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Posts
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Everything posted by Techpriest
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IMPOSSIBLE. Oh really? Smart-Moving > EE Smart-Moving is better in EE in warfare, because you can run like a crazy maniac. While the guy in red matter armor can barely catch up.
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[In Progress]TekkitZ, a map adaption of DayZ. (0.0.4)
Techpriest replied to Techpriest's topic in Get Lost Grotto
Any town you like, except the unknown part. :3. Here the ironic part, the map is built on a superflat world. :3 -
[In Progress]TekkitZ, a map adaption of DayZ. (0.0.4)
Techpriest replied to Techpriest's topic in Get Lost Grotto
Nah, I have illegal immigrants Worldedit building the map for me. Also, I enjoy to keep my username private. I never went multiplayer ever. -
[In Progress]TekkitZ, a map adaption of DayZ. (0.0.4)
Techpriest replied to Techpriest's topic in Get Lost Grotto
I meant as in showing me a screenshot of what it look like . -
Smart-Moving is unbalanced, that's why it will never be added.
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[In Progress]TekkitZ, a map adaption of DayZ. (0.0.4)
Techpriest replied to Techpriest's topic in Get Lost Grotto
Sounds about right. -
[In Progress]TekkitZ, a map adaption of DayZ. (0.0.4)
Techpriest replied to Techpriest's topic in Get Lost Grotto
If you want to help me create this map, just create a town of (name listed in the map) and I'll make it. It's very hard to think of buildings in a different town. -
No, The Aether shall never serve a purpose.
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Blocking Tekkit's items from destroying protected region
Techpriest replied to Marahin's topic in Server Op Swap Shop
Nah, just ban engines, or just disable steam and combustion, but only allow redstone engine(Since they never overheat and explode. ) Also, in this forum, additional posts doesn't make you well-respected or anything. It just shows you, you're not new to this forum. -
Blocking Tekkit's items from destroying protected region
Techpriest replied to Marahin's topic in Server Op Swap Shop
Oh mai gawd. ENGINES?! That means when they explode they only destroy 4 blocks! -
Blocking Tekkit's items from destroying protected region
Techpriest replied to Marahin's topic in Server Op Swap Shop
http://forums.technicpack.net/forums/modders-metropolis.42/ I have no idea where the thread is, but it is located in there. Enjoy. -
Blocking Tekkit's items from destroying protected region
Techpriest replied to Marahin's topic in Server Op Swap Shop
I can't put it on my penis, but I think there's a worldguard add-on that blocks this located somewhere in the Technic Forum search bar. -
Oh dear god, if Technic and Tekkit is combined.. oh god. Technic + Tekkit = Teknit. No!!!!!!!!!!!
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[In Progress]TekkitZ, a map adaption of DayZ. (0.0.4)
Techpriest replied to Techpriest's topic in Get Lost Grotto
Hmm.. I don't really know if I should release a download link tomorrow.. -
*Inhales a huge amount of oxygen* *Exhales a huge amount of carbon dixoide* And why would you want the seed?
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[In Progress]TekkitZ, a map adaption of DayZ. (0.0.4)
Techpriest replied to Techpriest's topic in Get Lost Grotto
However, the map is inaccurate about roads. -
[In Progress]TekkitZ, a map adaption of DayZ. (0.0.4)
Techpriest replied to Techpriest's topic in Get Lost Grotto
The creator of the map is a bunch of survivors who commited suicide in the safe room(spawn). You are the only survivor who found this. (Single-Player story) The map was made by a group of survivors(The players) who each had knowledge on one other section of Craftia. (Multi-Player story) -
[In Progress]TekkitZ, a map adaption of DayZ. (0.0.4)
Techpriest replied to Techpriest's topic in Get Lost Grotto
Like the map I made? This is probably the only accurate map for this map download. Green indictates 0-5 any zombie spawner, yellow means just 5-10 zombie spawners in the area, and red means >10. The gray area is the wilderness. -
This looks a little messed up, so I corrected some errors for you. i couldnt find a specific section where people could post their ongoing projects, other than a spot for minecraft mods, so i posted this here, instead. please excuse me if i posted this incorrectly, and kindly move it to its designated location in the forum. Delete it, it no longer serves a purpose. "Snowed In" is a project I've been working on for a few weeks or so, since I first experienced what Tekkit has to offer. In this survival map, you have fallen down an abandoned old mineshaft by stepping on steep snow, and you must find your way back to the surface with the help of the few broken remaining tools left behind by miners and what the mine has to offer. After a few hours, after your quick fall, you are awake. Your head is pounding with your left arm broken, only to witness a narrow hallway of what seems to have been an abandoned mineshaft. Withy our strength slowly regenerating, you set off on a task to get out of this mineshaft alive. Hint to you, use F2 to capture better screenshot rather than crappy Camstudio, Hypercam, Fraps or whatever you used to takes pictures with. im in a hurry Delete this. Later, I will update the map. The main reason I posted this thread was to ask if anybody was interested in helping me out with some various puzzles, which will make an experienced Tekkit player use roughly 3-5 hours total on this map. I also need a logic-solving session, to make sure gameplay goes as planned, without any sidetracking. The main rules for this map will be at this point for now. 1) Do not destroy any non-ore related blocks that you haven't place. However, you are allowed to break cobwebs with ONLY A SWORD.
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Uh.... are you a S.N.I.P(Small Needy Idiot who needs a Parent to help him/her)? 1) Post in the right section, and you'll get a proper answer. 2) Post in this section, and you'll be treated like a snip.
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Get a bukkit plugin that can ban items.