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GreenWolf13

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Everything posted by GreenWolf13

  1. derp, I completely forgot about pastebin. Also, at this point in development, there aren't any pics.
  2. Really? Huh, I would have figured it would be over the character limit. Still, using dropbox is a bit more effective, as it makes it easier to edit the list on the go, and it keeps the Original Post neat/
  3. New Item List is available in the Original Post. You'll have to view it in MS Word, as it (most likely) is larger than the character limit. Edit: Sorry for the double post. It couldn't be avoided.
  4. I didn't know Munaus had a girlfriend...
  5. I can deal with the MC Forums. I've also got a new item list with spells and Familiars almost done. I just have to finish up with the Familiars, then I will upload it. I've added some more Alchemy stuff. I've also decided to add Greek Fire as a throwable weapon and light source.
  6. Mostly because the moderators love us. Also, I'm really, really, really mad at you guys. How could you forget to invite me to a thread recycling? As for cheese, I don't really like cheese. You guys do realize that cheese is made by bacteria, right? Cheese is just really heavily curdled milk.
  7. Try going power teleport pipe-wooden conductive pipe- golden conductive pipe- quarry. Q G W T T= Power teleport pipe, W= Wooden conductive pipe, G= Golden Conductive pipe, Q= Quarry.
  8. It should work well. If EE3 is ore balanced, I might include more EE integration, but I currently plan to stay away from EE integration. So items from my mod won't have an EMC value, and items from EE won't have an "essence" value. Eloraam does a similar thing with some of her mod's items. I plan to integrate IC2 compatibility (ores added by my mod can be macerated), and some RP2 compatibility. I don't intend to let pipes or tubes work with the machines/crafting devices added by my mod, as I want it to be more of a "hands on" mod instead of an automation mod. I will be using Forge, so the Forge Ore dictionary will be included. So gems added by other mods (RP2, Xycraft) can be used as mana crystals. Eventually there will be an API to allow closer integration between my mod and other forge mods.
  9. I intend for this mod to mesh relatively well with the technic/tekkit mods, but I intend to make it so that it is very difficult to set up an automation system. The major flaw of Eauivalent Exchange when used with Buildcraft or Redpower is the fact that you can automate your production. I want it to be that you can't just set up a world anchor and go do something else. I'm also going to be limiting the items that you can turn into essence. Cobblestone was the first thing on the list of items that can not be turned into essence. The mod will be a Forge mod, so it should be compatible with other mods, and I intend for you to be able to use copper, tin, brass, bronze, etc... for turning into essence. Griefing shouldn't be a major problem, except for maybe the fireballs (as they could start a fire, but firespread can be disabled with most plugins). Some of the familiars will probably have some pretty destructive powers, but it should be easy to disable block destruction by familiars and spells. Thanks for bringing this to my attention, as it is not something I would have thought of on my own. I will definitely add a config option to turn off block destruction by spells and familiars.
  10. No. This thread will not be derailed. You are welcome to discuss aspects of the mod (ideas, code, etc...) but you will not derail it. Thanks. Most of the features I want to implement are actually pretty simple (in terms of coding) or have been done before. As for suggestions and help, I could use some ideas for ores/minerals, gems, plants, and familiars to add. The ores/minerals and plants are for making catalyst, and the gems are for mana crystals. Familiars are obviously going to be for summoning. Any suggestions on improving spells and making them more balanced are also welcome.
  11. Stop right there Viking Hacker! You shall not derail this thread!
  12. Happy to help. I'd say it's a safe bet that other Equivalent Exchange tools with a charge also screw up deployers. I'd test it in a single player world to be sure, but I don;t have access to my computer (on my iPad).
  13. This would be incredibly complex, as I would have to add a new crafting recipe for each item+spell combination. I could limit it to just sticks, but I feel as if being able to craft magic wands defeats the purpose of the quick spell page in the spell book. Edit: I figured out how I could implement your idea. I could make it so that you use the Arcane Crafter to craft Spell-Orbs, which are a spell scroll in the center of the crafting grid surrounded by fully charged tier 5 mana crystals. The recipe would be: xxx xox xxx with x being the fully charged tier 5 mana crystals and the o being the spell scroll. This would create a Spell Orb, which could be attached to a stick to create a magic wand. Any spells cast this way would cost little to no mana, as it would draw mana from the mana crystals in the Spell-Orb, but you would need to recharge the wand every now and then. Alternatively, I could make it so that spells are cast from the Spell-Orb and omit the crafting a wand, but that's an aesthetic tweak.
