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Posts
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Everything posted by KakerMix
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Tekkit 2 was disabled because the fixed server we put out will break your map. The Tekkit 2.0 you are playing with, right now, will not be compatible with the fixed version we will put out. Minefactory is already in Tekkit 2.0, because Tekkit 2.0 is using BC2 since its SMP. There is a reason it was disabled, I don't get why everyone has such a hard on to play with it when IT WILL BREAK I swear I am going to ban every single person that complains that the 'new' Tekkit 2.0 doesn't work with the 'old' Tekkit 2.0.
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Wrong board, and you didn't even look. Tsk tsk. http://forums.technicpack.net/index.php/topic,1267.0.html
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No it wasn't. It has since been discontinued so we don't know if we'll ever get it back.
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Are you a server op?
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This topic has been moved to The Whale Box. [iurl]http://forums.technicpack.net/index.php?topic=1315.0[/iurl]
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What the fuck is this. We don't owe you anything. Take a week off and see if you can learn how to post a bit better, have some respect from the members on these boards and maybe learn where the shift key is. You do that and I'm sure someone will be glad to help you!
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This topic has been moved to General Technic SSP. [iurl]http://forums.technicpack.net/index.php?topic=1301.0[/iurl]
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Disgruntled player shut down his server and told the WORLD
KakerMix replied to Matt's topic in The Whale Box
Re: Ted Well, uh, I guess this server is done. -
No, you didn't get an update for Tekkit, since you are not playing Tekkit. This is TECHNIC SSP and this is already been sorted. http://forums.technicpack.net/index.php/topic,1267.0.html
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Tekkit 2 is not meant to be played you chumps, its disabled for a reason. This will be sorted when we do an actual, fixed released.
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This topic has been moved to Technic BUG BOARD. [iurl]http://forums.technicpack.net/index.php?topic=1272.0[/iurl]
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Technic Launcher, Great idea, horrible implimentation.
KakerMix replied to Ulasht Lazarev's topic in The Whale Box
You're young aren't you? I can tell. Lets start with the cons: Is that a scientific figure? Because according to MY calculations it makes things eleventy k more better. For a REAL GAMER you sure don't "get" how to edit some modloader configs. Heck, we give you a button and everything! I dunno guy, now we can guarantee that the installation will always be .techniclauncher/technicssp (or /tekkit, or /yogbox). Maybe you just confuse easily? Its true. Maybe you should stick with vanilla? The correct term is 'getting blown', you'll learn about it when you get older. Fret not! AMCO modpack is out there for you! Ok first admit you are a silly biscuit. The moral eh? How about "No." We aren't going to double our work load and keep doing it the old way because a small minority doesn't like it. The moral of the story: lol farts -
Looks like you need some time in the oven! While you are there, please look over these wonderful rules for everyone's sake, and maybe think about how you can better yourself in the mean time. Perhaps reflect on the musings of the wise sage Jay?.
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How Install Mods with Technick pack Launcher *.*
KakerMix replied to Kionashi's question in Technic Launcher
This is the correct way to mod a Technic install. I don't know what crazy way you are doing, but you are only causing yourself grief. -
This topic has been moved to The Whale Box. [iurl]http://forums.technicpack.net/index.php?topic=1211.0[/iurl]
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It says lots of things about the launcher and nothing about tekkit...
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You need to use this fix http://forums.technicpack.net/index.php/topic,35.0.html that has already been linked to you. This is THE buildcraft crash. Look harder at stickied threads next time.
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No problem!
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Not very. Tekkit always has 'enough' block IDs because it doesn't have any of the SSP mods in it at all.
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[64X] Sphax PureBDcraft [Tekkit 3.1/Technic 7.2] (Balkoon's weapons)
KakerMix replied to leddy231's topic in Scribble Parlour
Re: [128x] Sphax PureBDcraft [v6.0.5 and down] Woah there partner! You might want to 'check' yourself before you 'wreck' yourself. The rules say dick-all about including a picture with your uploads, and instead put effort into it. I'd say leddy231 has a nice post here. You know what is the new worst thing though? Backseat modding, and backseat modding of non-existent rules. If you think a post is breaking a rule, report it and move on. Don't start an argument. -
Its obnoxious because all that question says is "I am impatient and haven't thought it through at all." If we were to say "Tekkit 2.0 will be released on _____!", then that day comes and it doesn't get released, guess what happens? A shitstorm. Tekkit 2.0 will be released when it is done. We have no reason to not release it otherwise, so if Tekkit 2.0 isn't out that means it isn't done. We don't entertain the idea of promising it will come out because if it DIDN'T come out on that day we'd look like Notch with his Holloween updates.
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Try these http://forums.technicpack.net/index.php/topic,639.0.html
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Thanks. As much as we like recognition it isn't needed. Just play and enjoy. 8)
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Regarding Offline Mode (Yeah I have read the statement)
KakerMix replied to XSturb's question in Technic Launcher
You can say a lot of things like 'should be' and 'shouldn't be that difficult' and 'dead important' There are reasons why the launcher is how it is. If you did really read the statement you would know that we are working on it and that the things you suggest are kind of silly. Did you also know that we had to switch web hosts in the mean time as well? Are you aware that we aren't robots that work 24/7 for the express benefit of XStrub? Do you realize that you asking 'why cant you be like vanilla MC' is a stupid question? When we implement offline mode it will be exactly like vanilla MC. Did you actually read the post about piracy? It would seem you didn't since it specifically says it isn't about DRM at all, but then again you claim you read it so I must be mistaken!* *I'm not, you didn't read it as well as you should have considering the whole thing is about how it isn't about piracy or DRM at all. EDIT 5.0.5 is right here