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GreenWolf13

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Everything posted by GreenWolf13

  1. Maybe. Alot if mods these days use modules, and I'm leaning in that direction right now. Plus, if I do it in modules, I can release updates faster, as I don't have to update the whole mod at once.
  2. Apatite, Saltpeter and Sulfur are indeed going to be very common. the other ores I add are mosly gems, and using the forge ore dictionary, I can make it so that you can use them for other mods. There is also the possiblity of allowing the ability to use them to make tools. The only thing in the mod that really wouldn't have a use in other mods is lead, as it's sole purpose is to be turned into essence using alchemy. I migt make some other mods that use ores from this mod, and release them as modules. Then I would just put world generation into a core module, and make MageCraft and the others into indivdual modules.
  3. The mage only ores could be possible. I could add a block that looks like stone and drops cobblestone unless a certain item is held or a certain spell has been cast. What type of ores would you add that would be mage only?
  4. It looks like the viking hacker hacked too much.

    1. Jorcer

      Jorcer

      Undercover ;)

  5. Hey guys, can one of you fly above the castle and grab a screenshot of it? I need a screenshot of the layout of the castle for something. Make sure you get all of the towers in the picture. Once you have the picture, post it here.
  6. Ysharma, I told you we are not building a forcefield around the castle. If you didn't go around knocking peoples torches off the walls of their base, or stealing uu-matter and lv solars, we wouldn't have to worry about people stealing from us. You guys seem to forget that it is my castle you are screwing around with, not yours.
  7. Thank you jakj. I thought you were very well spoken, which is one of the reasons I wanted to interview you. I'm not too bothered by the thread de-railers, but I'd prefer if they went and de-railed a thread somewhere else.
  8. I can definitely make it so that flour can be used to make cake and bread, but it doesn't need to be. I could probably do some clever things with the ore dictionary to make it so that other mods that use wheat in certain recipes could use flour as an option. The chicken incubator will definitely require fuel, and I might set it up so that it can use IndustrialCraft 2 EU/t, Red Power 2 blutricity, BuildCraft 2/3 MJ, or Universal Electricity if you have one of those mods installed.
  9. The problem is not that 95% of people are stupid 100% of the time, it's that 100% of people are stupid 95% of the time.

