply have an overall greater attention to detail (and greater attention span in general, except for the ones in high school), are more often clean and organized, and generally have better focus. What you describe is just a viewpoint caused by social momentum.
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That has nothing to do with the modding API: Merged SSP/SMP architecture is (probably) coming a lot sooner than any API, and that is what will make it possible to maintain a single version of a mod for all environments. At that point, Bukkit basically won't exist, and there will not be separate Technic/Tekkit packs.
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Step 1: Open RenderBlocks.java. Step 2: Realize this entire file does nothing but simply draw blocks and nothing else. Step 3: Observe that this file is over five thousand lines long. Step 4: Notice that there are separate functions for each individual face of each regular block. Step 5: ??? Step 6: Give up and find something better to do with your time than try to fix Minecraft lighting.
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Televisions are lower resolution than monitors, is what they probably meant. CRT are 360i or 480i and LCD are 720p or 1080p, for the most part.
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It's a new block, not an extension of exusting glass, so no microblocks.
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It doesn't much matter what resolution individual files are. You could have a 16x, 32x, 64x, 128x, and 256x all in the same texture pack.