  14. Doesn't matter anymore, as I am removing the item that is a reference to Dr Who (the arcane crafter [it's bigger on the inside]) as I only needed it to craft the Wings of Daedalus and the other boss end game items. When I decided to turn them into spells, I removed the need of a 5x5 crafting grid. I may add the arcane crafter back with different functionality in the release though. Anybody have any ideas for it?
  15. Quarries don't need a redstone current to run. They run automatically. Try turning the lever off, and see if that helps.
  16. What about pictures of you that your friends post that are not private? Facebook (and other social networking sites) is/are inherently dangerous, because: a) There are creepy people out there that are creepy 2) Most people don't realize you shouldn't post every aspect of your life on the internet (A great example is posting your status. Posting your status is very dangerous [i.e. saying "I'm at a friends house"]. Although it may sound harmless, it lets people know exactly where you are, or where you aren't. So a burglar reading your twitter/facebook/google+ will know you aren't home.) iii) Everything on the internet leaves a trace. You can't "take it back". Once it's out there, you can't get rid of it. Even if you "delete" it, it will still be stored as a cache for quite some time, and it will always be stored somewhere. A great example is my profile. Google stores a cache of most search results at the start of each month. At the start of September, I was a Hellen Keller. Around September 15, my kellering wore off/was removed. When my profile page appeared in a google search result, the preview of the page would still say I was a Hellen Keller. At the start of October, google refreshed the cache, and my profile page shows up properly in google search results.
  17. Ultimate Godmode Pro tip: The male platypus has poisonous thumb claws.
  18. Pro pro pro tip: Actually, he is.
  19. Facebook is another thing that makes it easier for people to stalk you. Almost every picture that you post or any one else posts to facebook has meta data attached to it that tell the date, time, and location the picture was taken. There are apps out there that are made to help people stalk, and they work by pulling public information from your facebook and twitter. There's an app out there that finds girls nearby you, all by using the meta data on photos. It finds your gps location, then finds pictures that were taken near your location, then determines wether the picture is of a boy or a girl. It uses all this data to show a map of people nearby you, all using facebook data. The only purpose (in my opinion) for having a facebook account is to prevent people from impersonating you. To remove meta data from pictures, you can do one of several things. You can convert the image to a .png and then convert it back to a .jpeg, although this will reduce the quality somewhat. If you are using an iOS device (iPad, iPhone, iPod Touch) and want to prefent it from attaching location data to pictures you take, simply go to the settings app, select privacy, select Location Services, find the Camera On/Off slider, and set it to off. This will keep the camera from using your location data. You should do this with any apps that you don't want to use your location data. I suggest turning everything except Siri and Maps off. Edit: Your Location Services page should look something like this: If you are using an Android device, the process is very similar.
  20. Doing a bit of late night coding. Should probably get too sleep. :yawn:

  21. Fixed it for you. We are totally not the good guys! We are the neutral guys!
  22. Okay. That makes sense (I guess). So if I want to add multiple blocks that share the same properties, I would make a singe block class and use metadate to store textures and what the block drops. So it's like using a parent object in object based programming lanuages. I wonder if Eloraam does uses metadata with microblocks so that they don't take up 50 bazillion block ids?
  23. You're an exception. Most of the users on these forums (Read: The stypid ones and the ones that don't post. I mean, seriously, there are less than 100 people who consistently post [once a week]) don't bother to read the stickies.
  24. I see. So if I wanted to add 6 new brick blocks (Let's say red, orange, yellow, green, blue, and violet), I would add a brick block and then use metadata to specify what kind of brick?
  25. Meh, I was semi-joking. As for how we ended up on this topic, you'll find that these forums excel at derailing theads. In fact, people like to derail so much, it's amazing that anybody uses Railcraft at all! :rimshot:
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