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Everything posted by GreenWolf13
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That's unheard of. I honestly don't know what could be wrong. Usually Internet Explorer is the only browser that doesn't respect file extensions. Short of using a RAT to access your computer to see what you are doing differently (no one else has had this problem before [the file extension being changed to a .rar]) there is nothing more I can do to help. Sorry.
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I don't know, as I've never had an issue downloading the .jar. Best bet is to just use firefox or chrome, as they respect file types. Edit: You're using google chrome? That's odd. Usually the file extension change is just an Internet explorer thing.
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I also do the 1 B thing when I give multiple reasons. It started out as an accident in IRL chat, and I ended doing it intentionally when I post.
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Use the edit button. What you are doing, is multi-posting, and bumping. Both of those are against the rules.
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Well, the easy solution is to download firefox or chrome, and use one of those. The difficult solution is to try to find a program that converts .rar files into .jar files.
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Glitch with The Mffs Forcefield! Please fix!
GreenWolf13 replied to portword's topic in Tekkit Classic Discussion
We don't make the mods. Go take your complaints somewhere else (Hint: MC Forums will crucify you if you mention modpacks, so going there for help is also a bad idea). -
Does anyone look at the help requests?
GreenWolf13 replied to wastipk's topic in Off Topic Discussion
Yes. -
You should not get a .rar file (although technically .jar is a .rar file, but I won't go into that in detail, too complicated). If you are using Internet Explorer, make sure that you change the file extension from .zip to .jar.
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It's a known issue with the .exe file. Myself and several other people are attempting to isolate the cause, but my gut feeling on this one is that it is a problem with the way the .exe (a windows executable) tells the .jar (a java executable) to run. All the .exe does is launch the .jar, so the only reasonit wouldn't work is either bad coding, or windows and java not working together properly. I'm eventually gonna look at the source code for the launcher to try to pinpoint the problem, but I might end up having to decompile both java and windows to find out why it won't work.
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Are you sure you changed the file extension to a .jar? If you did, you probably have Windows set to open .jar files instead of running them. Simply go back to the .jar, right click, and select the run option.
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Thank you. I completely agree that quarries remove a very large aspect of the game, but they do give one time more time to build. As for red power quarries, they aren't a block like buildcraft quarries, but rather a very complex series of frames, motors, blockbreakers, wires, and tubes. Building them can be very challenging, but I'd say that it is worth it. If you want a good (ish) step-by-step explaination of how to build a frame quarry, then I suggest you check out Direwolf20's seaason 4 episodes 38-40. For a (pretty good) explanation and demonstration of a compact inchworm drive (a must if you want to make your quarry mobile) then go here. Edit: But if it goes sideways, it is no longer a quarry. It becomes a tunnel bore when it goes sideways. And this article is about quarries, not tunnel bores.
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Or, you could use transposers, which are cheaper (don't require gold ingots). transposer can also suck items off the ground, as well as out of inventories (chests, machines, turtles, etc...)
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Lots of people make Red Power 2 quarries going down. If you dog straight down, you don't have to worry about falling sand or gravel. And there happens to be quite a few types of ore in those "20 boring layers". For an example of someone who makes Red Power 2 quarries that dig down, go watch Direwolf20's Season 4 Let's play, Episodes 38-40.
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{TEKKIT} Quarry & Power teleporting pipes not working
GreenWolf13 replied to sikkens1997's topic in Tekkit Classic Discussion
No. Do not do this. It is against the rules. Also, double posting is against the rules. Triple posting is even more against the rules, and pentuple posting (posting 5 times in a row) is even more against the rules. Use the edit button. Edit: Correction, you sextuple posted (posting 6 times in a row). -
Oh, and as for the .jar being "about ten times larger" than the .exe, there is nothing woerd about that, as all the .exe does is run the .jar. That's why me and several other people have been trying to figure out why the .exe doesn't work, as all it does is run the .jar. So it makes perfect sense that .jar files is larger, as it does not do the same thing as the .exe.
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No. Don't do this. It is against the rules.