  10. I'm going to bed. If I come back to find my threads have been de-railed, there will be hell to pay.

  11. Alright, let's take this to the kitty jail thread so as not to de-rail this thread even more.
  12. I saw. Want to help me hunt down olloth so I can murder him teach him a lesson?
  13. Okay, every single one of you thread de-railers, starting with Olloth, need to get the hell out of this thread.
  14. The GreenWolf Report: Main Thread can be found here. Hello and welcome to the sixth GreenWolf Report. Today we have something special. Instead of the usual essay about Minecraft, we have an interview with a modder. I took the opportunity to interview jakj, a well known member of the Technic Forums and Minecraft Modder. Here is the interview: GreenWolf13: What mods have you made for Minecraft? What do you think the hardest thing about modding is? What kind of mental process do you go through when making a mod? Jakj: I'm not a big mod author, because I have just enough of an obsessive personality to constantly rework and refactor my code (for hours at a time, even) that it's difficult to get anything done over the long term. I have done some small base-class tweaks over the course of 1.1-1.2.5, and I had a small combo-mod going for a bit (called "Fair Trade") that combined some elements of popular mods into useful groupings (which got abandoned when I got frustrated with the Minecraft community, especially the toxic, self-aggrandizing, and hypocritical mess that is the modding subcommunity). At the moment, I've been working on a mod called "Imaginarium" which brings arbitrary 3D modelling into Minecraft, and so far I've stuck with it longer than any other project in my life, so I have a real confidence it'll actually come out whole. The most difficult thing about modding for me personally is to not obsess over the little details and just pound out some code: It is difficult for me to focus more on getting things to happen than on how they are happening, and I can go for hours rewriting the substrata to suit my taste rather than actually adding or altering functionality. The most difficult thing about modding in general is how fragmented and hackish it still is: Even to this very moment, the Minecraft ToS still expressly prohibits the distribution of mods as we know them, and the code continues to be obfuscated in an attempt to retard the progress of modding and piracy (even going so far as to have Jeb make snarky comments on Reddit about how he can't figure out what anyone is talking about because the names of methods/fields/classes don't match the real code). The easily-refactorable nature of Java is both a blessing and a curse: No other game in the history of computing has had more quality and quantity of mods than Minecraft, of all games that have not had an official modding API/interface, but all of this ease leads to more drivel and crap to drown in than otherwise would come, if modding were too difficult for the "average Joe" to contemplate. Mental process when making a mod. ... Well, primarily, the thing to focus on is Minecraft itself: You always have to work within that. Any time you say "I want Minecraft to do X.", you do NOT begin by trying to get it to do it: You begin by breaking X down into small pieces, and trying to figure out how Minecraft -already- does those things. You look at the code, you look at the game, and you begin to see the shape of your behavior in the existing behavior. You have to work from within to without, or you will just become frustrated and end up wanting to rewrite half the base classes. When you find yourself wanting to rewrite a function that doesn't work the way you need it to, pause a moment, and think about Java's architecture: "Can I extend this class, override that function, and replace its instance?" And especially, "How can I use reflection to do what I need to do?" When you are just beginning to mod, or even to think about learning to mod, always start with Minecraft itself, and make a change: Insert something into a list, add something beside something that is already there, and work outward from there. Don't write your own code and then try to fit it into the game. GreenWolf13: What do you think is the best thing about the Minecraft Modding community? What is the worst thing about it? Jakj: The best thing about the Minecraft modding community is its creativity: Almost every game genre, almost every major aspect of science, technology, and mysticism, and a great number of unique ideas, are all now represented within this one Lego-set-turned-computer-game. I don't give Markus Persson any credit for programming ability or foresight, but I give him credit for one of the greatest ideas for a video game of all time. No matter what past games or ideas Minecraft might be based upon, Minecraft itself has been an absolute explosion for everyone in gaming who ever had an idea and wanted to see it through, and it deserves to be so. The worst thing about the Minecraft community is a combination of too much self-awareness and not enough overall awareness. Never before have I encountered such a group of people that I simultaneously admire and loathe so much as many of the biggest modders of Minecraft. They are creative, thorough, brilliant, dedicated, egotistical, hypocritical, maladjusted, and arrogant. I'm reminded of the common (and often accurate) that the greatest of minds are also the most twisted. There is so much wrong with this community that slides along on the basis of "it's a hobby, it's free, don't whine about it". Perhaps it's just the pseudo-socialist in me rearing its head, but I happen to believe that no one of us is important enough to ever demand anything, and that all we ever get must be earned. If you want more of something than someone else, like fame, wealth, or power, you must work hard to achieve that imbalance, because if you have not earned it, you do not deserve any more or less than any other human being alive. Overall, the best and worst about the Minecraft modding community is actually the same thing: The unbounded creativity to do anything, that leads people to do just that. Infinite diversity of personality in infinite combination of behaviour. GreenWolf13: That was well said. I'd like to ask two more questions, on a topic not related to modding. What is your avatar of? And what lead to you earning the title "Creatine raper or something"? Jakj: My avatar is a Cybunny, which is a Neopet. Mostly I just picked it because it's both cute and pretty, but since I started using it as my overall Internet avatar many years ago, Neopets went through an "overhaul" that led to them obliterating a lot of their old art, leaving only legacy pets retaining their original looks (and for all I know, since I stopped playing, they may even have discontinued the legacy support). I have a real problem when people throw away good things for no good reason, in the name of blind and unconsidered progress. There is a very big difference between "progress" and just "change": Progress is a valuable thing, and change is sometimes irritating and sometimes damaging. Life should be a balance between the past, present, and future, but it rarely is. "Creatine raper or something" is a cute reference to "Creativity Rapist and Sociopath", as my title had been before the forum was redone with this new software and all the old titles were lost and had to be reinstated. It's from the incident with Forestry, where the malicious anti-Technic code was discovered, and I hex-edited a few strings to disable it. Sengir's fans started talking about how I was raping the creativity of the modder, because I was not respecting his choice, and when I refused to back down, I was additionally branded as a sociopath because I refused to acknowledge and yield to their feelings in the matter, remaining unsympathetic to their viewpoint. That's how the Internet works, you see: Everything done by someone you like is automatically the Right Thing, and everything done contrary to (or even tangential to) that by someone else is counterproductive nonsense. Just as an addendum, it still scares me, genuinely, though it honestly doesn't surprise me, that the Minecraft mod-using community is so complacent about the whole thing. Despite my and many others' efforts to raise awareness both about the Forestry incident and about Java's insecurity in general, all of our words didn't even raise a blip, and so far it's all amounted to nothing more than a small bump in the road passed and forgotten with no lasting impact whatsoever. I don't know if it's a sign of immaturity, or just a property of the Internet and its anonymity, but it seems that violent retribution has become the norm, and reasoned expression simply has no weight. When a person does not want to believe a thing, then they don't, and very little could ever change that. I worry that at some point, there may be an implosion of the Modding community, despite the positive strides taken by Forge and MCP to unify the entire process, despite the impressive efforts made so far, and despite the increasing attention and awareness of modding overall by people like Direwolf and the Yogscast. So many little temper-tantrums have occurred so far, either largely-unnoticed or embraced and encouraged, but without lasting impact...but at some point, one might become out-of-control, and it might disrupt our tenuous equilibrium and fracture the Minecraft-modding scene irreparably.
  15. If it gets to the mojang screen it is no longer a launcher bug.
  16. Classes are basically the files that make minecraft run. Base class edits are edits to the original minecraft code. A base class edit doesn't add a block to the game, it literally changes the way the game works. Now if you do this correctly, you can end up with a great mod that is compatible with most things. But usually, mods don't implement too many base class edits, as they screw up things. It can be easier and simpler to just add a new class instead. BTW changes the way vanilla code works. And it doesn't do it a little bit, it does it alot. The two hardest things in coding a minecraft mod are vanilla code (reading it and doing base class edits) and tile entities.
  17. Yes, but what if he has another retriever in the same line requesting cobblestone? The transposer/filter as valve works.
  18. SCREENSHOTED! I have proof of your double posting this time!
  19. You all need to go read the rules and the stickies. If you had, you might have seen this: Solution: If your launcher is encountering this error, a solution is to download the .jar file from http://www.technicpack.net/download/ (pick the third from the left (Linux/Jar)). If you are using Internet Explorer you will also need to change the file extension (the ending of the file) to .jar instead of .zip. Once you’ve done that, all you need to do is double-click on the file to run the launcher You might also have seen the rules about double posting and low effort posts. If you had taken the time to do a google search or use the forum search feature, you would have found the solution to your problem.
  20. NO! Why did you do this?! You aren't supposed to help people who post terrible bug reports and don't bother to read the rules or stickies, or use google or the search function.
  21. Fixed it for you.
  22. I'm 99% sure that colors items passing through them, not being called. Edit: The smart person ninja'ed me.
  23. And this here ladies and gentlemen, is an example of a terrible bug report. If you don't want to receive any help, this is the type of post you should make.
  24. Transposer can act as "valves" on a tube system. Hook them up in front of each retriever, and set it up so that when a retriever requests an item, a redstone current is sent to the transposers in front of the other retrievers. This removes them from being valid inventories, allowing the item to only go to the retriever that called it.
  25. The most difficult thing about modding? Being asked for ETA's. The most difficult thing about coding a mod? Vanilla code and tile entities.

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