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The GreenWolf Report: Main Thread can be found here. Hello, and welcome to the fourth GreenWolf Report. Today we'll be discussing quarries, and how they can become over powered. First, we'll go over Buildcraft 2 Quarries: They require: •11 diamonds •16 gold ingots •28 iron ingots •28 cobblestone •30 sticks •1 redstone dust This makes one quarry block, which can be placed down and powered to create a quarry. After it has been placed, it requires little to no supervision as it digs its way down to bedrock. With the addition of landmarks, you can increase the size of the area excavated to 62x62 blocks. While expensive, the quarry pays for itself over time. With the use of chunk-loaders, it becomes possible to have the quarry run while you are gone, decreasing the amount of time that elapses before it finishes. Now for Red Power 2 quarries: Materials required vary, but to make an advanced quarry similar to a Buildcraft 2 quarry, you require at least: •20 diamonds (9 for a diamond block for a diamond draw plate, which is required to make wire, and 2 for a diamond hand saw, which is required to make wafers [which are required for almost all machines] and micro-blocks, which the diamond draw plate is made of, and another 9 for another diamond block for a Red Power Computer [Note: You can get some diamonds back from the reaming diamond micro blocks used to make the draw plate]) •A ton of redstone and nikolite (amounts vary depending on design) •A ton of iron (for red alloy and blu alloy, along with several components for machines) •A ton of copper (for wire and brass) •A ton of tin (for brass) •Coal (for silicon boules, and smelting) •Sand (for silicon boules, and glass) •A ton of wood (for sticks [for frames] and as a component of certain machines) •Cobblestone (as a component for some materials, and to be smelted into smooth stone, which is also a component) •Glowstone (for lumar, for computer) •Gold (for certain machines) •Lime green dye (for lumar, for computer) •Clay (for bricks for a red alloy furnace) •Several other bits and bobs This is much more expensive than a Buildcraft 2 quarry, and you still have to set up all the blocks in the right way to build a quarry. Once you have built your quarry (it will very likely be mobile, making it even more difficult) you have to either automate it (which involves programming computers) or operate it manually. Using either method, once the quarry starts digging, it will reach bedrock much sooner than a Buildcraft 2 quarry. If you have made your quarry mobile, you can then move it to a different location and start digging again. So now comes the question. Are quarries over powered, and if so, which ones? My answer is this: Yes, Buildcraft 2 quarries are over powered, as they take little to no time to set up and cost less than 16 diamonds (If you use EMC as an accurate measurement of the value of items). Red Power 2 quarries on the other hand, require a vast amount of resources, and require extensive setup compared to Buildcraft quarries. Thank you for reading the The GreenWolf Report. Next Monday, I'll be going over Forge, and the amazing people who make it.
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As Jorcer has said "This is not your bug report, so you are unlikely to get help." Go post your own bug report instead of trying to hijack someone else's bug report.
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40 to 50 fps? I don't know what you're conplaining about, I have all my video settings turned to minimum, and I only get 20 fps at the maximum. Edit: Just realized that the guy above me necro'ed this thread. I really need to start checking the date/time stamps on posts...
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When I was going through the bug reports, I noticed that most of the "the .exe doesn't work" reports were 64 bit, instead of 32 bit. So it would appear that this issue affects people with 32 bit and 64 bit java. My gut feeliing on this one is that it's an issue with the way the .exe (a windows executable file) tells the .jar (a java executable file) to run.
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Looking for abandoned/unmaintained projects to update
GreenWolf13 replied to Wolvenmoon's topic in Mod Makers Market
This thread was dead. You brought it back to life. Why did you do such a thing? -
While that is true, the internet has been around for a long time. It was created by a wizard named Jonathan Grahm in the year 100 BCE. Mr. Grahm was experimenting with micro-dimensions, and inadvertently created the internet. The internet is really a series of micro-dimensions that are interconnected by spatial singularity tunnels.
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technic launcher updater has stopped working
GreenWolf13 replied to skeptimist71's question in Technic Launcher
I have a feeling that the issue has to do with Java 7, which would explain why downgradin to Java 6 works as a solution (although not a very good one). I think that the way Windows and Java are interacting with each other might be to blame, as the .jar works fine, but the .exe to run the .jar doesn't. -
technic launcher updater has stopped working
GreenWolf13 replied to skeptimist71's question in Technic Launcher
From the spreadsheet, it looks like the common denominators are Java 7 (for all but 2) and unknown java bit. I'm gonna throw a SWAG (Stupid Wild Ass Guess) out there and say that maybe java 7 is causing the problem. -
Given enough time I may actually care.